X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=239883f678332a467dd92647881c71e3454df139;hb=47de84fccfcf27e3cf83004b74eee1215284c5df;hp=2240325b669cd597262f3086c7aa2e09d7bcda7b;hpb=740fdaa69f52c6c312264e473787cbcd2baf7993;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 2240325b..239883f6 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,13 +1,13 @@ -#include "src\lib\modex16.h" -#include -#include -#include "src\lib\dos_kb.h" -#include "src\lib\wtest\wtest.c" -#include "src\lib\xms.c" +#include "src\lib\dos_kb.h" +#include "src\lib\mapread.c" +//#include "16\lib\x\modex.h" +#include "src\lib\wtest\wtest.c" +#include "src\lib\planar.c" +//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -typedef struct { +/*typedef struct { bitmap_t *data; word tileHeight; word tileWidth; @@ -21,7 +21,7 @@ typedef struct { tiles_t *tiles; int width; int height; -} map_t; +} map_t;*/ typedef struct { @@ -39,15 +39,15 @@ typedef struct { int tx; //player tile position on the viewable map int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x + int triggery; //player's trigger box tile position on the viewable map + int setx; //NOT USED YET! player sprite sheet set on the image x int sety; //NOT USED YET! player sprite sheet set on the image y word q; //loop variable word d; //direction + bitmap_t data; //supposively the sprite sheet data int hp; //hitpoints of the player } actor_t; - map_t allocMap(int w, int h); void initMap(map_t *map); void mapScrollRight(map_view_t *mv, byte offset); @@ -58,6 +58,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void qclean(); void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 @@ -66,32 +67,61 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword //#define LOOPMAX (TILEWH/SPEED) //place holder definitions -#define MAPX 200 -#define MAPY 150 +//#define MAPX 200 +//#define MAPY 150 #define TRIGGX 10 #define TRIGGY 9 void main() { + long emmhandle; + long emsavail; + char teststr[80]; + int i; bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; const char *cpus; static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; map_view_t mv, mv2, mv3; - map_view_t *bg, *spri, *mask;//, *tmp; + map_view_t *bg, *spri, *mask;//, *tmp; byte *pal; byte *ptr; actor_t player; //actor_t npc0; - /* save the palette */ - pal = modexNewPal(); - modexPalSave(pal); - modexFadeOff(4, pal); - modexPalBlack(); +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } + + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); + } + printf("There are %ld pages available\n",emsavail); - /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ + + /* create the map */ + loadmap("data/test.map", &map/*, 0*/); + map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //loadmap(NULL, &map, 1); + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); initMap(&map); mv.map = ↦ mv2.map = ↦ @@ -100,8 +130,48 @@ void main() { /* draw the tiles */ ptr = map.data; /* data */ - ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + + /* create the planar buffer */ + p = planar_buf_from_bitmap(&ptmp); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } + + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ + /* save the palette */ + pal = modexNewPal(); + modexPalSave(pal); + modexFadeOff(4, pal); + modexPalBlack(); + setkb(1); modexEnter(); modexPalBlack(); @@ -127,7 +197,7 @@ void main() { //mapGoTo(mask, 0, 0); //TODO: put player in starting position of spot - //default player position on the viewable map + //default player position on the viewable map player.tx = bg->tx + 10; player.ty = bg->ty + 8; player.x = player.tx*TILEWH; @@ -135,9 +205,9 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty+1; player.q=1; - player.d=0; - player.hp=4; - //npc + player.d=0; + player.hp=4; + //npc /*npc0.tx = bg->tx + 1; npc0.ty = bg->ty + 1; npc0.x = npc0.tx*TILEWH; @@ -145,33 +215,33 @@ void main() { npc0.triggerx = npc0.tx; npc0.triggery = npc0.ty+1; npc0.q=1; - npc0.d=0; + npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - + modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); - + modexShowPage(spri->page); - while(!keyp(1) && player.hp!