X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=36a7370c2fa96bfcc23fe33cac557dcda0f90455;hb=af3fef6d5d490fded0b36ad2f7e983fe732af986;hp=f25f3a26ed169e7634162b43862e99e64ac0817b;hpb=c0fc8e76a7894a9ffaaf512a9ea93f5db9599e96;p=16.git diff --git a/src/scroll.c b/src/scroll.c old mode 100644 new mode 100755 index f25f3a26..36a7370c --- a/src/scroll.c +++ b/src/scroll.c @@ -1,584 +1,185 @@ -#include "src/lib/dos_kb.h" -#include "src/lib/mapread.h" -#include "src/lib/wtest/wtest.c" -#include "src/lib/planar.c" -//====#include "src\lib\ems.c" - -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ - -typedef struct { - map_t *map; - page_t *page; - int tx; //appears to be the top left tile position on the viewable screen map - int ty; //appears to be the top left tile position on the viewable screen map - word dxThresh; //???? - word dyThresh; //???? -} map_view_t; - -typedef struct { - int x; //player exact position on the viewable map - int y; //player exact position on the viewable map - int tx; //player tile position on the viewable map - int ty; //player tile position on the viewable map - int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x - int sety; //NOT USED YET! player sprite sheet set on the image y - word q; //loop variable - word d; //direction - bitmap_t data; //supposively the sprite sheet data - int hp; //hitpoints of the player -} actor_t; - -map_t allocMap(int w, int h); -void initMap(map_t *map); -void mapScrollRight(map_view_t *mv, byte offset); -void mapScrollLeft(map_view_t *mv, byte offest); -void mapScrollUp(map_view_t *mv, byte offset); -void mapScrollDown(map_view_t *mv, byte offset); -void mapGoTo(map_view_t *mv, int tx, int ty); -void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); -void mapDrawRow(map_view_t *mv, int tx, int ty, word y); -void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -void qclean(); -void pdump(map_view_t *pee); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); - -#define TILEWH 16 -#define QUADWH TILEWH/2 -#define SPEED 4 -//#define LOOPMAX (TILEWH/SPEED) - -//place holder definitions -//#define MAPX 200 -//#define MAPY 150 -//#define TRIGGX 10 -//#define TRIGGY 9 - -void main() { - size_t oldfreemem=GetFreeSize(); - /*long emmhandle; - long emsavail; - char teststr[80];*/ - word panswitch=0, panq=1, pand=0; //for panning! - int i; +/* Project 16 Source Code~ + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include "src/lib/scroll16.h" +#include "src/lib/16_timer.h" +#include "src/lib/16_dbg.h" + +#define FADE +#define MODEX //this is for mode x initiating + +static map_t map; +map_view_t mv[4]; +float t; +sword bakapee; +//debugswitches +boolean panswitch=0;//1 +//extern boolean pageflipflop=1; +extern boolean pagenorendermap; +unsigned int i; +//#ifdef FADE static word paloffset=0; - bitmap_t ptmp;//, npctmp; // player sprite - planar_buf_t *p; - const char *cpus; - static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - page_t screen, screen2, screen3; - map_t map; - map_view_t mv, mv2, mv3; - map_view_t *bg, *spri, *mask;//, *tmp; - byte *dpal, *gpal; - byte *ptr; + byte *gvar.video.dpal; +//#endif +// byte *ptr; byte *mappalptr; - actor_t player; -// bitmap_t font; - //actor_t npc0; -// atexit(qclean()); - /*if(!emmtest()) - { - printf("Expanded memory is not present\n"); - exit(0); - } - - if(!emmok()) - { - printf("Expanded memory manager is not present\n"); - exit(0); - } - - emsavail = emmavail(); - if(emsavail == -1) - { - printf("Expanded memory manager error\n"); - exit(0); - } - printf("There are %ld pages available\n",emsavail); +void main(int argc, char *argv[]) +{ + static global_game_variables_t gvar; + static player_t player[MaxPlayers]; + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; - if((emmhandle = emmalloc(emsavail)) < 0) - { - printf("Insufficient pages available\n"); - exit(0); - }*/ + Startup16(&gvar); /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); -//0000 fprintf(stderr, "testing~\n"); - loadmap("data/test.map", &map); -//0000 fprintf(stderr, "yay map loaded~~\n"); -//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly - //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); -//---- initMap(&map); - mv.map = ↦ - mv2.map = ↦ - mv3.map = ↦ +// fprintf(stderr, "testing map load~ "); + CA_loadmap("data/test.map", &map, &gvar); + chkmap(&map, 0); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); /* draw the tiles */ - ptr = map.data; - mappalptr = map.tiles->data->palette; - /* data */ -//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); - ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite -// font = bitmapLoadPcx("data/font.pcx"); - //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite - - /* create the planar buffer */ -//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - p = planar_buf_from_bitmap(&ptmp); -//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); +#ifdef MODEX +// ptr = map.data; +// mappalptr = map.tiles->btdata->palette; - /*if(isEMS()) - { - XMOVE mm; - mm.length=sizeof(map); - mm.sourceH=0; - mm.sourceOff=(long)↦ - mm.destH=emmhandle; - mm.destOff=1; - //halp! - ist = move_emem(&mm); - printf("%d\n", coretotalEMS()); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - //printf("%d\n", emmhandle); - } + /* data */ + PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite - if(isEMS()) - { - XMOVE mm; - mm.length=emmhandle; - mm.sourceH=0; - mm.sourceOff=(long)&ptmp; - mm.destH=emmhandle; - mm.destOff=0; - //halp! - ist = move_emem(&mm); - printf("%d\n", coretotalEMS()); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - //printf("%d\n", emmhandle); - } -*/ +#endif + /* input! */ + IN_Default(0, &player,ctrl_Keyboard1); /* save the palette */ - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); +#ifdef MODEX +#ifdef FADE + gvar.video.dpal = modexNewPal(); + modexPalSave(gvar.video.dpal); + modexFadeOff(4, gvar.video.dpal); +#endif + + VGAmodeX(bakapee, 1, &gvar); - setkb(1); - modexEnter(); + /* fix up the palette and everything */ +#ifdef FADE modexPalBlack(); //reset the palette~ -// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); - ptmp.offset=(paloffset/3); - modexPalUpdate(&ptmp, &paloffset, 0, 0); - //printf(" %d\n", sizeof(ptmp.data)); +#endif +#endif +//++++ PCXBMPVAR.offset=(paloffset/3); +//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0); + modexPalUpdate(&PCXBMP->palette); +//++++0000 modexPalUpdate(map.tiles->btdata->palette); + //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); - map.tiles->data->offset=(paloffset/3); -//++++ modexPalUpdate(map.tiles->data, &paloffset, 0, 0); - printf("\n====\n"); - printf("0 paloffset= %d\n", paloffset/3); - printf("====\n\n"); - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); +//++++ map.tiles->data->offset=(paloffset/3); + //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); +// printf("\n====\n"); +// printf("0 paloffset= %d\n", paloffset/3); +// printf("====\n\n"); +#ifdef MODEX +#ifdef FADE + &gvar.video.palette = modexNewPal(); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); modexPalBlack(); //so player will not see loadings~ +#endif +#endif /* setup camera and screen~ */ - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2)+QUADWH; - mv.page = &screen; - screen2 = modexNextPage(mv.page); - mv2.page = &screen2; - screen3 = screen2; - mv3.page = &screen3; + modexHiganbanaPageSetup(&gvar.video); + ZC_MVSetup(&mv, &map, &gvar); - /* set up paging */ - bg = &mv; - spri = &mv2; - mask = &mv3; - -//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(bg, 0, 0); - mapGoTo(spri, 0, 0); - //mapGoTo(mask, 0, 0); - - //TODO: put player in starting position of spot - //default player position on the viewable map - player.tx = bg->tx + 10; - player.ty = bg->ty + 8; - player.x = player.tx*TILEWH; - player.y = player.ty*TILEWH; - player.triggerx = player.tx; - player.triggery = player.ty+1; - player.q=1; - player.d=0; - player.hp=4; - //npc - /*npc0.tx = bg->tx + 1; - npc0.ty = bg->ty + 1; - npc0.x = npc0.tx*TILEWH; - npc0.y = npc0.ty*TILEWH; - npc0.triggerx = npc0.tx; - npc0.triggery = npc0.ty+1; - npc0.q=1; - npc0.d=0; - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); + //renderswitch + gvar.video.rss=1; - modexShowPage(spri->page); -// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); - modexFadeOn(4, gpal); - while(!keyp(1) && player.hp>0) - { + /* set up paging */ + //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(&mv, 0, 0); + + ZC_playerXYpos(0, 0, &player, &mv, 0, 1); + EN_initplayer(&player, 0, &gvar.video); + if (gvar.video.sprifilei == -1) + { +#ifdef FADE + modexFadeOff(4, &gvar.video.palette); +#endif + Quit(&gvar, "Wrong"); +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif + } + +#ifndef SPRITE + modexClearRegion(mv[0].page, player[0].enti.x, player[0].enti.y-TILEWH, 16, 32, 15); +#else + modexDrawSpriteRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR); +#endif + + //if(!pageflipflop) + VL_ShowPage(mv[1].page, 0, 0);//modexShowPage(mv[1].page); + //else ZC_ShowMV(&mv, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p) + + //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR); + /* buffer pages */ +// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); +// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); + +#ifdef MODEX +#ifdef FADE + modexFadeOn(4, &gvar.video.palette); +#endif +#endif + while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0) + { + shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - - //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! - /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - - if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; - if(npc0.d>4) - npc0.d=0; - - //right movement - if(npc0.d == 2) - { - if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) - { - if(npc0.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME_NPC; - npc0.x+=SPEED; - //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); - animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); - modexShowPage(spri->page); - npc0.q++; - } else { npc0.q = 1; npc0.d = 0; npc0.tx++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp); - modexShowPage(spri->page); - npc0.d = 0; - } - npc0.triggerx = npc0.tx+1; - npc0.triggery = npc0.ty; - } - - //left movement - if(npc0.d == 4) - { - if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty)) - { - if(npc0.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME_NPC; - npc0.x-=SPEED; - //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); - animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); - modexShowPage(spri->page); - npc0.q++; - } else { npc0.q = 1; npc0.d = 0; npc0.tx--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp); - modexShowPage(spri->page); - npc0.d = 0; - } - npc0.triggerx = npc0.tx-1; - npc0.triggery = npc0.ty; - } - - //down movement - if(npc0.d == 3) - { - if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) - { - if(npc0.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME_NPC; - npc0.y+=SPEED; - //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); - animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); - modexShowPage(spri->page); - npc0.q++; - } else { npc0.q = 1; npc0.d = 0; npc0.ty++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp); - modexShowPage(spri->page); - npc0.d = 0; - } - npc0.triggerx = npc0.tx; - npc0.triggery = npc0.ty+1; - } - - //up movement - if(npc0.d == 1) - { - if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1)) - { - if(npc0.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME_NPC; - npc0.y-=SPEED; - //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); - modexShowPage(spri->page); - animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); - npc0.q++; - } else { npc0.q = 1; npc0.d = 0; npc0.ty--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp); - modexShowPage(spri->page); - npc0.d = 0; - } - npc0.triggerx = npc0.tx; - npc0.triggery = npc0.ty-1; - } - - if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } -*/ + //when player[0].enti.tx or player[0].enti.ty == 0 or player[0].enti.tx == 20 or player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map //player movement - //TODO: make movement into a function! + IN_ReadControl(0, &player); if(!panswitch){ - //right movement - if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) - { - if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollRight(bg, SPEED); - mapScrollRight(spri, SPEED); - //mapScrollRight(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x+=SPEED; - //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 32, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx+1; - player.triggery = player.ty; - } - - //left movement - if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) - { - if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollLeft(bg, SPEED); - mapScrollLeft(spri, SPEED); - //mapScrollLeft(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.x-=SPEED; - //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.tx--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 96, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx-1; - player.triggery = player.ty; - } - - //down movement - if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) - { - if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollDown(bg, SPEED); - mapScrollDown(spri, SPEED); - //mapScrollDown(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y+=SPEED; - //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty++; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty+1; + ZC_walk(&mv, &player, 0); + }else{ + PANKEYFUNZC;//panPageManual(&mv, &player, 0); + //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d); } - //up movement - if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) - { - if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); - mapScrollUp(bg, SPEED); - mapScrollUp(spri, SPEED); - //mapScrollUp(mask, SPEED); - modexShowPage(spri->page); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) - { - if(player.q<=(TILEWH/SPEED)) - { - INC_PER_FRAME; - player.y-=SPEED; - //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); - modexShowPage(spri->page); - animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); - player.q++; - } else { player.q = 1; player.d = 0; player.ty--; } - } - else - { - modexCopyPageRegion(spri->page, bg->page, player.x-4, player.y-TILEWH, player.x-4, player.y-TILEWH, 24, 32); - modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 0, 24, 32, &ptmp); - modexShowPage(spri->page); - player.d = 0; - } - player.triggerx = player.tx; - player.triggery = player.ty-1; - } -}else{ -//88 switch! - //right movement - if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) - { - if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/SPEED)) - { - bg->page->dx++; - spri->page->dx++; - modexShowPage(bg->page); - modexShowPage(spri->page); - panq++; - } else { panq = 1; pand = 0; } - } - //left movement - if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) - { - if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/SPEED)) - { - bg->page->dx--; - spri->page->dx--; - modexShowPage(bg->page); - modexShowPage(spri->page); - panq++; - } else { panq = 1; pand = 0; } - } - //down movement - if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) - { - if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/SPEED)) - { - bg->page->dy--; - spri->page->dy--; - modexShowPage(bg->page); - modexShowPage(spri->page); - panq++; - } else { panq = 1; pand = 0; } - } - //up movement - if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) - { - if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/SPEED)) - { - bg->page->dy++; - spri->page->dy++; - modexShowPage(bg->page); - modexShowPage(spri->page); - panq++; - } else { panq = 1; pand = 0; } - } -} - //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) - if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //the scripting stuff.... + //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) + if(((mv[0].map->layerdata[0].data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -587,401 +188,62 @@ void main() { } nosound(); } - if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10 - if(keyp(25)){ pdump(bg); pdump(spri); } - if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } - if(keyp(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; } + //debugging binds! +#ifdef MODEX +#ifdef FADE + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } //p + /*if(IN_KeyDown(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } - //pan switch - if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } - //TSR - if(keyp(87)) - { - modexLeave(); - setkb(0); - __asm - { - mov ah,31h - int 21h - } - } - - if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! - - } - - /* fade back to text mode */ - /* but 1st lets save the game palette~ */ - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); - modexLeave(); - setkb(0); - printf("Project 16 scroll.exe\n"); - printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); - //if(player.hp==0) printf("%d wwww\n", player.y+8); - //else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); - printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); - printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); - printf("palette