X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=0c37c8c43f8a112902e171e216254e0f7a6fbdeb;hb=bb3be3ebd67ad43d7b5705efc2b5be70fad01422;hp=ecfa672543d9814e9073ccbe0330a7b0a5283baf;hpb=74929b07c8b45a20eb5079444f4df21c9898e605;p=16.git diff --git a/src/scroll.c b/src/scroll.c index ecfa6725..0c37c8c4 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -21,7 +21,7 @@ */ #include "src/lib/scroll16.h" -#include "src/lib/timer.h" +#include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" //#define FADE @@ -37,7 +37,7 @@ map_view_t mv[3]; map_view_t *bg, *spri, *mask;//, *tmp; bitmap_t p; word pn=0; -static planar_buf_t pp; +static planar_buf_t huge *pp; float t; sword bakapee; @@ -64,22 +64,44 @@ void main(int argc, char *argv[]) if(argv[1]) bakapee = atoi(argv[1]); else bakapee = 1; + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + + testcontrolnoisy=0; + player[0].persist_aniframe=0; player[0].speed=4; //player[0].data = &pp; - printf("starting timer\n"); + printf("starting timer "); start_timer(&gvar); printf("ok\n"); - //extern struct inconfig inpu; // atexit(qclean()); /* create the map */ - fprintf(stderr, "testing map load~\n"); + fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); chkmap(&map, 0); - printf("chkmap ok\n"); + printf("chkmap ok "); fprintf(stderr, "yay map loaded~~\n"); mv[0].map = ↦ mv[1].map = ↦ @@ -96,8 +118,8 @@ void main(int argc, char *argv[]) /* create the planar buffer */ ////++++ (player[0].data) = *planar_buf_from_bitmap(&p); - printf("load pee!!\n"); - pp = planar_buf_from_bitmap0(&p); + printf("load pee!! "); + pp = planar_buf_from_bitmap(&p); printf("done!\n"); #endif @@ -116,7 +138,7 @@ void main(int argc, char *argv[]) #endif textInit(); - VGAmodeX(bakapee, &gvar); + VGAmodeX(bakapee, 1, &gvar); // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE modexPalBlack(); //reset the palette~ @@ -125,7 +147,8 @@ void main(int argc, char *argv[]) // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - modexPalUpdate1(p.palette); + //modexPalUpdate1(p.palette); + modexPalUpdate1(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); //++++ map.tiles->data->offset=(paloffset/3); @@ -365,7 +388,7 @@ void main(int argc, char *argv[]) //TSR if(IN_KeyDown(87)) //f11 { - VGAmodeX(0, &gvar); + VGAmodeX(0, 0, &gvar); IN_Shutdown(); __asm { @@ -408,7 +431,7 @@ void main(int argc, char *argv[]) modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); #endif - VGAmodeX(0, &gvar); + VGAmodeX(0, 1, &gvar); #endif IN_Shutdown(); printf("Project 16 scroll.exe. This is just a test file!\n"); @@ -421,6 +444,7 @@ void main(int argc, char *argv[]) printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d); + printf("pdir=%d\n", player[0].pdir); printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); // printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());