X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=4e13f5d7e64d1f759e2356af151e23f8843a5547;hb=f3b2cbc51effb91a651abe469e0d3cec58a491e5;hp=f511073ca76ad7735fe9f89b2106ea47a30f0f2f;hpb=3c89cff81bd78546629af7fda864c3074f79ce38;p=16.git diff --git a/src/scroll.c b/src/scroll.c index f511073c..4e13f5d7 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -3,6 +3,7 @@ #include #include "src\lib\dos_kb.h" #include "src\lib\wtest\wtest.c" +#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ @@ -39,6 +40,8 @@ typedef struct { int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map int triggery; //player's trigger box tile position on the viewable map + int setx; //NOT USED YET! player sprite sheet set on the image x + int sety; //NOT USED YET! player sprite sheet set on the image y word q; //loop variable word d; //direction int hp; //hitpoints of the player @@ -55,8 +58,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); -sword dpad(actor_t *qd); -void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp); +void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 #define QUADWH (TILEWH/4) @@ -68,25 +70,19 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short #define MAPY 150 #define TRIGGX 10 #define TRIGGY 9 -//#define SWAP(a, b) tmp=a; a=b; b=tmp; + void main() { - bitmap_t ptmp; // player sprite + bitmap_t ptmp;//, npctmp; // player sprite const char *cpus; static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; map_view_t mv, mv2, mv3; - map_view_t *bg, *spri, *mask;//, *tmp; + map_view_t *bg, *spri, *mask;//, *tmp; byte *pal; byte *ptr; actor_t player; - - - /* save the palette */ - pal = modexNewPal(); - modexPalSave(pal); - modexFadeOff(4, pal); - modexPalBlack(); + //actor_t npc0; /* create the map */ map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly @@ -97,8 +93,16 @@ void main() { /* draw the tiles */ ptr = map.data; - /*data\\*/ + /* data */ ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite + //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + + /* save the palette */ + pal = modexNewPal(); + modexPalSave(pal); + modexFadeOff(4, pal); + modexPalBlack(); + setkb(1); modexEnter(); modexPalBlack(); @@ -124,52 +128,173 @@ void main() { //mapGoTo(mask, 0, 0); //TODO: put player in starting position of spot - //default player position on the viewable map + //default player position on the viewable map player.tx = bg->tx + 10; player.ty = bg->ty + 8; player.x = player.tx*TILEWH; player.y = player.ty*TILEWH; player.triggerx = player.tx; player.triggery = player.ty+1; - player.q=0; + player.q=1; player.d=0; + player.hp=4; + //npc + /*npc0.tx = bg->tx + 1; + npc0.ty = bg->ty + 1; + npc0.x = npc0.tx*TILEWH; + npc0.y = npc0.ty*TILEWH; + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty+1; + npc0.q=1; + npc0.d=0; + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); + + modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); + modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); + modexShowPage(spri->page); - while(!keyp(1)) + while(!keyp(1) && player.hp!=0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; + if(npc0.d>4) + npc0.d=0; - //TODO: make this better like rpg maker 2000 better - if(player.q <= 1) + //right movement + if(npc0.d == 2) { - dpad(&player); - if(player.d>0) dpad(&player); - if(player.q<1) player.q++; + if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.x+=SPEED; + //animatePlayer(bg, spri, mask, 1, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + modexShowPage(spri->page); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.tx++; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 32, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx+1; + npc0.triggery = npc0.ty; } - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + //left movement + if(npc0.d == 4) + { + if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.x-=SPEED; + //animatePlayer(bg, spri, mask, 3, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + modexShowPage(spri->page); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.tx--; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 96, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx-1; + npc0.triggery = npc0.ty; + } + + //down movement + if(npc0.d == 3) + { + if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.y+=SPEED; + //animatePlayer(bg, spri, mask, 2, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + modexShowPage(spri->page); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.ty++; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty+1; + } - if(player.d == 2) + //up movement + if(npc0.d == 1) { + if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1)) + { + if(npc0.q<=(TILEWH/SPEED)) + { + INC_PER_FRAME_NPC; + npc0.y-=SPEED; + //animatePlayer(bg, spri, mask, 0, 0, npc0.x, npc0.y, persist_aniframe, q, &npctmp); + modexShowPage(spri->page); + animatePlayer(bg, spri, npc0.d-1, 0, npc0.x, npc0.y, persist_aniframe, npc0.q, &npctmp); + npc0.q++; + } else { npc0.q = 1; npc0.d = 0; npc0.ty--; } + } + else + { + modexCopyPageRegion(spri->page, bg->page, npc0.x-4, npc0.y-TILEWH, npc0.x-4, npc0.y-TILEWH, 24, 32); + modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 0, 24, 32, &npctmp); + modexShowPage(spri->page); + npc0.d = 0; + } + npc0.triggerx = npc0.tx; + npc0.triggery = npc0.ty-1; + } + + if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } +*/ + + //player movement + //TODO: make movement into a function! + //right movement + if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) + { + if(player.d == 0){ player.d = 2; } if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 1, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollRight(bg, SPEED); mapScrollRight(spri, SPEED); //mapScrollRight(mask, SPEED); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.tx++; } + } else { player.q = 1; player.d = 0; player.tx++; } } else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { @@ -178,10 +303,10 @@ void main() { INC_PER_FRAME; player.x+=SPEED; //animatePlayer(bg, spri, mask, 1, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.tx++; } + } else { player.q = 1; player.d = 0; player.tx++; } } else { @@ -194,21 +319,23 @@ void main() { player.triggery = player.ty; } - if(player.d == 4) + //left movement + if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { + if(player.d == 0){ player.d = 4; } if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 3, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 3, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollLeft(bg, SPEED); mapScrollLeft(spri, SPEED); //mapScrollLeft(mask, SPEED); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.tx--; } + } else { player.q = 1; player.d = 0; player.tx--; } } else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { @@ -217,10 +344,10 @@ void main() { INC_PER_FRAME; player.x-=SPEED; //animatePlayer(bg, spri, mask, 3, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 3, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.tx--; } + } else { player.q = 1; player.d = 0; player.tx--; } } else { @@ -233,21 +360,23 @@ void main() { player.triggery = player.ty; } - if(player.d == 3) + //down movement + if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { + if(player.d == 0){ player.d = 3; } if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 2, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 2, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollDown(bg, SPEED); mapScrollDown(spri, SPEED); //mapScrollDown(mask, SPEED); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.ty++; } + } else { player.q = 1; player.d = 0; player.ty++; } } else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { @@ -256,10 +385,10 @@ void main() { INC_PER_FRAME; player.y+=SPEED; //animatePlayer(bg, spri, mask, 2, 0, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 2, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.ty++; } + } else { player.q = 1; player.d = 0; player.ty++; } } else { @@ -272,21 +401,23 @@ void main() { player.triggery = player.ty+1; } - if(player.d == 1) + //up movement + if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { + if(player.d == 0){ player.d = 1; } if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { INC_PER_FRAME; //animatePlayer(bg, spri, mask, 0, 1, player.x, player.y, persist_aniframe, q, &ptmp); - animatePlayer(bg, spri, 0, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 