X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=30032eefd1e096d8e032802359de8f30775f4519;hb=002ac4d6351dcadf952b52baf3c04b51e6722b15;hp=2c4cbd7ee6f15109dce7670a207bbf84dacabc36;hpb=36ebf498e28c9cb269f900fa29a67ebbe864a7d0;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 2c4cbd7e..30032eef 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,27 +1,34 @@ -#include "src\lib\modex16.h" -#include -#include -#include "src\lib\dos_kb.h" -#include "src\lib\wtest\wtest.c" +/* Project 16 Source Code~ + * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include "src/lib/dos_kb.h" +#include "src/lib/mapread.h" +#include "src/lib/wcpu/wcpu.h" +#include "src/lib/planar.h" +//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -typedef struct { - bitmap_t *data; - word tileHeight; - word tileWidth; - unsigned int rows; - unsigned int cols; -} tiles_t; - - -typedef struct { - byte *data; - tiles_t *tiles; - int width; - int height; -} map_t; - +//optimize scroll*!!!! typedef struct { map_t *map; @@ -32,78 +39,195 @@ typedef struct { word dyThresh; //???? } map_view_t; -//TODO: make this into actor_t -struct { +typedef struct { int x; //player exact position on the viewable map int y; //player exact position on the viewable map int tx; //player tile position on the viewable map int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map int triggery; //player's trigger box tile position on the viewable map + int setx; //NOT USED YET! player sprite sheet set on the image x + int sety; //NOT USED YET! player sprite sheet set on the image y + word q; //loop variable + word d; //direction + bitmap_t data; //supposively the sprite sheet data int hp; //hitpoints of the player -} player; +} actor_t; +typedef struct +{ + map_view_t *mv; +} map_view_db_t; map_t allocMap(int w, int h); void initMap(map_t *map); -void mapScrollRight(map_view_t *mv, byte offset); -void mapScrollLeft(map_view_t *mv, byte offest); -void mapScrollUp(map_view_t *mv, byte offset); -void mapScrollDown(map_view_t *mv, byte offset); +void mapScrollRight(map_view_t *mv, byte offset, word id); +void mapScrollLeft(map_view_t *mv, byte offest, word id); +void mapScrollUp(map_view_t *mv, byte offset, word id); +void mapScrollDown(map_view_t *mv, byte offset, word id); void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); +void qclean(); +void pdump(map_view_t *pee); +void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 -#define QUADWH (TILEWH/4) +#define QUADWH TILEWH/2 #define SPEED 4 +//#define LOOPMAX (TILEWH/SPEED) //place holder definitions -#define MAPX 200 -#define MAPY 150 -#define TRIGGX 10 -#define TRIGGY 9 -//#define SWAP(a, b) tmp=a; a=b; b=tmp; +//#define MAPX 200 +//#define MAPY 150 +//#define TRIGGX 10 +//#define TRIGGY 9 + void main() { - bitmap_t ptmp; // player sprite - word q=1; +//++++ size_t oldfreemem=GetFreeSize(); + /*long emmhandle; + long emsavail; + char teststr[80];*/ + word panswitch=0, panq=1, pand=0, panpagenum=0; //for panning! + int i; + static word paloffset=0; + bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; const char *cpus; static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; - map_view_t mv, mv2, mv3; + map_view_t mv[3];//mv, mv2, mv3; map_view_t *bg, *spri, *mask;//, *tmp; + //map_view_db_t pgid[4]; + byte *dpal, *gpal; byte *ptr; + byte *mappalptr; + actor_t player; + //actor_t npc0; + +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } + + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); + } + printf("There are %ld pages available\n",emsavail); + + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly - initMap(&map); - mv.map = ↦ - mv2.map = ↦ - mv3.map = ↦ +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); +//0000 fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); +//0000 fprintf(stderr, "yay map loaded~~\n"); +//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); +//---- initMap(&map); + mv[0].map = ↦ + mv[1].map = ↦ + mv[2].map = ↦ /* draw the tiles */ ptr = map.data; - /*data\\*/ - ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + mappalptr = map.tiles->data->palette; + /* data */ +//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); + ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + + /* create the planar buffer */ +//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + p = planar_buf_from_bitmap(&ptmp); +//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } + + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ + + /* save the palette */ + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); + setkb(1); modexEnter(); - modexPalUpdate(ptmp.palette); + modexPalBlack(); //reset the palette~ +// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); + ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("\n====\n"); + printf("0 paloffset= %d\n", paloffset/3); + printf("====\n\n"); + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ + + /* setup camera and screen~ */ screen = modexDefaultPage(); screen.width += (TILEWH*2); - screen.height += (TILEWH*2)+QUADWH; - mv.page = &screen; - screen2 = modexNextPage(mv.page); - mv2.page = &screen2; - screen3 = screen2; - mv3.page = &screen3; + screen.height += (TILEWH*2);//+QUADWH; + mv[0].page = &screen; + screen2 = modexNextPage(mv[0].page); + mv[1].page = &screen2; + screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww + //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww + mv[2].page = &screen3; /* set up paging */ - bg = &mv; - spri = &mv2; - mask = &mv3; + bg = &mv[0]; + spri = &mv[1]; + mask = &mv[2]; //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(bg, 0, 0); @@ -118,229 +242,389 @@ void main() { player.y = player.ty*TILEWH; player.triggerx = player.tx; player.triggery = player.ty+1; - //TODO: erase player initial draw + player.q=1; + player.d=0; + player.hp=4; + //npc + /*npc0.tx = bg->tx + 1; + npc0.ty = bg->ty + 1; + npc0.x = npc0.tx*TILEWH; + npc0.y = npc0.ty*TILEWH; + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty+1; + npc0.q=1; + npc0.d=0; + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - //temp draw trigger box - modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + modexShowPage(spri->page); - while(!keyp(1))//!keyp(1)) +// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); + modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); + modexFadeOn(4, gpal); + while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - #define INC_PER_FRAME if(q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - - //temp testing - /*if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - //INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - //animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - mapScrollRight(bg, SPEED); - //mapScrollRight(spri, SPEED); - //mapScrollRight(mask, SPEED); - modexShowPage(bg->page); - } - player.tx++; - } - else if(player.tx < MAPX) - { - for(q=1; q<=(TILEWH/SPEED); q++) - { - INC_PER_FRAME; - player.x+=SPEED; - //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - modexShowPage(spri->page); - } - player.tx++; - } - else - { -break; - }*/ - if(keyp(77) && !keyp(75)) + //player movement + //TODO: make movement into a function! + if(!panswitch){ + //right movement + if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) { - if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(player.d == 0){ player.d = 2; } + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - mapScrollRight(bg, SPEED); - mapScrollRight(spri, SPEED); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + mapScrollRight(mv, SPEED, 0); + mapScrollRight(mv, SPEED, 1); //mapScrollRight(mask, SPEED); modexShowPage(spri->page); - } - player.tx++; + player.q++; + } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.x+=SPEED; //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); - } - player.tx++; + player.q++; + } else { player.q = 1; player.d = 0; player.tx++; } } else { modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); modexShowPage(spri->page); + player.d = 0; } player.triggerx = player.tx+1; player.triggery = player.ty; } - if(keyp(75) && !keyp(77)) + //left movement + if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { - if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(player.d == 0){ player.d = 4; } + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - mapScrollLeft(bg, SPEED); - mapScrollLeft(spri, SPEED); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + mapScrollLeft(mv, SPEED, 0); + mapScrollLeft(mv, SPEED, 1); //mapScrollLeft(mask, SPEED); modexShowPage(spri->page); - } - player.tx--; + player.q++; + } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.x-=SPEED; //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); - } - player.tx--; + player.q++; + } else { player.q = 1; player.d = 0; player.tx--; } } else { modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); modexShowPage(spri->page); + player.d = 0; } player.triggerx = player.tx-1; player.triggery = player.ty; } - if(keyp(80) && !keyp(72)) + //down movement + if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { - if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(player.d == 0){ player.d = 3; } + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - mapScrollDown(bg, SPEED); - mapScrollDown(spri, SPEED); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + mapScrollDown(mv, SPEED, 0); + mapScrollDown(mv, SPEED, 1); //mapScrollDown(mask, SPEED); modexShowPage(spri->page); - } - player.ty++; + player.q++; + } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.y+=SPEED; //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); - } - player.ty++; + player.q++; + } else { player.q = 1; player.d = 0; player.ty++; } } else { modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); modexShowPage(spri->page); + player.d = 0; } player.triggerx = player.tx; player.triggery = player.ty+1; } - if(keyp(72) && !keyp(80)) + //up movement + if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { - if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(player.d == 0){ player.d = 1; } + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - mapScrollUp(bg, SPEED); - mapScrollUp(spri, SPEED); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + mapScrollUp(mv, SPEED, 0); + mapScrollUp(mv, SPEED, 1); //mapScrollUp(mask, SPEED); modexShowPage(spri->page); - } - player.ty--; + player.q++; + } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { - for(q=1; q<=(TILEWH/SPEED); q++) + if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; player.y-=SPEED; //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); modexShowPage(spri->page); - animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); - } - player.ty--; + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + