X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=263b66027e6ce2b990eee5e8c17e4cd657cce3ec;hb=b5c46f5e85d6be9895fa484766867907a885439c;hp=bf91077220abb1bc7a5869b57b553fac89352460;hpb=8a8fb40308c7043fd3d8b18437dbffaff3a0b804;p=16.git diff --git a/src/scroll.c b/src/scroll.c index bf910772..263b6602 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,12 +1,13 @@ -#include "src\lib\modex16.h" -#include -#include -#include "src\lib\dos_kb.h" -#include "src\lib\wtest\wtest.c" +#include "src/lib/dos_kb.h" +#include "src/lib/mapread.c" +//#include "16\lib\x\modex.h" +#include "src/lib/wtest/wtest.c" +#include "src/lib/planar.c" +//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -typedef struct { +/*typedef struct { bitmap_t *data; word tileHeight; word tileWidth; @@ -20,7 +21,7 @@ typedef struct { tiles_t *tiles; int width; int height; -} map_t; +} map_t;*/ typedef struct { @@ -32,19 +33,20 @@ typedef struct { word dyThresh; //???? } map_view_t; -//TODO: make this into actor_t -struct { +typedef struct { int x; //player exact position on the viewable map int y; //player exact position on the viewable map int tx; //player tile position on the viewable map int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map int triggery; //player's trigger box tile position on the viewable map - sword q; //loop variable - sword d; //direction + int setx; //NOT USED YET! player sprite sheet set on the image x + int sety; //NOT USED YET! player sprite sheet set on the image y + word q; //loop variable + word d; //direction + bitmap_t data; //supposively the sprite sheet data int hp; //hitpoints of the player -} player; - +} actor_t; map_t allocMap(int w, int h); void initMap(map_t *map); @@ -55,59 +57,148 @@ void mapScrollDown(map_view_t *mv, byte offset); void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -sword dpad(sword keypressed); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); +void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void qclean(); +void pdump(map_view_t *pee); +void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); -#define TILEWH 16 -#define QUADWH (TILEWH/4) +#define TILEWH 16 +#define QUADWH TILEWH/2 #define SPEED 4 //#define LOOPMAX (TILEWH/SPEED) //place holder definitions -#define MAPX 200 -#define MAPY 150 +//#define MAPX 200 +//#define MAPY 150 #define TRIGGX 10 #define TRIGGY 9 -//#define SWAP(a, b) tmp=a; a=b; b=tmp; -void main() { - bitmap_t ptmp; // player sprite + +void main() { + size_t oldfreemem=GetFreeSize(); + long emmhandle; + long emsavail; + char teststr[80]; + int i; + static word paloffset=0; + bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; const char *cpus; static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; map_view_t mv, mv2, mv3; map_view_t *bg, *spri, *mask;//, *tmp; - byte *pal; - byte *ptr; - sword keypressed = 0; + byte *dpal, *gpal; + byte *ptr, *mappalptr; + actor_t player; + //actor_t npc0; - player.q=1; - player.d=0; +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } - /* save the palette */ - pal = modexNewPal(); - modexPalSave(pal); - modexFadeOff(4, pal); - modexPalBlack(); + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); + } + printf("There are %ld pages available\n",emsavail); - /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly - initMap(&map); - mv.map = ↦ - mv2.map = ↦ - mv3.map = ↦ + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ + + /* create the map */ +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); + loadmap("data/test.map", &map); +//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); +//---- initMap(&map); + mv.map = ↦ + mv2.map = ↦ + mv3.map = ↦ + + /* draw the tiles */ + ptr = map.data; + mappalptr = map.tiles->data->palette; + /* data */ +//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); + ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + + /* create the planar buffer */ +//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + p = planar_buf_from_bitmap(&ptmp); +//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } - /* draw the tiles */ - ptr = map.data; - /*data\\*/ - ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite - setkb(1); - modexEnter(); - modexPalBlack(); - modexPalUpdate(ptmp.palette); - modexFadeOn(4, ptmp.palette); - screen = modexDefaultPage(); + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ + + /* save the palette */ + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); + + setkb(1); + modexEnter(); + modexPalBlack(); //reset the palette~ +// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); + ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("\n====\n"); + printf("0 paloffset= %d\n", paloffset/3); + printf("====\n\n"); + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ + + /* setup camera and screen~ */ + screen = modexDefaultPage(); screen.width += (TILEWH*2); screen.height += (TILEWH*2)+QUADWH; mv.page = &screen; @@ -134,39 +225,161 @@ void main() { player.y = player.ty*TILEWH; player.triggerx = player.tx; player.triggery = player.ty+1; - //TODO: erase player initial draw + player.q=1; + player.d=0; + player.hp=4; + //npc + /*npc0.tx = bg->tx + 1; + npc0.ty = bg->ty + 1; + npc0.x = npc0.tx*TILEWH; + npc0.y = npc0.ty*TILEWH; + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty+1; + npc0.q=1; + npc0.d=0; + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - //temp draw trigger box - modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - modexShowPage(spri->page); - while(!keyp(1)) + + //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + + //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); + //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); + modexShowPage(spri->page); +// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); + modexFadeOn(4, gpal); + while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; + if(npc0.d>4) + npc0.d=0; - //TODO: make this better like rpg maker 2000 better - if(player.q == 1) + //right movement + if(npc0.d == 2) { - dpad(keypressed); - if(keypressed>1){ dpad(keypressed); } - keypressed = 0; + if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + modexShowPage(spri->page); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.tx++; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx+1; + npc0.triggery = npc0.ty; } - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + //left movement + if(npc0.d == 4) + { + if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.x-=SPEED; + //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + modexShowPage(spri->page); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.tx--; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx-1; + npc0.triggery = npc0.ty; + } - if(player.d == 2) + //down movement + if(npc0.d == 3) { - if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.y+=SPEED; + //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + modexShowPage(spri->page); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.ty++; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty+1; + } + + //up movement + if(npc0.d == 1) + { + if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.y-=SPEED; + //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + modexShowPage(spri->page); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.ty--; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty-1; + } + + if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } +*/ + + //player movement + //TODO: make movement into a function! + //right movement + if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) + { + if(player.d == 0){ player.d = 2; } + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollRight(bg, SPEED); mapScrollRight(spri, SPEED); //mapScrollRight(mask, SPEED); @@ -174,15 +387,14 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.x+=SPEED; //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); player.q++; } else { player.q = 1; player.d = 0; player.tx++; } @@ -198,16 +410,17 @@ void main() { player.triggery = player.ty; } - if(player.d == 4) + //left movement + if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { - if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(player.d == 0){ player.d = 4; } + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollLeft(bg, SPEED); mapScrollLeft(spri, SPEED); //mapScrollLeft(mask, SPEED); @@ -217,13 +430,12 @@ void main() { } else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.x-=SPEED; //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); player.q++; } else { player.q = 1; player.d = 0; player.tx--; } @@ -239,16 +451,17 @@ void main() { player.triggery = player.ty; } - if(player.d == 3) + //down movement + if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { - if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(player.d == 0){ player.d = 3; } + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollDown(bg, SPEED); mapScrollDown(spri, SPEED); //mapScrollDown(mask, SPEED); @@ -256,15 +469,14 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.y+=SPEED; //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); player.q++; } else { player.q = 1; player.d = 0; player.ty++; } @@ -280,16 +492,17 @@ void main() { player.triggery = player.ty+1; } - if(player.d == 1) + //up movement + if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { - if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(player.d == 0){ player.d = 1; } + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollUp(bg, SPEED); mapScrollUp(spri, SPEED); //mapScrollUp(mask, SPEED); @@ -299,14 +512,13 @@ void main() { } else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { - //for(q=1; q<=(TILEWH/SPEED); q++) if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.y-=SPEED; //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); modexShowPage(spri->page); - animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } @@ -322,36 +534,71 @@ void main() { } //modexClearRegion(mask->page, 66, 66, 2, 40, 0); - if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER)) + if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; - for(i=600; i>=400; i--) + for(i=800; i>=400; i--) { sound(i); } nosound(); } + if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(25)){ pdump(bg); pdump(spri); } + if(keyp(24)){ modexPalUpdate3(gpal); paloffset=0; pdump(bg); pdump(spri); } + if(keyp(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + printf("1paloffset = %d\n", paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("2paloffset = %d\n", paloffset/3); + pdump(bg); pdump(spri); } + + if(keyp(87)) + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } } - /* fade back to text mode */ - modexFadeOff(4, ptmp.palette); - modexPalBlack(); + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); modexLeave(); setkb(0); + //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); - printf("player.x: %d\n", player.x); - printf("player.y: %d\n", player.y); + printf("player.x: %d", player.x); + if(player.hp==0) printf("%d wwww\n", player.y+8); + else printf("\nplayer.y: %d\n", player.y); printf("player.tx: %d\n", player.tx); printf("player.ty: %d\n", player.ty); printf("player.triggx: %d\n", player.triggerx); printf("player.triggy: %d\n", player.triggery); + printf("player.hp: %d\n", player.hp); printf("player.q: %d\n", player.q); - printf("player.d: %d\n", player.d); + printf("player.d: %d\n", player.d); + printf("palette offset: %d\n", paloffset/3); + printf("Total used: %zu\n", oldfreemem-GetFreeSize()); + printf("Total free: %zu\n", GetFreeSize()); printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); printf("\n"); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -359,9 +606,8 @@ void main() { case 2: cpus = "386 or newer"; break; default: cpus = "internal error"; break; } - printf("detected CPU type: %s\n", cpus); - modexPalBlack(); - modexFadeOn(4, pal); + printf("detected CPU type: %s\n", cpus); + modexFadeOn(4, dpal); } @@ -372,49 +618,84 @@ allocMap(int w, int h) { result.width =w; result.height=h; result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ return result; } - void initMap(map_t *map) { /* just a place holder to fill out an alternating pattern */ - int x, y; - int i; - int tile = 1; - map->tiles = malloc(sizeof(tiles_t)); + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ - map->tiles->data = malloc(sizeof(bitmap_t)); - map->tiles->data->width = (TILEWH*2); - map->tiles->data->height= TILEWH; - map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - map->tiles->tileHeight = TILEWH; - map->tiles->tileWidth =TILEWH; - map->tiles->rows = 1; - map->tiles->cols = 2; - + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH/**2*/); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + /*q=0; + //for(y=0; yheight; y++) { + //for(x=0; xwidth; x++) { i=0; - for(y=0; ytiles->data->data[i] = 28;//0x24; - else - map->tiles->data->data[i] = 0;//0x34; + for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} i++; - } - } - - i=0; + } +// printf("\n"); + } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// }*/ + + /*i=0; for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { - map->data[i] = tile; - tile = tile ? 0 : 1; + for(x=0; xwidth; x++) { +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; i++; } - tile = tile ? 0 : 1; - } + //tile = tile ? 0 : 1; + }*/ } @@ -452,7 +733,7 @@ mapScrollLeft(map_view_t *mv, byte offset) { if(mv->page->dx == 0) { /* go backward one tile */ mv->tx--; - + /* Snap the origin backward */ mv->page->data -= 4; mv->page->dx = mv->map->tiles->tileWidth; @@ -539,14 +820,23 @@ mapGoTo(map_view_t *mv, int tx, int ty) { void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word rx; - word ry; - rx = (i % t->cols) * t->tileWidth; - ry = (i / t->cols) * t->tileHeight; - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); + word ry; + //if(i==0) i=2; + if(i==0) + { + //wwww + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + } } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -555,14 +845,14 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { i=ty * mv->map->width + tx; for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { - /* we are in the map, so copy! */ + /* we are in the map, so copy! */ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); } i++; /* next! */ } } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -574,33 +864,42 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { i + 1 row above and one below */ for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { - /* we are in the map, so copy away! */ + /* we are in the map, so copy away! */ mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); } i += mv->map->width; } } + +void qclean() +{ + modexLeave(); + setkb(0); +} -sword -dpad(sword keypressed) -{ - if(keypressed>1) keypressed=0; - if(keyp(75) && !keyp(77)){ player.d = 4; keypressed++; } - if(keyp(80) && !keyp(72)){ player.d = 3; keypressed++; } - if(keyp(77) && !keyp(75)){ player.d = 2; keypressed++; } - if(keyp(72) && !keyp(80)){ player.d = 1; keypressed++; } - return keypressed; +void pdump(map_view_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); + palcol++; + } + } } void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) +animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) { - short dire=32*d1; //direction - short qq; //scroll offset + sword dire=32*d; //direction + sword qq; //scroll offset - if(d2==0) qq = 0; + if(scrolloffsetswitch==0) qq = 0; else qq = ((lp)*SPEED); - switch (d1) + switch (d) { case 0: //up