offset: %d\n", paloffset/3); - printf("Total used: %zu\n", oldfreemem-GetFreeSize()); - printf("Total free: %zu\n", GetFreeSize()); - printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); - printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("Screen: %dx", screen.width); printf("%d\n", screen.height); - printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); - //xmsfree(&map); - //xmsfree(bg); - //xmsfree(spri); - //xmsfree(mask); - //xmsreport(); - //emmclose(emmhandle); - printf("%Fp\n", bios_8x8_font()); - printf("%c\n", *bios_8x8_font()); - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); - modexFadeOn(4, dpal); -} - - -map_t -allocMap(int w, int h) { - map_t result; - - result.width =w; - result.height=h; - result.data = malloc(sizeof(byte) * w * h); - //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); - /*if(isEMS() || checkEMS()) - { - XMOVE mm; - //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) - mm.length=sizeof(result); - mm.sourceH=0; - mm.sourceOff=ptr2long(&result); - mm.destH=emmhandle; - mm.destOff=0; - ist = move_emem(&mm); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - printf("%d\n", coretotalEMS()); - }*/ - - return result; -} - -void -initMap(map_t *map) { - /* just a place holder to fill out an alternating pattern */ - int x, y, xx, yy; - int i, q; -// int tile = 1; - //if(!isEMS() || !checkEMS()) -// map->tiles = malloc(sizeof(tiles_t)); - //else - // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); - - /* create the tile set */ - //if(!isEMS() || !checkEMS()) -// map->tiles->data = malloc(sizeof(bitmap_t)); - //else - // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); -// map->tiles->data->width = (TILEWH/**2*/); -// map->tiles->data->height= TILEWH; - //if(!isEMS() || !checkEMS()) -// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else - // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); -// map->tiles->tileHeight = TILEWH; -// map->tiles->tileWidth =TILEWH; -// map->tiles->rows = 1; -// map->tiles->cols = 1;//2; - - /*q=0; - //for(y=0; yheight; y++) { - //for(x=0; xwidth; x++) { - i=0; - for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; -// printf("[%d]", map->tiles->data->data[i]); - //}else{ - //map->tiles->data->data[i] = map->data[q];//0;//0x34; - //printf("]%d[==[%d]", i, map->tiles->data->data[i]); - //} - i++; - } -// printf("\n"); - } -// printf("[%d]", map->data[q]); - q++; -// } - //printf("\n\n"); -// }*/ - - /*i=0; - for(y=0; yheight; y++) { - for(x=0; xwidth; x++) { -// map->data[i]=255; - printf("[%d]", map->data[i]); - //tile = tile ? 0 : 1; - i++; - } - //tile = tile ? 0 : 1; + modexpdump(mv[0].page); modexpdump(mv[1].page); + IN_UserInput(1,1); }*/ -} - - -void -mapScrollRight(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dx += offset; - - /* check to see if this changes the tile */ - if(mv->page->dx >= mv->dxThresh ) { - /* go forward one tile */ - mv->tx++; - /* Snap the origin forward */ - mv->page->data += 4; - mv->page->dx = mv->map->tiles->tileWidth; - //} - - /* draw the next column */ - x= SCREEN_WIDTH + mv->map->tiles->tileWidth; - mapDrawCol(mv, mv->tx + 20 , mv->ty-1, x); - } -} - - -void -mapScrollLeft(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dx -= offset; - - /* check to see if this changes the tile */ - if(mv->page->dx == 0) { - /* go backward one tile */ - mv->tx--; - - /* Snap the origin backward */ - mv->page->data -= 4; - mv->page->dx = mv->map->tiles->tileWidth; - //} - /* draw the next column */ - mapDrawCol(mv, mv->tx-1, mv->ty-1, 0); - } -} - - -void -mapScrollUp(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dy -= offset; - - /* check to see if this changes the tile */ - if(mv->page->dy == 0 ) { - /* go down one tile */ - mv->ty--; - /* Snap the origin downward */ - mv->page->data -= mv->page->width*4; - mv->page->dy = mv->map->tiles->tileHeight; - //} - - /* draw the next row */ - y= 0; - mapDrawRow(mv, mv->tx-1 , mv->ty-1, y); - } -} - - -void -mapScrollDown(map_view_t *mv, byte offset) { - word x, y; /* coordinate for drawing */ - - /* increment the pixel position and update the page */ - mv->page->dy += offset; - - /* check to see if this changes the tile */ - if(mv->page->dy >= mv->dyThresh ) { - /* go down one tile */ - mv->ty++; - /* Snap the origin downward */ - mv->page->data += mv->page->width*4; - mv->page->dy = mv->map->tiles->tileHeight; - //} - - /* draw the next row */ - y= SCREEN_HEIGHT + mv->map->tiles->tileHeight; - mapDrawRow(mv, mv->tx-1 , mv->ty+15, y); - } - -} - - -void -mapGoTo(map_view_t *mv, int tx, int ty) { - int px, py; - unsigned int i; - - /* set up the coordinates */ - mv->tx = tx; - mv->ty = ty; - mv->page->dx = mv->map->tiles->tileWidth; - mv->page->dy = mv->map->tiles->tileHeight; - - /* set up the thresholds */ - mv->dxThresh = mv->map->tiles->tileWidth * 2; - mv->dyThresh = mv->map->tiles->tileHeight * 2; - - /* draw the tiles */ - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; - for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { - mapDrawRow(mv, tx-1, ty, py); - i+=mv->map->width - tx; - } -} - - -void -mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { - word rx; - word ry; - //if(i==0) i=2; - if(i==0) - { - //wwww - modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! - } - else +#endif +#endif + //pan switch + if(IN_KeyDown(62)) //f3 { - rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); -////0000 printf("i=%d\n", i); - //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); - } -} - - -void -mapDrawRow(map_view_t *mv, int tx, int ty, word y) { - word x; - int i; - - /* the position within the map array */ - i=ty * mv->map->width + tx; - for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { - if(i>=0) { - /* we are in the map, so copy! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); + modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); + modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); + modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); + modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); + //IN_UserInput(1,1); } - i++; /* next! */ - } -} - -void -mapDrawCol(map_view_t *mv, int tx, int ty, word x) { - int y; - int i; - /* location in the map array */ - i=ty * mv->map->width + tx; - - /* We'll copy all of the columns in the screen, - i + 1 row above and one below */ - for(y=0; ydyThresh && ty < mv->map->height; y+=mv->map->tiles->tileHeight, ty++) { - if(i>=0) { - /* we are in the map, so copy away! */ - mapDrawTile(mv->map->tiles, mv->map->data[i], mv->page, x, y); - } - i += mv->map->width; - } -} + FUNCTIONKEYFUNCTIONS + FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); } -void qclean() -{ - modexLeave(); - setkb(0); -} + //9 +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1,1); } +#endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r -void pdump(map_view_t *pee) -{ - int mult=(QUADWH); - int palq=(mult)*TILEWH; - int palcol=0; - int palx, paly; - for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); - palcol++; - } + if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync! } -} -void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) -{ - sword dire=32*d; //direction - sword qq; //scroll offset - - if(scrolloffsetswitch==0) qq = 0; - else qq = ((lp)*SPEED); - switch (d) - { - case 0: - //up - x=x-4; - y=y-qq-TILEWH; - break; - case 1: - // right - x=x+qq-4; - y=y-TILEWH; - break; - case 2: - //down - x=x-4; - y=y+qq-TILEWH; - break; - case 3: - //left - x=x-qq-4; - y=y-TILEWH; - break; - } - modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - if(2>ls && ls>=1) { modexDrawSpriteRegion(dest->page, x, y, 48, dire, 24, 32, bmp); }else - if(3>ls && ls>=2) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); }else - if(4>ls && ls>=3) { modexDrawSpriteRegion(dest->page, x, y, 0, dire, 24, 32, bmp); }else - if(5>ls && ls>=4) { modexDrawSpriteRegion(dest->page, x, y, 24, dire, 24, 32, bmp); } - //TODO: mask copy //modexCopyPageRegion(dest->page, src->page, x-4, y-4, x-4, y-4, 28, 40); - //modexClearRegion(top->page, 66, 66, 2, 40, 0); - //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); - //turn this off if XT - if(detectcpu() > 0) modexWaitBorder(); + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ +#ifdef MODEX +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); +#endif + VGAmodeX(0, 1, &gvar); +#endif + Shutdown16(&gvar); + printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + SCROLLEXITMESG; + WCPU_cpufpumesg(); +#ifdef MODEX +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif +#endif }