X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=5121874f3bf92cdea482e88de0d848189804a6cd;hb=6021fc3f27b895d382fbd30488ead35657e39196;hp=5beb4743d33660ce11b0aec8ac039d03ff131010;hpb=52711700f92f02fe8976d2e035a04a4501842b9f;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 5beb4743..5121874f 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2018 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -20,97 +20,74 @@ * */ -#include "src/lib/16_scr.h" +#include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" -#include "src/lib/mapread.h" #include "src/lib/16_dbg.h" -//#define FADE +#define FADE #define MODEX //this is for mode x initiating -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -//bitmap_t *p; -global_game_variables_t gvar; static map_t map; -player_t player[MaxPlayers]; -map_view_t mv[4]; -//word pn=0; //i forgot ww float t; sword bakapee; -pan_t pan; //debugswitches boolean panswitch=0;//1 //extern boolean pageflipflop=1; - unsigned int i; - const char *cpus; - //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - - //map_view_db_t pgid[4]; - word pg; +extern boolean pagenorendermap; +unsigned int i; //#ifdef FADE - //static word paloffset=0; - byte *dpal; + static word paloffset=0; + byte *gvar.video.dpal; //#endif - byte *gpal; - byte *ptr; +// byte *ptr; byte *mappalptr; void main(int argc, char *argv[]) { + static global_game_variables_t gvar; if(argv[1]) bakapee = atoi(argv[1]); else bakapee = 1; Startup16(&gvar); - pan.pn=1; - /* create the map */ - fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); +// fprintf(stderr, "testing map load~ "); + CA_loadmap("data/test.map", &map, &gvar); chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); /* draw the tiles */ #ifdef MODEX - ptr = map.data; - //mappalptr = map.tiles->btdata->palette; +// ptr = map.data; +// mappalptr = map.tiles->btdata->palette; /* data */ - player[0].data = malloc(48*128); //TODO use exmm - *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite - - /* create the planar buffer */ -////++++ (player[0].data) = *planar_buf_from_bitmap(&p); - /*++++printf("load pee!! "); - pp = planar_buf_from_bitmap(&p); - printf("done!\n");*/ + PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite #endif /* input! */ - IN_Default(0,&player,ctrl_Keyboard1); + IN_Default(0, &gvar.gvar.player[0],ctrl_Keyboard1); /* save the palette */ #ifdef MODEX #ifdef FADE - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); + gvar.video.dpal = modexNewPal(); + modexPalSave(gvar.video.dpal); + modexFadeOff(4, gvar.video.dpal); #endif - textInit(); VGAmodeX(bakapee, 1, &gvar); -// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); + + /* fix up the palette and everything */ #ifdef FADE modexPalBlack(); //reset the palette~ #endif #endif -// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); -//++++ player[0].data.offset=(paloffset/3); -//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - modexPalUpdate1(player[0].data->palette); -//++++0000 modexPalUpdate1(map.tiles->btdata->palette); +//++++ PCXBMPVAR.offset=(paloffset/3); +//++++ modexPalUpdate(&PCXBMPVAR, &paloffset, 0, 0); + modexPalUpdate(&PCXBMP->palette); +//++++0000 modexPalUpdate(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); //++++ map.tiles->data->offset=(paloffset/3); @@ -120,49 +97,51 @@ void main(int argc, char *argv[]) // printf("====\n\n"); #ifdef MODEX #ifdef FADE - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ + &gvar.video.palette = modexNewPal(); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ #endif #endif /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - for(i=0;idata, mv[0].page->data, mv[0].page->pagesize); + mapGoTo(&gvar.mv, 0, 0); - //TODO: put player in starting position of spot - //default player position on the viewable map - player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; - player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; - IN_initplayer(&player, 0); + ZC_gvar.playerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initgvar.player(&gvar.player, 0, &gvar.video); + if (gvar.video.sprifilei == -1) + { +#ifdef FADE + modexFadeOff(4, &gvar.video.palette); +#endif + Quit(&gvar, "Wrong"); +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif + } #ifndef SPRITE - modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); - //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); + modexClearRegion(gvar.mv[0].page, gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 32, 15); #else - //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); - PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data); + modexDrawSpriteRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y-TILEWH, 16, 64, 16, 32, PCXBMPPTR); #endif - if(!pageflipflop) modexShowPage(mv[1].page); - else modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. + //if(!pageflipflop) + VL_ShowPage(gvar.mv[1].page, 0, 0);//modexShowPage(gvar.mv[1].page); + //else ZC_ShowMV(&gvar.mv, 0, 0);//modexShowPage(gvar.mv[0].page);//!