X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=03411b3c0788fb3dbfe20e5b251f75e30b34cde9;hb=6b585194480dbbfb1ca8ae9d4564418b24e79d48;hp=30032eefd1e096d8e032802359de8f30775f4519;hpb=8878a8671670bfddd8b56a648b16818b1c029b2f;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 30032eef..03411b3c 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -20,92 +20,37 @@ * */ -#include "src/lib/dos_kb.h" +#include "src/lib/scroll16.h" #include "src/lib/mapread.h" #include "src/lib/wcpu/wcpu.h" -#include "src/lib/planar.h" //====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -//optimize scroll*!!!! - -typedef struct { - map_t *map; - page_t *page; - int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map - word dxThresh; //???? - word dyThresh; //???? -} map_view_t; - -typedef struct { - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map - int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y - word q; //loop variable - word d; //direction - bitmap_t data; //supposively the sprite sheet data - int hp; //hitpoints of the player -} actor_t; - -typedef struct +void main() { - map_view_t *mv; -} map_view_db_t; - -map_t allocMap(int w, int h); -void initMap(map_t *map); -void mapScrollRight(map_view_t *mv, byte offset, word id); -void mapScrollLeft(map_view_t *mv, byte offest, word id); -void mapScrollUp(map_view_t *mv, byte offset, word id); -void mapScrollDown(map_view_t *mv, byte offset, word id); -void mapGoTo(map_view_t *mv, int tx, int ty); -void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void qclean(); -void pdump(map_view_t *pee); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); - -#define TILEWH 16 -#define QUADWH TILEWH/2 -#define SPEED 4 -//#define LOOPMAX (TILEWH/SPEED) - -//place holder definitions -//#define MAPX 200 -//#define MAPY 150 -//#define TRIGGX 10 -//#define TRIGGY 9 - -void main() { -//++++ size_t oldfreemem=GetFreeSize(); - /*long emmhandle; - long emsavail; - char teststr[80];*/ - word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning! +// word panswitch=0, panq=1, pand=0; + word panpagenum=0; //for panning! int i; static word paloffset=0; - bitmap_t ptmp;//, npctmp; // player sprite planar_buf_t *p; const char *cpus; - static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; - map_view_t mv[3];//mv, mv2, mv3; + map_view_t mv[3]; map_view_t *bg, *spri, *mask;//, *tmp; //map_view_db_t pgid[4]; byte *dpal, *gpal; byte *ptr; byte *mappalptr; - actor_t player; - //actor_t npc0; + player_t player[MaxPlayers]; + + player[0].persist_aniframe=0; + player[0].speed=4; + //extern struct inconfig inpu; + + //player_t npc0; // atexit(qclean()); /*if(!emmtest()) @@ -151,12 +96,12 @@ void main() { mappalptr = map.tiles->data->palette; /* data */ //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); - ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - p = planar_buf_from_bitmap(&ptmp); + p = planar_buf_from_bitmap(&player[0].data); //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); /*if(isEMS()) @@ -190,18 +135,21 @@ void main() { } */ + /* input! */ + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick); + /* save the palette */ dpal = modexNewPal(); modexPalSave(dpal); modexFadeOff(4, dpal); - setkb(1); - modexEnter(); + VGAmodeX(1); modexPalBlack(); //reset the palette~ // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); - ptmp.offset=(paloffset/3); - modexPalUpdate(&ptmp, &paloffset, 0, 0); - //printf(" %d\n", sizeof(ptmp.data)); + player[0].data.offset=(paloffset/3); + modexPalUpdate(&player[0].data, &paloffset, 0, 0); + //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); map.tiles->data->offset=(paloffset/3); //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); @@ -236,15 +184,15 @@ void main() { //TODO: put player in starting position of spot //default player position on the viewable map - player.tx = bg->tx + 10; - player.ty = bg->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - player.triggerx = player.tx; - player.triggery = player.ty+1; - player.q=1; - player.d=0; - player.hp=4; + player[0].tx = bg->tx + 10; + player[0].ty = bg->ty + 8; + player[0].x = player[0].tx*TILEWH; + player[0].y = player[0].ty*TILEWH; + player[0].triggerx = player[0].tx; + player[0].triggery = player[0].ty+1; + player[0].q=1; + player[0].info.dir=2; + player[0].hp=4; //npc /*npc0.tx = bg->tx + 1; npc0.ty = bg->ty + 1; @@ -255,196 +203,29 @@ void main() { npc0.q=1; npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data); modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); modexFadeOn(4, gpal); - while(!keyp(1) && player.hp>0) + while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { + IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map //player movement - //TODO: make movement into a function! - if(!panswitch){ - //right movement - if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) - { - if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollRight(mv, SPEED, 0); - mapScrollRight(mv, SPEED, 1); - //mapScrollRight(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x+=SPEED; - //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx+1; - player.triggery = player.ty; - } - - //left movement - if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) - { - if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollLeft(mv, SPEED, 0); - mapScrollLeft(mv, SPEED, 1); - //mapScrollLeft(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x-=SPEED; - //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx-1; - player.triggery = player.ty; - } - - //down movement - if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) - { - if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollDown(mv, SPEED, 0); - mapScrollDown(mv, SPEED, 1); - //mapScrollDown(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y+=SPEED; - //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty+1; - } - - //up movement - if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) - { - if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollUp(mv, SPEED, 0); - mapScrollUp(mv, SPEED, 1); - //mapScrollUp(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y-=SPEED; - //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); - modexShowPage(spri->page); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty-1; - } -}else{ + //if(!panswitch){ + walk(mv, player, 0); + /*}else{ //88 switch! //right movement - if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) + if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2) { if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -468,10 +249,10 @@ void main() { } else { panq = 1; pand = 0; } } //left movement - if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) + if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4) { if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -495,10 +276,10 @@ void main() { } else { panq = 1; pand = 0; } } //down movement - if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) + if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3) { if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -522,10 +303,10 @@ void main() { } else { panq = 1; pand = 0; } } //up movement - if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) + if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1) { if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/SPEED)) + if(panq<=(TILEWH/(player[0].speed))) { switch(panpagenum) { @@ -548,12 +329,13 @@ void main() { panq++; } else { panq = 1; pand = 0; } } -} +}*/ + //the scripting stuf.... - //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) - if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { short i; for(i=800; i>=400; i--) @@ -562,27 +344,27 @@ void main() { } nosound(); } - if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } //debugging binds! - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; } - if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; } - if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; } - if(keyp(25)){ pdump(bg); pdump(spri); } //p - if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } - if(keyp(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; } + if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } + if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } + if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } + if(IN_KeyDown(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } + pdump(bg->page); pdump(spri->page); } //pan switch - if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 + //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 //TSR - if(keyp(87)) //f11 + if(IN_KeyDown(87)) //f11 { - modexLeave(); - setkb(0); + VGAmodeX(0); + IN_Shutdown(); __asm { mov ah,31h @@ -590,7 +372,7 @@ void main() { } } - if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! } @@ -599,18 +381,18 @@ void main() { modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); - modexLeave(); - setkb(0); + VGAmodeX(0); + IN_Shutdown(); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); - //if(player.hp==0) printf("%d wwww\n", player.y+8); - //else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); - printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); - printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); + printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y); + //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); + //else printf("\nplayer[0].y: %d\n", player[0].y); + printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); + printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); + printf("player[0].hp: %d", player[0].hp); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d\n", player[0].info.dir); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); //++++ printf("Total free: %zu\n", GetFreeSize()); @@ -635,343 +417,3 @@ void main() { printf("detected CPU type: %s\n", cpus); modexFadeOn(4, dpal); } - - -map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - /*if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - }*/ - - return result; -} - -void -initMap(map_t *map) { - /* just a place holder to fill out an alternating pattern */ - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - /* create the tile set */ - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH/**2*/); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - /*q=0; - //for(y=0; yheight; y++) { - //for(x=0; xwidth; x++) { - i=0; - for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// }*/ - - /*i=0; - for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; - i++; - } - //tile = tile ? 0 : 1; - }*/ -} - - -void -mapScrollRight(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx += offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dx >= mv[id].dxThresh ) { - /* go forward one tile */ - mv[id].tx++; - /* Snap the origin forward */ - mv[id].page->data += 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - - /* draw the next column */ - x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; - if(id==0) - mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x); - else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - } -} - - -void -mapScrollLeft(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dx -= offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dx == 0) { - /* go backward one tile */ - mv[id].tx--; - - /* Snap the origin backward */ - mv[id].page->data -= 4; - mv[id].page->dx = mv[id].map->tiles->tileWidth; - - /* draw the next column */ - x= 0; - if(id==0) - mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0); - else - modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); - } -} - - -void -mapScrollUp(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy -= offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dy == 0 ) { - /* go down one tile */ - mv[id].ty--; - /* Snap the origin downward */ - mv[id].page->data -= mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - - /* draw the next row */ - y= 0; - if(id==0) - mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0); - else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - } -} - - -void -mapScrollDown(map_view_t *mv, byte offset, word id) -{ - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv[id].page->dy += offset; - - /* check to see if this changes the tile */ - if(mv[id].page->dy >= mv[id].dyThresh ) { - /* go down one tile */ - mv[id].ty++; - /* Snap the origin downward */ - mv[id].page->data += mv[id].page->width*4; - mv[id].page->dy = mv[id].map->tiles->tileHeight; - - /* draw the next row */ - y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; - if(id==0) - mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y); - else - modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); - } -} - - -void -mapGoTo(map_view_t *mv, int tx, int ty) { - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawRow(mv, tx-1, ty, py); - i+=mv->map->width - tx; - } -} - - -void -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - //if(i==0) i=2; - if(i==0) - { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! - } - else - { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000 printf("i=%d\n", i); - //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - } -} - - -void -mapDrawRow(map_view_t *mv, int tx, int ty, word y) { - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i++; /* next! */ - } -} - -void -mapDrawCol(map_view_t *mv, int tx, int ty, word x) { - int y; - int i; - - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} - -void qclean() -{ - modexLeave(); - setkb(0); -} - -void pdump(map_view_t *pee) -{ - int mult=(QUADWH); - int palq=(mult)*TILEWH; - int palcol=0; - int palx, paly; - for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); - palcol++; - } - } -} - -void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) -{ - sword dire=32*d; //direction - sword qq; //scroll offset - - if(scrolloffsetswitch==0) qq = 0; - else qq = ((lp)*SPEED); - switch (d) - { - case 0: - //up - x=x-4; - y=y-qq-TILEWH; - break; - case 1: - // right - x=x+qq-4; - y=y-TILEWH; - break; - case 2: - //down - x=x-4; - y=y+qq-TILEWH; - break; - case 3: - //left - x=x-qq-4; - y=y-TILEWH; - break; - } - modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else - if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else - if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else - if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); - //turn this off if XT - //XTif(detectcpu() > 0) - modexWaitBorder(); -}