X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=6546d4decfd92894da3b8befc3f6132e027be028;hb=032eb85aa3374bfb48d545b5d093ac84aa68c561;hp=c214348e0d456709fe8eb732ebb6e3574540c799;hpb=f1c9c170d9fc5f657ef887201410021017fd9a46;p=16.git diff --git a/src/scroll.c b/src/scroll.c index c214348e..6546d4de 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,29 +1,11 @@ -#include "src\lib\modex16.h" -#include -#include -#include "src\lib\dos_kb.h" -#include "src\lib\wtest\wtest.c" -#include "src\lib\xms.c" - +#include "src/lib/dos_kb.h" +#include "src/lib/mapread.h" +#include "src/lib/wtest/wtest.c" +#include "src/lib/planar.c" +//====#include "src\lib\ems.c" + //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -typedef struct { - bitmap_t *data; - word tileHeight; - word tileWidth; - unsigned int rows; - unsigned int cols; -} tiles_t; - - -typedef struct { - byte *data; - tiles_t *tiles; - int width; - int height; -} map_t; - - typedef struct { map_t *map; page_t *page; @@ -39,15 +21,15 @@ typedef struct { int tx; //player tile position on the viewable map int ty; //player tile position on the viewable map int triggerx; //player's trigger box tile position on the viewable map - int triggery; //player's trigger box tile position on the viewable map - int setx; //NOT USED YET! player sprite sheet set on the image x + int triggery; //player's trigger box tile position on the viewable map + int setx; //NOT USED YET! player sprite sheet set on the image x int sety; //NOT USED YET! player sprite sheet set on the image y word q; //loop variable word d; //direction + bitmap_t data; //supposively the sprite sheet data int hp; //hitpoints of the player } actor_t; - map_t allocMap(int w, int h); void initMap(map_t *map); void mapScrollRight(map_view_t *mv, byte offset); @@ -58,62 +40,160 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void qclean(); +void pdump(map_view_t *pee); void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 -#define QUADWH (TILEWH/4) +#define QUADWH TILEWH/2 #define SPEED 4 //#define LOOPMAX (TILEWH/SPEED) //place holder definitions -#define MAPX 200 -#define MAPY 150 -#define TRIGGX 10 -#define TRIGGY 9 +//#define MAPX 200 +//#define MAPY 150 +//#define TRIGGX 10 +//#define TRIGGY 9 void main() { + size_t oldfreemem=GetFreeSize(); + /*long emmhandle; + long emsavail; + char teststr[80];*/ + word panswitch=0, panq=1, pand=0; //for panning! + int i; + static word paloffset=0; bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; const char *cpus; static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; map_view_t mv, mv2, mv3; - map_view_t *bg, *spri, *mask;//, *tmp; - byte *pal; - byte *ptr; - actor_t player; + map_view_t *bg, *spri, *mask;//, *tmp; + byte *dpal, *gpal; + byte *ptr; + byte *mappalptr; + actor_t player; +// bitmap_t font; //actor_t npc0; - /* save the palette */ - pal = modexNewPal(); - modexPalSave(pal); - modexFadeOff(4, pal); - modexPalBlack(); +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } + + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); + } + printf("There are %ld pages available\n",emsavail); + + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ /* create the map */ - map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly - initMap(&map); +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); +//0000 fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); +//0000 fprintf(stderr, "yay map loaded~~\n"); +//---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); +//---- initMap(&map); mv.map = ↦ mv2.map = ↦ mv3.map = ↦ /* draw the tiles */ ptr = map.data; + mappalptr = map.tiles->data->palette; /* data */ - ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite +//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); + ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite +// font = bitmapLoadPcx("data/font.pcx"); //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + + /* create the planar buffer */ +//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + p = planar_buf_from_bitmap(&ptmp); +//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } + + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ + + /* save the palette */ + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); + setkb(1); modexEnter(); - modexPalBlack(); - modexPalUpdate(ptmp.palette); - modexFadeOn(4, ptmp.palette); + modexPalBlack(); //reset