(gvar.video.p) + //modexDrawBmp(&gvar.video.page[0], 16, 16, PCXBMPPTR); /* buffer pages */ -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); +// modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 47); +// modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 45); // { // unsigned int k,j,o; // /* fill screen with a distinctive pattern */ @@ -173,32 +152,32 @@ void main(int argc, char *argv[]) // vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! // } // } - modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); + modexClearRegion(gvar.mv[3].page, 0, 128, 24, 36, 15); #ifdef MODEX #ifdef FADE - modexFadeOn(4, gpal); + modexFadeOn(4, &gvar.video.palette); #endif #endif - while(!IN_KeyDown(sc_Escape) && player[0].hp>0) + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) { shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].enti.tx or gvar.player[0].enti.ty == 0 or gvar.player[0].enti.tx == 20 or gvar.player[0].enti.ty == 15 then stop because that is edge of map and you do not want to walk of the map - //player movement - IN_ReadControl(0, &player); + //gvar.player movement + IN_ReadControl(0, &gvar.player); if(!panswitch){ - walk(mv, &player, 0); + ZC_walk(&gvar.mv, &gvar.player, 0); }else{ - panpagemanual(mv, &player, 0); - //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d); + PANKEYFUNZC;//panPageManual(&gvar.mv, &gvar.player, 0); + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); } //the scripting stuff.... - //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -207,81 +186,51 @@ void main(int argc, char *argv[]) } nosound(); } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } - if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; } - if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; } - if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); - } //p #ifdef MODEX #ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } - if(IN_KeyDown(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0); + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); paloffset=0; modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); IN_UserInput(1); } //p + /*if(IN_KeyDown(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(PCXBMPVAR, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); - } + modexpdump(gvar.mv[0].page); modexpdump(gvar.mv[1].page); + IN_UserInput(1); + }*/ #endif #endif //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 + if(IN_KeyDown(62)) //f3 { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); -// VGAmodeX(0, 0, &gvar); -// IN_Shutdown(); -// __asm -// { -// mov ah,31h -// int 21h -// } - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); - modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); - modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); - //IN_UserInput(1,1); - } - if(IN_KeyDown(66)) //f8 - { -// modexDrawSprite(mv[0].page, 16, 16, p); - modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); + modexClearRegion(gvar.mv[1].page, 0, 0, gvar.mv[1].page->width, gvar.mv[1].page->height, 2); + modexClearRegion(gvar.mv[2].page, 0, 0, gvar.mv[2].page->width, gvar.mv[2].page->height, 3); + modexClearRegion(gvar.mv[3].page, 0, 0, gvar.mv[3].page->width, gvar.mv[3].page->height, 4); + modexClearRegion(gvar.mv[3].page, 0, 0, 20, 36, 15); + //IN_UserInput(1); } - //TODO fmemtest into page - /*if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ + + FUNCTIONKEYFUNCTIONS + FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } //9 - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); } +#endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r + + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) break; //incase things go out of sync! } /* fade back to text mode */ /* but 1st lets save the game palette~ */ #ifdef MODEX #ifdef FADE - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); #endif VGAmodeX(0, 1, &gvar); #endif @@ -289,17 +238,10 @@ void main(int argc, char *argv[]) printf("\nProject 16 scroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); SCROLLEXITMESG; - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); + WCPU_cpufpumesg(); #ifdef MODEX #ifdef FADE - modexFadeOn(4, dpal); + modexFadeOn(4, gvar.video.dpal); #endif #endif }