X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=5933a249dca00ccdefe60b8fd46ffe53236a2208;hb=88a70251309902e450052de212343e9d1835d834;hp=215f968ccacb3ba2c3d3a8d54abf5cca7fe42a07;hpb=164b2dfa54902a7262200a924d6e92e29de41841;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 215f968c..5933a249 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -77,7 +77,8 @@ void main() { size_t oldfreemem=GetFreeSize(); long emmhandle; long emsavail; - char teststr[80]; + char teststr[80]; + word panswitch=0, panq=1, pand=0; //for panning! int i; static word paloffset=0; bitmap_t ptmp;//, npctmp; // player sprite @@ -240,11 +241,6 @@ void main() { modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - - //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); - //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexFadeOn(4, gpal); @@ -253,7 +249,9 @@ void main() { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; @@ -368,12 +366,14 @@ void main() { */ //player movement - //TODO: make movement into a function! + //TODO: make movement into a function! + if(!panswitch){ //right movement if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) { if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -387,7 +387,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -414,7 +414,8 @@ void main() { if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -428,7 +429,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +456,8 @@ void main() { if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +471,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -496,7 +498,8 @@ void main() { if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -510,7 +513,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -532,79 +535,63 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); - - +}else{ //88 switch! -/* //right movement - if((keyp(32) && !keyp(30) && player.d == 0) || player.d == 2) + //right movement + if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) { - if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 2; } + if(panq<=(TILEWH/SPEED)) { bg->page->dx++; + spri->page->dx++; modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } -// player.triggerx = player.tx+1; -// player.triggery = player.ty; + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } } - //left movement - if((keyp(30) && !keyp(32) && player.d == 0) || player.d == 4) + if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) { - if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 4; } + if(panq<=(TILEWH/SPEED)) { bg->page->dx--; + spri->page->dx--; modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } - //player.triggerx = player.tx-1; - //player.triggery = player.ty; + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } } - //down movement - if((keyp(31) && !keyp(17) && player.d == 0) || player.d == 3) + if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) { - if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 3; } + if(panq<=(TILEWH/SPEED)) { bg->page->dy--; - modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } - //player.triggerx = player.tx; - //player.triggery = player.ty+1; + spri->page->dy--; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } } - //up movement - if((keyp(17) && !keyp(31) && player.d == 0) || player.d == 1) + if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) { - if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 1; } + if(panq<=(TILEWH/SPEED)) { bg->page->dy++; - modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } - //player.triggerx = player.tx; - //player.triggery = player.ty-1; - }*/ - - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + spri->page->dy++; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } + } +} + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -622,8 +609,9 @@ void main() { printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } + pdump(bg); pdump(spri); } + if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } if(keyp(87)) { modexLeave(); @@ -633,7 +621,10 @@ void main() { mov ah,31h int 21h } - } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ @@ -643,21 +634,16 @@ void main() { modexFadeOff(4, gpal); modexLeave(); setkb(0); - //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); - if(player.hp==0) printf("%d wwww\n", player.y+8); - else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); - printf("player.triggx: %d\n", player.triggerx); - printf("player.triggy: %d\n", player.triggery); - printf("player.hp: %d\n", player.hp); - printf("player.q: %d\n", player.q); - printf("player.d: %d\n", player.d); - printf("tile data value at player pos: %d\n", player.tx+(player.tx*player.ty));//bg->map->data[]); + printf("ty: %d\n", bg->ty); + printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); + //if(player.hp==0) printf("%d wwww\n", player.y+8); + //else printf("\nplayer.y: %d\n", player.y); + printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); + printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); + printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); printf("palette offset: %d\n", paloffset/3); printf("Total used: %zu\n", oldfreemem-GetFreeSize()); printf("Total free: %zu\n", GetFreeSize()); @@ -896,7 +882,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { //if(i==0) i=2; if(i==0) { - //wwww + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! } else {