X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=4306973a221306ac1de5802275dfb42e44335214;hb=0910c3436fc82a593163cdb1525092b84eb85479;hp=9802cc59366676a6909fb1b4b62f6d75e384e9b0;hpb=29ffa594274303096c976d1785670a941ca545d4;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 9802cc59..4306973a 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -25,8 +25,7 @@ #include "src/lib/wcpu/wcpu.h" //#define FADE -//#define SPRITE -//#define MODEX //this is for mode x initiating +#define MODEX //this is for mode x initiating //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ @@ -42,8 +41,8 @@ void main() { // word panswitch=0, panq=1, pand=0; word panpagenum=0; //for panning! - int i; - static word paloffset=0; + unsigned int i; + //static word paloffset=0; const char *cpus; //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ @@ -67,42 +66,36 @@ void main() // atexit(qclean()); /* create the map */ - //0000printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); -//0000 printf("Total free @ before map load: %zu\n", GetFreeSize()); -//0000 printf("Total near free @ before map load: %zu\n", GetNearFreeSize()); -//0000 printf("Total far free @ before map load: %zu\n", GetFarFreeSize()); -// getch(); -//0000 fprintf(stderr, "testing~\n"); -//++++ loadmap("data/test.map", &map); - map.width=0; - map.height=0; - chkmap(&map, 1); -//0000 printf("chkmap ok\n"); -//0000 fprintf(stderr, "yay map loaded~~\n"); + fprintf(stderr, "testing map load~\n"); + loadmap("data/test.map", &map); +//0000 map.width=0; +//0000 map.height=0; + chkmap(&map, 0); + printf("chkmap ok\n"); + fprintf(stderr, "yay map loaded~~\n"); mv[0].map = ↦ mv[1].map = ↦ mv[2].map = ↦ /* draw the tiles */ +#ifdef MODEX ptr = map.data; mappalptr = map.tiles->data->palette; + /* data */ -//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ -//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); p = planar_buf_from_bitmap(&player[0].data); //0000 printf("planar buffer ok\n"); -//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - +#endif /* input! */ -//0000 getch(); IN_Startup(); IN_Default(0,&player,ctrl_Joystick); /* save the palette */ +#ifdef MODEX #ifdef FADE dpal = modexNewPal(); modexPalSave(dpal); @@ -110,12 +103,11 @@ void main() #endif textInit(); -#ifdef MODEX VGAmodeX(1, &gvar); -#endif #ifdef FADE modexPalBlack(); //reset the palette~ #endif +#endif // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); //++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0); @@ -126,11 +118,13 @@ void main() // printf("\n====\n"); // printf("0 paloffset= %d\n", paloffset/3); // printf("====\n\n"); +#ifdef MODEX #ifdef FADE gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexPalBlack(); //so player will not see loadings~ +#endif #endif /* setup camera and screen~ */ @@ -140,7 +134,7 @@ void main() mv[0].page = &screen; screen2 = modexNextPage(mv[0].page); mv[1].page = &screen2; - screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww + screen3 = modexNextPageAppend(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww mv[2].page = &screen3; @@ -181,7 +175,11 @@ void main() npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ #ifdef SPRITE +#ifdef BMPTYPE + oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1); +#else modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data); +#endif #else modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15); #endif @@ -189,14 +187,16 @@ void main() modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); +#ifdef MODEX #ifdef FADE modexFadeOn(4, gpal); +#endif #endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { sprintf(mesg, "%lu", gvar.tiku); //++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg); - shinku(mv[1].page, &gvar); + //++++shinku(mv[1].page, &gvar); IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction @@ -337,6 +337,7 @@ void main() if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p +#ifdef MODEX #ifdef FADE if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } if(IN_KeyDown(22)){ @@ -345,6 +346,7 @@ void main() modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); pdump(bg->page); pdump(spri->page); } +#endif #endif //pan switch //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 @@ -367,12 +369,12 @@ void main() /* fade back to text mode */ /* but 1st lets save the game palette~ */ +#ifdef MODEX #ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); #endif -#ifdef MODEX VGAmodeX(0, &gvar); #endif IN_Shutdown(); @@ -408,7 +410,9 @@ void main() default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); +#ifdef MODEX #ifdef FADE modexFadeOn(4, dpal); #endif +#endif }