player.q++; + } else { player.q = 1; player.d = 0; player.ty--; } } else { modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); modexShowPage(spri->page); + player.d = 0; } player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); +}else{ +//88 switch! + //right movement + if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) + { + if(pand == 0){ pand = 2; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dx++; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dx++; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dx++; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } + //left movement + if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) + { + if(pand == 0){ pand = 4; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dx--; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dx--; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dx--; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } + //down movement + if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) + { + if(pand == 0){ pand = 3; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dy--; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dy--; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dy--; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } + //up movement + if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) + { + if(pand == 0){ pand = 1; } + if(panq<=(TILEWH/SPEED)) + { + switch(panpagenum) + { + case 0: + //bg + bg->page->dy++; + modexShowPage(bg->page); + break; + case 1: + //spri + spri->page->dy++; + modexShowPage(spri->page); + break; + case 2: + //fg + mask->page->dy++; + modexShowPage(mask->page); + break; + } + panq++; + } else { panq = 1; pand = 0; } + } +} - if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER)) + //the scripting stuf.... + + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; - for(i=600; i>=400; i--) + for(i=800; i>=400; i--) { sound(i); } nosound(); } + if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + //debugging binds! + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(2)){ modexShowPage(bg->page); panpagenum=0; } + if(keyp(3)){ modexShowPage(spri->page); panpagenum=1; } + if(keyp(4)){ modexShowPage(mask->page); panpagenum=2; } + if(keyp(25)){ pdump(bg); pdump(spri); } //p + if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } + if(keyp(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + printf("1paloffset = %d\n", paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("2paloffset = %d\n", paloffset/3); + pdump(bg); pdump(spri); } + //pan switch + if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 + //TSR + if(keyp(87)) //f11 + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); modexLeave(); setkb(0); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); - printf("player.x: %d\n", player.x); - printf("player.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); - printf("player.triggx: %d\n", player.triggerx); - printf("player.triggy: %d\n", player.triggery); - printf("dxThresh: %d\n", bg->dxThresh); - printf("dyThresh: %d\n", bg->dyThresh); - printf("temporary player sprite http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); + printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); + //if(player.hp==0) printf("%d wwww\n", player.y+8); + //else printf("\nplayer.y: %d\n", player.y); + printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); + printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); + printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); + printf("palette offset: %d\n", paloffset/3); +//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); +//++++ printf("Total free: %zu\n", GetFreeSize()); + printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); + printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); + printf("Screen: %dx", screen.width); printf("%d\n", screen.height); + printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -349,6 +633,7 @@ break; default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); + modexFadeOn(4, dpal); } @@ -359,141 +644,189 @@ allocMap(int w, int h) { result.width =w; result.height=h; result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ return result; } - void initMap(map_t *map) { /* just a place holder to fill out an alternating pattern */ - int x, y; - int i; - int tile = 1; - map->tiles = malloc(sizeof(tiles_t)); + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ - map->tiles->data = malloc(sizeof(bitmap_t)); - map->tiles->data->width = (TILEWH*2); - map->tiles->data->height= TILEWH; - map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - map->tiles->tileHeight = TILEWH; - map->tiles->tileWidth =TILEWH; - map->tiles->rows = 1; - map->tiles->cols = 2; - + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH/**2*/); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + /*q=0; + //for(y=0; yheight; y++) { + //for(x=0; xwidth; x++) { i=0; - for(y=0; ytiles->data->data[i] = 0x00;//0x24; - else - map->tiles->data->data[i] = 28;//0x34; + for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} i++; } +// printf("\n"); } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// }*/ - i=0; + /*i=0; for(y=0; yheight; y++) { for(x=0; xwidth; x++) { - map->data[i] = tile; - tile = tile ? 0 : 1; +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; i++; } - tile = tile ? 