X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=6cb59b464059efdd0860b3b6aea91892b91da8c9;hb=51de7420be7fab3204a202553ecbcf9e20395150;hp=b1b9d5ae9875e0aaccf3893c59b583d4abaf9a01;hpb=0ff749a979686c159de00bf1f19b03782194b162;p=16.git diff --git a/src/scroll.c b/src/scroll.c index b1b9d5ae..6cb59b46 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -28,20 +28,20 @@ #define MODEX //this is for mode x initiating //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ - +bitmap_t *p; global_game_variables_t gvar; static map_t map; player_t player[MaxPlayers]; //page_t screen, gvar.video.page[1], gvar.video.page[2]; -map_view_t mv[3]; -bitmap_t p; -word pn=0; -static planar_buf_t huge *pp; +map_view_t mv[4]; +//word pn=0; //i forgot ww +//static planar_buf_t huge *pp; float t; sword bakapee; - -// word panswitch=0, panq=1, pand=0; - word panpagenum=0; //for panning! +pan_t pan; +//debugswitches +boolean panswitch=0; +boolean pageflipflop=1; unsigned int i; const char *cpus; //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ @@ -84,13 +84,20 @@ void main(int argc, char *argv[]) return; } - player[0].persist_aniframe=0; - player[0].speed=4; + if (_DEBUG_INIT() == 0) { +#ifdef DEBUGSERIAL + printf("WARNING: Failed to initialize DEBUG output\n"); +#endif + } + _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log + _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U); + + pan.pn=1; //player[0].data = &pp; - printf("starting timer "); + //printf("starting timer "); start_timer(&gvar); - printf("ok\n"); + //printf("ok\n"); // atexit(qclean()); @@ -100,9 +107,6 @@ void main(int argc, char *argv[]) chkmap(&map, 0); printf("chkmap ok "); fprintf(stderr, "yay map loaded~~\n"); - mv[0].map = ↦ - mv[1].map = ↦ - mv[2].map = ↦ /* draw the tiles */ #ifdef MODEX @@ -110,7 +114,11 @@ void main(int argc, char *argv[]) //mappalptr = map.tiles->btdata->palette; /* data */ - //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //++++ + p = malloc(48*128); + player[0].data = p; + *p = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite + *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ @@ -123,6 +131,7 @@ void main(int argc, char *argv[]) /* input! */ IN_Startup(); IN_Default(0,&player,ctrl_Joystick); + //IN_Default(1,&player,ctrl_Joystick); /* save the palette */ #ifdef MODEX @@ -134,7 +143,7 @@ void main(int argc, char *argv[]) modexFadeOff(4, dpal); #endif - //textInit(); + textInit(); VGAmodeX(bakapee, 1, &gvar); // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE @@ -144,7 +153,7 @@ void main(int argc, char *argv[]) // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - //modexPalUpdate1(p.palette); + modexPalUpdate1(p->palette); //++++0000 modexPalUpdate1(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); @@ -163,38 +172,54 @@ void main(int argc, char *argv[]) #endif /* setup camera and screen~ */ - gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); - gvar.video.page[0].width += (TILEWH*2); - gvar.video.page[0].height += (TILEWH*2); - mv[0].page = &gvar.video.page[0]; - gvar.video.page[1] = modexNextPage(mv[0].page); - mv[1].page = &gvar.video.page[1]; - - gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww - //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww - mv[2].page = &gvar.video.page[2]; + modexHiganbanaPageSetup(&gvar.video); + for(i=0;idata, mv[0].page->data, mv[0].page->pagesize); + //TODO: put player in starting position of spot //default player position on the viewable map player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; IN_initplayer(&player, 0); + //IN_initplayer(&player, 1); - modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); #ifndef SPRITE - modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15); + modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); + //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); #else - //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); - PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp); + //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); + PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, p); #endif - modexShowPage(mv[1].page); - //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); + if(!pageflipflop) modexShowPage(mv[1].page); + else modexShowPage(mv[0].page);//!(gvar.video.p) + shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. + + /* buffer pages */ +// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); +// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); + #ifdef MODEX #ifdef FADE modexFadeOn(4, gpal); @@ -202,130 +227,21 @@ void main(int argc, char *argv[]) #endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { - shinku(mv, &gvar); - IN_ReadControl(0,&player); + shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map //player movement - //if(!panswitch){ + IN_ReadControl(0,&player); + if(!panswitch){ walk(mv, player, 0); - /*}else{ -//88 switch! - //right movement - if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2) - { - if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dx++; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dx++; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dx++; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //left movement - if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4) - { - if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dx--; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dx--; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dx--; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } + }else{ + panpagemanual(mv, player, 