the palette~ +// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); + ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("\n====\n"); + printf("0 paloffset= %d\n", paloffset/3); + printf("====\n\n"); + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ + + /* setup camera and screen~ */ screen = modexDefaultPage(); screen.width += (TILEWH*2); screen.height += (TILEWH*2)+QUADWH; mv.page = &screen; screen2 = modexNextPage(mv.page); - mv2.page = &screen2; - screen3 = screen2; + mv2.page = &screen2; + screen3 = modexNextPage0(mv2.page, 352, 176); //(352*176)+1024 is the remaining amount of memory left wwww + //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww mv3.page = &screen3; /* set up paging */ @@ -127,7 +207,7 @@ void main() { //mapGoTo(mask, 0, 0); //TODO: put player in starting position of spot - //default player position on the viewable map + //default player position on the viewable map player.tx = bg->tx + 10; player.ty = bg->ty + 8; player.x = player.tx*TILEWH; @@ -135,9 +215,9 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty+1; player.q=1; - player.d=0; - player.hp=4; - //npc + player.d=0; + player.hp=4; + //npc /*npc0.tx = bg->tx + 1; npc0.ty = bg->ty + 1; npc0.x = npc0.tx*TILEWH; @@ -145,33 +225,31 @@ void main() { npc0.triggerx = npc0.tx; npc0.triggery = npc0.ty+1; npc0.q=1; - npc0.d=0; + npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - - modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); - modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); - modexShowPage(spri->page); - while(!keyp(1) && player.hp!=0) +// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); + modexFadeOn(4, gpal); + while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; - - if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; - if(npc0.d>4) - npc0.d=0; + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! + /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; + if(npc0.d>4) + npc0.d=0; + //right movement if(npc0.d == 2) - { - if(npc0.tx < MAPX && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) + { + if(npc0.tx < map.width && !(npc0.tx+1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty)) { if(npc0.q<=(TILEWH/SPEED)) { @@ -192,11 +270,11 @@ void main() { } npc0.triggerx = npc0.tx+1; npc0.triggery = npc0.ty; - } + } //left movement if(npc0.d == 4) - { + { if(npc0.tx > 1 && !(npc0.tx-1 == TRIGGX && npc0.ty == TRIGGY) && !(npc0.tx-1 == player.tx && npc0.ty == player.ty)) { if(npc0.q<=(TILEWH/SPEED)) @@ -218,12 +296,12 @@ void main() { } npc0.triggerx = npc0.tx-1; npc0.triggery = npc0.ty; - } + } //down movement if(npc0.d == 3) - { - if(npc0.ty < MAPY && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) + { + if(npc0.ty < map.height && !(npc0.tx == TRIGGX && npc0.ty+1 == TRIGGY) && !(npc0.tx == player.tx && npc0.ty == player.ty+1)) { if(npc0.q<=(TILEWH/SPEED)) { @@ -245,10 +323,10 @@ void main() { npc0.triggerx = npc0.tx; npc0.triggery = npc0.ty+1; } - + //up movement if(npc0.d == 1) - { + { if(npc0.ty > 1 && !(npc0.tx == TRIGGX && npc0.ty-1 == TRIGGY) && !(npc0.tx+1 == player.tx && npc0.ty == player.ty-1)) { if(npc0.q<=(TILEWH/SPEED)) @@ -270,18 +348,20 @@ void main() { } npc0.triggerx = npc0.tx; npc0.triggery = npc0.ty-1; - } - - if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } -*/ - - //player movement + } + + if((npc0.triggery == player.ty && npc0.triggerx == player.tx) || (npc0.ty == player.ty && npc0.tx == player.tx)){ player.hp--; } +*/ + + //player movement //TODO: make movement into a function! + if(!panswitch){ //right movement if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) - { + { if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < MAPX && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -295,7 +375,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < MAPX && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -316,13 +396,14 @@ void main() { } player.triggerx = player.tx+1; player.triggery = player.ty; - } + } //left movement if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) - { + { if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= MAPX && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -336,7 +417,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -357,13 +438,14 @@ void main() { } player.triggerx = player.tx-1; player.triggery = player.ty; - } + } //down movement