1, player.x, player.y, persist_aniframe, player.q, &ptmp); mapScrollUp(bg, SPEED); mapScrollUp(spri, SPEED); //mapScrollUp(mask, SPEED); modexShowPage(spri->page); player.q++; - } else { player.q = 0; player.d = 0; player.ty--; } + } else { player.q = 1; player.d = 0; player.ty--; } } else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { @@ -296,9 +427,9 @@ void main() { player.y-=SPEED; //animatePlayer(bg, spri, mask, 0, 0, player.x, player.y, persist_aniframe, q, &ptmp); modexShowPage(spri->page); - animatePlayer(bg, spri, 0, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); + animatePlayer(bg, spri, player.d-1, 0, player.x, player.y, persist_aniframe, player.q, &ptmp); player.q++; - } else { player.q = 0; player.d = 0; player.ty--; } + } else { player.q = 1; player.d = 0; player.ty--; } } else { @@ -312,15 +443,17 @@ void main() { } //modexClearRegion(mask->page, 66, 66, 2, 40, 0); - if((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(KEY_ENTER)) + if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; - for(i=600; i>=400; i--) + for(i=800; i>=400; i--) { sound(i); } nosound(); } + if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } } /* fade back to text mode */ @@ -331,17 +464,24 @@ void main() { printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); - printf("player.x: %d\n", player.x); - printf("player.y: %d\n", player.y); + printf("player.x: %d", player.x); + if(player.hp==0) printf("%d wwww\n", player.y+8); + else printf("\nplayer.y: %d\n", player.y); printf("player.tx: %d\n", player.tx); printf("player.ty: %d\n", player.ty); printf("player.triggx: %d\n", player.triggerx); printf("player.triggy: %d\n", player.triggery); + printf("player.hp: %d\n", player.hp); printf("player.q: %d\n", player.q); printf("player.d: %d\n", player.d); printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("\n"); + printf("\n"); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -361,7 +501,9 @@ allocMap(int w, int h) { result.width =w; result.height=h; + if(!isEMS()) result.data = malloc(sizeof(byte) * w * h); + else result.data = (byte *)alloc_emem(sizeof(byte) * w * h); return result; } @@ -373,13 +515,19 @@ initMap(map_t *map) { int x, y; int i; int tile = 1; + if(!isEMS()) map->tiles = malloc(sizeof(tiles_t)); + else map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ + if(!isEMS()) map->tiles->data = malloc(sizeof(bitmap_t)); + else map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); map->tiles->data->width = (TILEWH*2); map->tiles->data->height= TILEWH; + if(!isEMS()) map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + else map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); map->tiles->tileHeight = TILEWH; map->tiles->tileWidth =TILEWH; map->tiles->rows = 1; @@ -571,51 +719,20 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { } } -sword -dpad(actor_t *qd) -{ - if((keyp(75) && !keyp(77))) qd->d = 4; //left - if((keyp(80) && !keyp(72))) qd->d = 3; //down - if((keyp(77) && !keyp(75))) qd->d = 2; //right - if((keyp(72) && !keyp(80))) qd->d = 1; //up -/* if(qd->d==0) - { - //if((keyp(80) || keyp(72))) - //{ - if((keyp(72) && !keyp(80))&&qd->d==0) qd->d = 1; //up - if((keyp(80) && !keyp(72))&&qd->d==0) qd->d = 3; //down - //} - //if((keyp(75) || keyp(77))) - //{ - if((keyp(75) && !keyp(77))&&qd->d==0) qd->d = 4; //left - if((keyp(77) && !keyp(75))&&qd->d==0) qd->d = 2; //right - //} - } - else - { - if((qd->d==2 || qd->d==4)) - { - if(keyp(72) && !keyp(80)) qd->d = 1; //up - if(keyp(80) && !keyp(72)) qd->d = 3; //down - } - else if((qd->d==1 || qd->d==3)) - { - if(keyp(75) && !keyp(77)) qd->d = 4; //left - if(keyp(77) && !keyp(75)) qd->d = 2; //right - } - }*/ - return qd->d; -} +/*void npcmove(map_view_t bg, map_view_t fg, ) +{ + +}*/ void -animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */short d1, short d2, int x, int y, int ls, int lp, bitmap_t *bmp) +animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp) { - short dire=32*d1; //direction - short qq; //scroll offset + sword dire=32*d; //direction + sword qq; //scroll offset - if(d2==0) qq = 0; + if(scrolloffsetswitch==0) qq = 0; else qq = ((lp)*SPEED); - switch (d1) + switch (d) { case 0: //up