=0) + while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - - if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; - if(npc0.d>4) - npc0.d=0; - + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; + if(npc0.d>4) + npc0.d=0; + //right movement if(npc0.d == 2) - { - if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) + { + if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) { if(npc0.q<=(TILEWH/SPEED)) { @@ -192,11 +262,11 @@ void main() { } npc0.triggerx = npc0.tx+1; npc0.triggery = npc0.ty; - } + } //left movement if(npc0.d == 4) - { + { if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty)) { if(npc0.q<=(TILEWH/SPEED)) @@ -218,12 +288,12 @@ void main() { } npc0.triggerx = npc0.tx-1; npc0.triggery = npc0.ty; - } + } //down movement if(npc0.d == 3) - { - if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) + { + if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) { if(npc0.q<=(TILEWH/SPEED)) { @@ -245,10 +315,10 @@ void main() { npc0.triggerx = npc0.tx; npc0.triggery = npc0.ty+1; } - + //up movement if(npc0.d == 1) - { + { if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1)) { if(npc0.q<=(TILEWH/SPEED)) @@ -270,18 +340,18 @@ void main() { } npc0.triggerx = npc0.tx; npc0.triggery = npc0.ty-1; - } - - if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } -*/ - - //player movement - //TODO: make movement into a function! + } + + if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } +*/ + + //player movement + //TODO: make movement into a function! //right movement if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) - { + { if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -295,7 +365,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -316,13 +386,13 @@ void main() { } player.triggerx = player.tx+1; player.triggery = player.ty; - } + } //left movement if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) - { + { if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -357,13 +427,13 @@ void main() { } player.triggerx = player.tx-1; player.triggery = player.ty; - } + } //down movement if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) - { + { if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -377,7 +447,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -399,12 +469,12 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty+1; } - + //up movement if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) - { + { if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -441,7 +511,7 @@ void main() { player.triggery = player.ty-1; } //modexClearRegion(mask->page, 66, 66, 2, 40, 0); - + if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; @@ -450,9 +520,19 @@ void main() { sound(i); } nosound(); - } - if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + } + if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(87)) + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } } /* fade back to text mode */ @@ -460,23 +540,29 @@ void main() { modexPalBlack(); modexLeave(); setkb(0); + //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); + printf("player.x: %d", player.x); if(player.hp==0) printf("%d wwww\n", player.y+8); else printf("\nplayer.y: %d\n", player.y); printf("player.tx: %d\n", player.tx); printf("player.ty: %d\n", player.ty); printf("player.triggx: %d\n", player.triggerx); - printf("player.triggy: %d\n", player.triggery); + printf("player.triggy: %d\n", player.triggery); printf("player.hp: %d\n", player.hp); printf("player.q: %d\n", player.q); printf("player.d: %d\n", player.d); printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("\n"); - xmsfree(&map); + printf("\n"); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -496,39 +582,53 @@ allocMap(int w, int h) { result.width =w; result.height=h; - //if(initxms()) - result.data = malloc(sizeof(byte) * w * h); - //else result.data = xmsmalloc(sizeof(byte) * w * h); + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ return result; } - void initMap(map_t *map) { /* just a place holder to fill out an alternating pattern */ int x, y; int i; - int tile = 1; - //if(initxms()) - map->tiles = malloc(sizeof(tiles_t)); - //else map->tiles = xmsmalloc(sizeof(tiles_t)); + int tile = 1; + //if(!isEMS() || !checkEMS()) + map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ - //if(initxms()) - map->tiles = malloc(sizeof(tiles_t)); - //else map->tiles->data = xmsmalloc(sizeof(bitmap_t)); + //if(!isEMS() || !checkEMS()) + map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); map->tiles->data->width = (TILEWH*2); - map->tiles->data->height= TILEWH; - //if(initxms()) - map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH); + map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) + map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); map->tiles->tileHeight = TILEWH; map->tiles->tileWidth =TILEWH; map->tiles->rows = 1; map->tiles->cols = 2; - i=0; + /*i=0; for(y=0; ytiles->data->data[i] = 0;//0x34; i++; } - } + }*/ i=0; for(y=0; yheight; y++) { @@ -675,11 +775,12 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word ry; rx = (i % t->cols) * t->tileWidth; ry = (i / t->cols) * t->tileHeight; + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -695,7 +796,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { } } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -712,12 +813,13 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { } i += mv->map->width; } -} - -/*void npcmove(map_view_t bg, map_view_t fg, ) -{ - -}*/ +} + +void qclean() +{ + modexLeave(); + setkb(0); +} void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)