X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=6e6dc03231738c132dc66a1b7c2900793e4c8760;hb=aba1d7da3056826854f3280cf8efb2f3520bebda;hp=6f2b78012fab9894730ff5e7358fb76f211dba07;hpb=7ce5762d7a6a9636ec65da629b1835fbd9794a0d;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 6f2b7801..6e6dc032 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -23,13 +23,14 @@ #include "src/lib/scroll16.h" #include "src/lib/mapread.h" #include "src/lib/wcpu/wcpu.h" -//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ void main() { + dword tiku = 0; // word panswitch=0, panq=1, pand=0; + global_game_variables_t gvar; word panpagenum=0; //for panning! int i; static word paloffset=0; @@ -44,48 +45,29 @@ void main() byte *dpal, *gpal; byte *ptr; byte *mappalptr; + byte *mesg=malloc(sizeof(dword)); player_t player[MaxPlayers]; player[0].persist_aniframe=0; player[0].speed=4; + + start_timer(&gvar); + gvar.frames_per_second = 60; //extern struct inconfig inpu; - - //player_t npc0; // atexit(qclean()); - /*if(!emmtest()) - { - printf("Expanded memory is not present\n"); - exit(0); - } - - if(!emmok()) - { - printf("Expanded memory manager is not present\n"); - exit(0); - } - - emsavail = emmavail(); - if(emsavail == -1) - { - printf("Expanded memory manager error\n"); - exit(0); - } - printf("There are %ld pages available\n",emsavail); - - if((emmhandle = emmalloc(emsavail)) < 0) - { - printf("Insufficient pages available\n"); - exit(0); - }*/ /* create the map */ //printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); printf("Total free @ before map load: %zu\n", GetFreeSize()); + printf("Total near free @ before map load: %zu\n", GetNearFreeSize()); printf("Total far free @ before map load: %zu\n", GetFarFreeSize()); - getch(); +// getch(); //0000 fprintf(stderr, "testing~\n"); // loadmap("data/test.map", &map); + map.width=0; + map.height=0; + chkmap(&map, 1); //0000 fprintf(stderr, "yay map loaded~~\n"); //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); @@ -107,37 +89,6 @@ void main() p = planar_buf_from_bitmap(&player[0].data); //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - /*if(isEMS()) - { - XMOVE mm; - mm.length=sizeof(map); - mm.sourceH=0; - mm.sourceOff=(long)↦ - mm.destH=emmhandle; - mm.destOff=1; - //halp! - ist = move_emem(&mm); - printf("%d\n", coretotalEMS()); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - //printf("%d\n", emmhandle); - } - - if(isEMS()) - { - XMOVE mm; - mm.length=emmhandle; - mm.sourceH=0; - mm.sourceOff=(long)&ptmp; - mm.destH=emmhandle; - mm.destOff=0; - //halp! - ist = move_emem(&mm); - printf("%d\n", coretotalEMS()); - if(!ist){ dealloc_emem(emmhandle); exit(5); } - //printf("%d\n", emmhandle); - } -*/ - /* input! */ IN_Startup(); IN_Default(0,&player,ctrl_Joystick); @@ -147,18 +98,19 @@ void main() modexPalSave(dpal); modexFadeOff(4, dpal); + textInit(); VGAmodeX(1); modexPalBlack(); //reset the palette~ // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); - player[0].data.offset=(paloffset/3); - modexPalUpdate(&player[0].data, &paloffset, 0, 0); +//++++ player[0].data.offset=(paloffset/3); +//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); - map.tiles->data->offset=(paloffset/3); +//++++ map.tiles->data->offset=(paloffset/3); //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); - printf("\n====\n"); - printf("0 paloffset= %d\n", paloffset/3); - printf("====\n\n"); +// printf("\n====\n"); +// printf("0 paloffset= %d\n", paloffset/3); +// printf("====\n\n"); gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); @@ -211,9 +163,13 @@ void main() modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); - modexFadeOn(4, gpal); - while(!IN_KeyDown(sc_Escape) && player[0].hp>0) +//++++ modexFadeOn(4, gpal); + modexFadeOn(4, dpal); + while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { + sprintf(mesg, "%lu", tiku); + modexprint(mv[1].page, 0, 0, 1, 15, 0, mesg); + shinku(mv[1].page, &gvar); IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction @@ -377,6 +333,7 @@ void main() if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! + tiku++; } /* fade back to text mode */ @@ -403,6 +360,8 @@ void main() printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); printf("Screen: %dx", screen.width); printf("%d\n", screen.height); printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + printf("map: %dx%d\n", map.width, map.height); + printf("player[0].info.dir: %u\n", player[0].info.dir); //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); //xmsfree(&map); //xmsfree(bg);