X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=70c3f40bb74df268ee00029db19f7ccdb6ec2509;hb=fff0f71242f32851524284239d75b294f1fadf07;hp=147619366cff2dadb5c05435d315039d461ad4fd;hpb=bff534c9d7fdb9abe8f9bc198ea96ceaaa467ac4;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 14761936..70c3f40b 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -20,7 +20,7 @@ * */ -#include "src/lib/scroll16.h" +#include "src/lib/16_scr.h" #include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" #include "src/lib/mapread.h" @@ -93,7 +93,6 @@ void main(int argc, char *argv[]) #endif /* input! */ - if(!dbg_noplayerinpu) IN_Default(0,&player,ctrl_Keyboard1); /* save the palette */ @@ -186,7 +185,6 @@ void main(int argc, char *argv[]) modexFadeOn(4, gpal); #endif #endif - if(!dbg_noplayerinpu) while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { shinku(&gvar); @@ -281,11 +279,6 @@ void main(int argc, char *argv[]) //if(IN_KeyDown(11)){ modexPalOverscan(15); } if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! } - else - while(!kbhit()) - { - shinku(&gvar); - } /* fade back to text mode */ /* but 1st lets save the game palette~ */