0 : 1; - } + //tile = tile ? 0 : 1; + }*/ } void -mapScrollRight(map_view_t *mv, byte offset) { +mapScrollRight(map_view_t *mv, byte offset, word id) +{ word x, y; /* coordinate for drawing */ /* increment the pixel position and update the page */ - mv->page->dx += offset; + mv[id].page->dx += offset; /* check to see if this changes the tile */ - if(mv->page->dx >= mv->dxThresh ) { + if(mv[id].page->dx >= mv[id].dxThresh ) { /* go forward one tile */ - mv->tx++; + mv[id].tx++; /* Snap the origin forward */ - mv->page->data += 4; - mv->page->dx = mv->map->tiles->tileWidth; - + mv[id].page->data += 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; /* draw the next column */ - x= SCREEN_WIDTH + mv->map->tiles->tileWidth; - mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x); + x= SCREEN_WIDTH + mv[id].map->tiles->tileWidth; + if(id==0) + mapDrawCol(&mv[0], mv[0].tx + 20 , mv[0].ty-1, x); + else + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); } } void -mapScrollLeft(map_view_t *mv, byte offset) { +mapScrollLeft(map_view_t *mv, byte offset, word id) +{ word x, y; /* coordinate for drawing */ /* increment the pixel position and update the page */ - mv->page->dx -= offset; + mv[id].page->dx -= offset; /* check to see if this changes the tile */ - if(mv->page->dx == 0) { + if(mv[id].page->dx == 0) { /* go backward one tile */ - mv->tx--; - + mv[id].tx--; + /* Snap the origin backward */ - mv->page->data -= 4; - mv->page->dx = mv->map->tiles->tileWidth; + mv[id].page->data -= 4; + mv[id].page->dx = mv[id].map->tiles->tileWidth; /* draw the next column */ - mapDrawCol(mv, mv->tx-1, mv->ty-1, 0); + x= 0; + if(id==0) + mapDrawCol(&mv[0], mv[0].tx-1, mv[0].ty-1, 0); + else + modexCopyPageRegion(mv[id].page, mv[0].page, x, 0, x, 0, mv[id].map->tiles->tileWidth, mv[id].map->tiles->tileHeight*17); } } void -mapScrollUp(map_view_t *mv, byte offset) { +mapScrollUp(map_view_t *mv, byte offset, word id) +{ word x, y; /* coordinate for drawing */ /* increment the pixel position and update the page */ - mv->page->dy -= offset; + mv[id].page->dy -= offset; /* check to see if this changes the tile */ - if(mv->page->dy == 0 ) { + if(mv[id].page->dy == 0 ) { /* go down one tile */ - mv->ty--; + mv[id].ty--; /* Snap the origin downward */ - mv->page->data -= mv->page->width*4; - mv->page->dy = mv->map->tiles->tileHeight; - + mv[id].page->data -= mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; /* draw the next row */ y= 0; - mapDrawRow(mv, mv->tx-1 , mv->ty-1, y); + if(id==0) + mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty-1, 0); + else + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); } } void -mapScrollDown(map_view_t *mv, byte offset) { +mapScrollDown(map_view_t *mv, byte offset, word id) +{ word x, y; /* coordinate for drawing */ /* increment the pixel position and update the page */ - mv->page->dy += offset; + mv[id].page->dy += offset; /* check to see if this changes the tile */ - if(mv->page->dy >= mv->dyThresh ) { + if(mv[id].page->dy >= mv[id].dyThresh ) { /* go down one tile */ - mv->ty++; + mv[id].ty++; /* Snap the origin downward */ - mv->page->data += mv->page->width*4; - mv->page->dy = mv->map->tiles->tileHeight; - + mv[id].page->data += mv[id].page->width*4; + mv[id].page->dy = mv[id].map->tiles->tileHeight; /* draw the next row */ - y= SCREEN_HEIGHT + mv->map->tiles->tileHeight; - mapDrawRow(mv, mv->tx-1 , mv->ty+15, y); + y= SCREEN_HEIGHT + mv[id].map->tiles->tileHeight; + if(id==0) + mapDrawRow(&mv[0], mv[0].tx-1 , mv[0].ty+15, y); + else + modexCopyPageRegion(mv[id].page, mv[0].page, 0, y, 0, y, mv[id].map->tiles->tileWidth*22, mv[id].map->tiles->tileHeight); } - } @@ -527,13 +860,24 @@ void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word rx; word ry; - rx = (i % t->cols) * t->tileWidth; - ry = (i / t->cols) * t->tileHeight; - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); + //if(i==0) i=2; + if(i==0) + { + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); +////0000 printf("i=%d\n", i); + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + } } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -549,8 +893,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { } } - -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -558,7 +901,7 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { /* location in the map array */ i=ty * mv->map->width + tx; - /* We'll copy all of the columns in the screen, + /* We'll copy all of the columns in the screen, i + 1 row above and one below */ for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { if(i>=0) { @@ -569,15 +912,35 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { } } +void qclean() +{ + modexLeave(); + setkb(0); +} + +void pdump(map_view_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); + palcol++; + } + } +} + void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) +animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) { - short dire=32*d1; //direction - short qq; //scroll offset + sword dire=32*d; //direction + sword qq; //scroll offset - if(d2==0) qq = 0; + if(scrolloffsetswitch==0) qq = 0; else qq = ((lp)*SPEED); - switch (d1) + switch (d) { case 0: //up @@ -609,5 +972,6 @@ animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); //turn this off if XT - if(detectcpu() > 0) modexWaitBorder(); + //XTif(detectcpu() > 0) + modexWaitBorder(); }