X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=39a9d614c7001c393f373107349529883374db03;hb=9c4ac95a4b988defb3dd98eac76b38fbf7baa762;hp=eb60019526cd06876b0f75fce37269891a5efd18;hpb=1170e45860266537729a5a54eaafdf50511f5315;p=16.git diff --git a/src/scroll.c b/src/scroll.c index eb600195..39a9d614 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -21,7 +21,7 @@ */ #include "src/lib/scroll16.h" -#include "src/lib/timer.h" +#include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" //#define FADE @@ -36,6 +36,8 @@ player_t player[MaxPlayers]; map_view_t mv[3]; map_view_t *bg, *spri, *mask;//, *tmp; bitmap_t p; +word pn=0; +static planar_buf_t huge *pp; float t; sword bakapee; @@ -57,28 +59,47 @@ sword bakapee; void main(int argc, char *argv[]) { - byte *mesg=malloc(sizeof(dword)); - if(argv[1]) bakapee = atoi(argv[1]); else bakapee = 1; + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + player[0].persist_aniframe=0; player[0].speed=4; + //player[0].data = &pp; - printf("starting timer\n"); + printf("starting timer "); start_timer(&gvar); printf("ok\n"); - //extern struct inconfig inpu; // atexit(qclean()); /* create the map */ - fprintf(stderr, "testing map load~\n"); + fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); chkmap(&map, 0); - printf("chkmap ok\n"); + printf("chkmap ok "); fprintf(stderr, "yay map loaded~~\n"); mv[0].map = ↦ mv[1].map = ↦ @@ -87,14 +108,17 @@ void main(int argc, char *argv[]) /* draw the tiles */ #ifdef MODEX ptr = map.data; - mappalptr = map.tiles->btdata->palette; + //mappalptr = map.tiles->btdata->palette; /* data */ - p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ ////++++ (player[0].data) = *planar_buf_from_bitmap(&p); + /*++++printf("load pee!! "); + pp = planar_buf_from_bitmap(&p); + printf("done!\n");*/ #endif /* input! */ @@ -112,7 +136,7 @@ void main(int argc, char *argv[]) #endif textInit(); - VGAmodeX(bakapee, &gvar); + VGAmodeX(bakapee, 1, &gvar); // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE modexPalBlack(); //reset the palette~ @@ -121,7 +145,8 @@ void main(int argc, char *argv[]) // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - modexPalUpdate1(p.palette); + //modexPalUpdate1(p.palette); + modexPalUpdate1(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); //++++ map.tiles->data->offset=(paloffset/3); @@ -164,18 +189,7 @@ void main(int argc, char *argv[]) //default player position on the viewable map player[0].tx = bg->tx + bg->page->tilemidposscreenx; player[0].ty = bg->ty + bg->page->tilemidposscreeny; - player[0].x = player[0].tx*TILEWH; - player[0].y = player[0].ty*TILEWH; - player[0].triggerx = player[0].tx; - player[0].triggery = player[0].ty+1; -/* player[0].info.x = player[0].tx; - player[0].info.xaxis = player[0].tx*TILEWH; - player[0].info.y = player[0].ty; - player[0].info.yaxis = player[0].ty*TILEWH;*/ - player[0].q=1; - player[0].d=2; - player[0].hp=4; -// player[0].persist_aniframe=0; + IN_initplayer(&player, 0); //npc /*npc0.tx = bg->tx + 1; npc0.ty = bg->ty + 1; @@ -186,14 +200,15 @@ void main(int argc, char *argv[]) npc0.q=1; npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ -IN_Ack(); + modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); #ifndef SPRITE modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15); #else - PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data); + //PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); + PBUFSFUN(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp); #endif -IN_Ack(); + modexShowPage(spri->page); //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); #ifdef MODEX @@ -343,16 +358,16 @@ IN_Ack(); if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; } if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } - if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p + if(IN_KeyDown(25)){ modexpdump(bg->page); modexpdump(spri->page); } //p #ifdef MODEX #ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(bg->page); modexpdump(spri->page); } if(IN_KeyDown(22)){ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg->page); pdump(spri->page); } + modexpdump(bg->page); modexpdump(spri->page); } #endif #endif //pan switch @@ -360,7 +375,7 @@ IN_Ack(); //TSR if(IN_KeyDown(87)) //f11 { - VGAmodeX(0, &gvar); + VGAmodeX(0, 0, &gvar); IN_Shutdown(); __asm { @@ -403,7 +418,7 @@ IN_Ack(); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); #endif - VGAmodeX(0, &gvar); + VGAmodeX(0, 1, &gvar); #endif IN_Shutdown(); printf("Project 16 scroll.exe. This is just a test file!\n"); @@ -416,6 +431,7 @@ IN_Ack(); printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d); + printf("pdir=%d\n", player[0].pdir); printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); // printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize());