X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fpcxtest2.c;h=90525468f6755685ec9ee14306d77fca99371f33;hb=04fe364b1c5b4fdddca823044c2d584531691af6;hp=059b448acf32a76906e700d6d206504e972695e9;hpb=be588c0302f1248c7100cd97ad5effe2af3563cf;p=16.git diff --git a/src/pcxtest2.c b/src/pcxtest2.c index 059b448a..90525468 100755 --- a/src/pcxtest2.c +++ b/src/pcxtest2.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 + * Copyright (C) 2012-2021 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -23,11 +23,11 @@ #include #include #include -#include "src/lib/modex16.h" +#include "src/lib/16_vl.h" #include "src/lib/bitmap.h" -#include "src/lib/planar.h" +//----#include "src/lib/planar.h" -global_game_variables_t gvar; +static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ /* void @@ -55,25 +55,47 @@ DrawPBuf(page_t *page, int x, int y, planar_buf_t *p, byte sprite) */ void main() { + static global_game_variables_t gvar; bitmap_t bmp; - planar_buf_t *p; +//---- planar_buf_t *p; int i; word start; int plane; float t1, t2; + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + //0000 bmp = bitmapLoadPcx("data/koishi~~.pcx"); -// bmp = bitmapLoadPcx("data/chikyuu.pcx"); - bmp = bitmapLoadPcx("data/koishi^^.pcx"); + bmp = bitmapLoadPcx("data/chikyuu.pcx", &gvar); +// bmp = bitmapLoadPcx("data/koishi^^.pcx"); // bmp = bitmapLoadPcx("16/PCX_LIB/chikyuu.pcx"); - p = planar_buf_from_bitmap(&bmp); +//---- p = planar_buf_from_bitmap(&bmp); VGAmodeX(1, 1, &gvar); gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]); gvar.video.page[0].sw+=32; gvar.video.page[0].sh+=32; /* fix up the palette and everything */ - modexPalUpdate1(bmp.palette); + modexPalUpdate(bmp.palette); /* clear and draw one sprite and one bitmap */ modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1);