X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=239883f678332a467dd92647881c71e3454df139;hb=47de84fccfcf27e3cf83004b74eee1215284c5df;hp=41e1c557ac91b4b60dc5ed01ce7893adc23bf60d;hpb=818956610812f5e1dfa1af64ac0cf8a246c0ef34;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 41e1c557..239883f6 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,13 +1,13 @@ -#include "src\lib\modex16.h" -#include -#include -#include "src\lib\dos_kb.h" +#include "src\lib\dos_kb.h" +#include "src\lib\mapread.c" +//#include "16\lib\x\modex.h" #include "src\lib\wtest\wtest.c" -#include "src\lib\xms.c" +#include "src\lib\planar.c" +//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -typedef struct { +/*typedef struct { bitmap_t *data; word tileHeight; word tileWidth; @@ -21,7 +21,7 @@ typedef struct { tiles_t *tiles; int width; int height; -} map_t; +} map_t;*/ typedef struct { @@ -44,10 +44,10 @@ typedef struct { int sety; //NOT USED YET! player sprite sheet set on the image y word q; //loop variable word d; //direction + bitmap_t data; //supposively the sprite sheet data int hp; //hitpoints of the player } actor_t; - map_t allocMap(int w, int h); void initMap(map_t *map); void mapScrollRight(map_view_t *mv, byte offset); @@ -58,6 +58,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void qclean(); void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 @@ -66,13 +67,18 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword //#define LOOPMAX (TILEWH/SPEED) //place holder definitions -#define MAPX 200 -#define MAPY 150 +//#define MAPX 200 +//#define MAPY 150 #define TRIGGX 10 #define TRIGGY 9 void main() { + long emmhandle; + long emsavail; + char teststr[80]; + int i; bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; const char *cpus; static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; @@ -84,8 +90,38 @@ void main() { actor_t player; //actor_t npc0; - /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } + + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); + } + printf("There are %ld pages available\n",emsavail); + + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ + + /* create the map */ + loadmap("data/test.map", &map/*, 0*/); + map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //loadmap(NULL, &map, 1); + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); initMap(&map); mv.map = ↦ mv2.map = ↦ @@ -97,8 +133,41 @@ void main() { ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + /* create the planar buffer */ + p = planar_buf_from_bitmap(&ptmp); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } + + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ /* save the palette */ - pal = modexNewPal(); + pal = modexNewPal(); modexPalSave(pal); modexFadeOff(4, pal); modexPalBlack(); @@ -157,7 +226,7 @@ void main() { modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); modexShowPage(spri->page); - while(!keyp(1) && player.hp!=0) + while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction @@ -172,7 +241,7 @@ void main() { //right movement if(npc0.d == 2) { - if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) + if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) { if(npc0.q<=(TILEWH/SPEED)) { @@ -224,7 +293,7 @@ void main() { //down movement if(npc0.d == 3) { - if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) + if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) { if(npc0.q<=(TILEWH/SPEED)) { @@ -282,7 +351,7 @@ void main() { if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) { if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -296,7 +365,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -323,7 +392,7 @@ void main() { if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -364,7 +433,7 @@ void main() { if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -378,7 +447,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -405,7 +474,7 @@ void main() { if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -453,7 +522,17 @@ void main() { nosound(); } if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(87)) + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } } /* fade back to text mode */ @@ -461,6 +540,7 @@ void main() { modexPalBlack(); modexLeave(); setkb(0); + //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); @@ -477,7 +557,12 @@ void main() { printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); printf("\n"); - xmsfree(&map); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -497,39 +582,53 @@ allocMap(int w, int h) { result.width =w; result.height=h; - if(initxms()>0) result.data = malloc(sizeof(byte) * w * h); - else (void huge*)result.data = xmsmalloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ return result; } - void initMap(map_t *map) { /* just a place holder to fill out an alternating pattern */ int x, y; int i; int tile = 1; - if(initxms()>0) - map->tiles = malloc(sizeof(tiles_t)); - else (void huge*)map->tiles = xmsmalloc(sizeof(tiles_t)); + //if(!isEMS() || !checkEMS()) + map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ - if(initxms()>0) - map->tiles->data = malloc(sizeof(bitmap_t)); - else (void huge*)map->tiles->data = xmsmalloc(sizeof(bitmap_t)); + //if(!isEMS() || !checkEMS()) + map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); map->tiles->data->width = (TILEWH*2); map->tiles->data->height= TILEWH; - if(initxms()>0) - map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - else (void huge*)map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH); + //if(!isEMS() || !checkEMS()) + map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); map->tiles->tileHeight = TILEWH; map->tiles->tileWidth =TILEWH; map->tiles->rows = 1; map->tiles->cols = 2; - i=0; + /*i=0; for(y=0; ytiles->data->data[i] = 0;//0x34; i++; } - } + }*/ i=0; for(y=0; yheight; y++) { @@ -676,11 +775,12 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word ry; rx = (i % t->cols) * t->tileWidth; ry = (i / t->cols) * t->tileHeight; + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -696,7 +796,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { } } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -715,10 +815,11 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { } } -/*void npcmove(map_view_t bg, map_view_t fg, ) +void qclean() { - -}*/ + modexLeave(); + setkb(0); +} void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)