0); + //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d); } - //down movement - if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3) - { - if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dy--; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dy--; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dy--; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //up movement - if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1) - { - if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dy++; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dy++; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dy++; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } -}*/ - - - //the scripting stuf.... + //the scripting stuff.... //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { @@ -338,59 +254,68 @@ void main(int argc, char *argv[]) } if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } //debugging binds! - //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; } - if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; } - if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); } //p + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } + if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; } + if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; } + if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); + IN_UserInput(1,1); + } //p #ifdef MODEX #ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); } + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } if(IN_KeyDown(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); + paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - modexpdump(mv[0].page); modexpdump(mv[1].page); } + modexpdump(mv[0].page); modexpdump(mv[1].page); + IN_UserInput(1,1); + } #endif #endif //pan switch - //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 - //TSR + if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 if(IN_KeyDown(87)) //f11 { - VGAmodeX(0, 0, &gvar); - IN_Shutdown(); - __asm - { - mov ah,31h - int 21h - } + pageflipflop=!pageflipflop; + IN_UserInput(1,1); +// VGAmodeX(0, 0, &gvar); +// IN_Shutdown(); +// __asm +// { +// mov ah,31h +// int 21h +// } } - if(IN_KeyDown(88)) //s + if(IN_KeyDown(68)) //f10 { - switch(gvar.kurokku.fpscap) - { - case 0: - gvar.kurokku.fpscap=1; - break; - case 1: - gvar.kurokku.fpscap=0; - break; - } - IN_Ack(); + gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + IN_UserInput(1,1); + } + if(IN_KeyDown(67)) //f9 + { +// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); +// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); + modexClearRegion(mv[3].page, 0, 128, 28, 36, 15); + //IN_UserInput(1,1); + } + if(IN_KeyDown(66)) //f8 + { + modexDrawSprite(mv[0].page, 16, 16, p); + modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); } //TODO fmemtest into page - if(IN_KeyDown(4+1)) //4 + /*if(IN_KeyDown(4+1)) //4 { pg=1; SELECT_ALL_PLANES(); _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - } + }*/ //9 - if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); } - //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); } + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(default_pal); IN_UserInput(1,1); } + //if(IN_KeyDown(11)){ modexPalOverscan(15); } if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! } @@ -405,34 +330,40 @@ void main(int argc, char *argv[]) VGAmodeX(0, 1, &gvar); #endif IN_Shutdown(); - printf("Project 16 scroll.exe. This is just a test file!\n"); + printf("\nProject 16 scroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d\n", mv[0].tx); + printf("tx: %d ", mv[0].tx); printf("ty: %d\n", mv[0].ty); - printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y); + printf("\n"); + printf("player vars:\n"); + printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y); //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); //else printf("\nplayer[0].y: %d\n", player[0].y); - printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); - printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); - printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d); - printf("pdir=%d\n", player[0].pdir); - printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); + printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty); + printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery); + printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d); + printf(" pdir=%d\n", player[0].pdir); + printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); // printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); //++++ printf("Total free: %zu\n", GetFreeSize()); //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height); + printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh); + printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); + printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); -// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height); -// printf("map: %dx%d\n", map.width, map.height); -// printf("\n"); -// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis); -// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y); + modexprintmeminfo(&gvar.video); + //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); + printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); + printf("pageflipflop=%u\n", pageflipflop); + //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); + //0000printf("gvar.video.clk=%f", gvar.video.clk); + printf("\n"); //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); + printf("\n"); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break;