if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) - { + { if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -377,7 +459,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < MAPY && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -399,12 +481,13 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty+1; } - + //up movement if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) - { + { if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= MAPY && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -418,7 +501,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -440,9 +523,74 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); +}else{ +//88 switch! + //right movement + if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) + { + if(pand == 0){ pand = 2; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dx++; + spri->page->dx++; + mask->page->dx++; + modexShowPage(bg->page); + modexShowPage(spri->page); + modexShowPage(mask->page); + panq++; + } else { panq = 1; pand = 0; } + } + //left movement + if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) + { + if(pand == 0){ pand = 4; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dx--; + spri->page->dx--; + mask->page->dx--; + modexShowPage(bg->page); + modexShowPage(spri->page); + modexShowPage(mask->page); + panq++; + } else { panq = 1; pand = 0; } + } + //down movement + if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) + { + if(pand == 0){ pand = 3; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dy--; + spri->page->dy--; + mask->page->dy--; + modexShowPage(bg->page); + modexShowPage(spri->page); + modexShowPage(mask->page); + panq++; + } else { panq = 1; pand = 0; } + } + //up movement + if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) + { + if(pand == 0){ pand = 1; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dy++; + spri->page->dy++; + mask->page->dy++; + modexShowPage(bg->page); + modexShowPage(spri->page); + modexShowPage(mask->page); + panq++; + } else { panq = 1; pand = 0; } + } +} - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //the scripting stuf.... + + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -450,32 +598,73 @@ void main() { sound(i); } nosound(); - } + } if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } - if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + //debugging binds! + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(2)) modexShowPage(bg->page); + if(keyp(3)) modexShowPage(spri->page); + if(keyp(4)) modexShowPage(mask->page); + if(keyp(0x44)){ bputs(spri->page, player.x+(TILEWH*2), player.y+(TILEWH*2), "wwww"); } //f10 + if(keyp(25)){ pdump(bg); pdump(spri); } //p + if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } + if(keyp(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); + printf("1paloffset = %d\n", paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("2paloffset = %d\n", paloffset/3); + pdump(bg); pdump(spri); } + //pan switch + if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 + //TSR + if(keyp(87)) //f11 + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ - modexFadeOff(4, ptmp.palette); - modexPalBlack(); + /* but 1st lets save the game palette~ */ + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); modexLeave(); setkb(0); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); - if(player.hp==0) printf("%d wwww\n", player.y+8); - else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); - printf("player.triggx: %d\n", player.triggerx); - printf("player.triggy: %d\n", player.triggery); - printf("player.hp: %d\n", player.hp); - printf("player.q: %d\n", player.q); - printf("player.d: %d\n", player.d); + printf("ty: %d\n", bg->ty); + printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); + //if(player.hp==0) printf("%d wwww\n", player.y+8); + //else printf("\nplayer.y: %d\n", player.y); + printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); + printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); + printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); + printf("palette offset: %d\n", paloffset/3); + printf("Total used: %zu\n", oldfreemem-GetFreeSize()); + printf("Total free: %zu\n", GetFreeSize()); printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("\n"); + printf("Screen: %dx", screen.width); printf("%d\n", screen.height); + printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); + printf("%Fp\n", bios_8x8_font()); + //printf("%c\n", *bios_8x8_font()); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -484,8 +673,7 @@ void main() { default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); - modexPalBlack(); - modexFadeOn(4, pal); + modexFadeOn(4, dpal); } @@ -495,54 +683,85 @@ allocMap(int w, int h) { result.width =w; result.height=h; - if(initxms()) result.data = malloc(sizeof(byte) * w * h); - else result.data = xmsmalloc(sizeof(byte) * w * h); + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ return result; } - void initMap(map_t *map) { /* just a place holder to fill out an alternating pattern */ - int x, y; - int i; - int tile = 1; - if(initxms()) map->tiles = malloc(sizeof(tiles_t)); - else map->tiles = xmsmalloc(sizeof(tiles_t)); + int x, y, xx, yy; + int i, q; +// int tile = 1; + //if(!isEMS() || !checkEMS()) +// map->tiles = malloc(sizeof(tiles_t)); + //else + // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ - if(initxms()) map->tiles = malloc(sizeof(tiles_t)); - else map->tiles->data = xmsmalloc(sizeof(bitmap_t)); - map->tiles->data->width = (TILEWH*2); - map->tiles->data->height= TILEWH; - if(initxms()) map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - else map->tiles->data->data = xmsmalloc((TILEWH*2)*TILEWH); - map->tiles->tileHeight = TILEWH; - map->tiles->tileWidth =TILEWH; - map->tiles->rows = 1; - map->tiles->cols = 2; - + //if(!isEMS() || !checkEMS()) +// map->tiles->data = malloc(sizeof(bitmap_t)); + //else + // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); +// map->tiles->data->width = (TILEWH/**2*/); +// map->tiles->data->height= TILEWH; + //if(!isEMS() || !checkEMS()) +// map->tiles->data->data = malloc((TILEWH*2)*TILEWH); + //else + // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); +// map->tiles->tileHeight = TILEWH; +// map->tiles->tileWidth =TILEWH; +// map->tiles->rows = 1; +// map->tiles->cols = 1;//2; + + /*q=0; + //for(y=0; yheight; y++) { + //for(x=0; xwidth; x++) { i=0; - for(y=0; ytiles->data->data[i] = 28;//0x24; - else - map->tiles->data->data[i] = 0;//0x34; + for(yy=0; yytiles->data->data[i+1] = map->data[q];//28;//0x24; +// printf("[%d]", map->tiles->data->data[i]); + //}else{ + //map->tiles->data->data[i] = map->data[q];//0;//0x34; + //printf("]%d[==[%d]", i, map->tiles->data->data[i]); + //} i++; } +// printf("\n"); } +// printf("[%d]", map->data[q]); + q++; +// } + //printf("\n\n"); +// }*/ - i=0; + /*i=0; for(y=0; yheight; y++) { for(x=0; xwidth; x++) { - map->data[i] = tile; - tile = tile ? 0 : 1; +// map->data[i]=255; + printf("[%d]", map->data[i]); + //tile = tile ? 0 : 1; i++; } - tile = tile ? 0 : 1; - } + //tile = tile ? 0 : 1; + }*/ } @@ -655,8 +874,8 @@ mapGoTo(map_view_t *mv, int tx, int ty) { /* draw the tiles */ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; + py=0; + i=mv->ty * mv->map->width + mv->tx; for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { mapDrawRow(mv, tx-1, ty, py); i+=mv->map->width - tx; @@ -668,19 +887,30 @@ void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word rx; word ry; - rx = (i % t->cols) * t->tileWidth; - ry = (i / t->cols) * t->tileHeight; - modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); + //if(i==0) i=2; + if(i==0) + { + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! + } + else + { + rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); +////0000 printf("i=%d\n", i); + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); + modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); + } } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; /* the position within the map array */ - i=ty * mv->map->width + tx; + i=ty * mv->map->width + tx; for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { /* we are in the map, so copy! */ @@ -690,7 +920,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { } } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -707,12 +937,27 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { } i += mv->map->width; } -} - -/*void npcmove(map_view_t bg, map_view_t fg, ) -{ - -}*/ +} + +void qclean() +{ + modexLeave(); + setkb(0); +} + +void pdump(map_view_t *pee) +{ + int mult=(QUADWH); + int palq=(mult)*TILEWH; + int palcol=0; + int palx, paly; + for(paly=0; palypage, palx+TILEWH, paly+TILEWH, mult, mult, palcol); + palcol++; + } + } +} void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)