X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=7c542a8db1d46a9978a6d8879f4c01a3d8dbea8a;hb=5a58cbe2fbb89c31abbb46b23d6bfc6d2765cca5;hp=8c19de2faea74f66c8ab966802cdbf103bd12852;hpb=a90e0d1e727754573f287bc7ed5107d76e83c52b;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 8c19de2f..7c542a8d 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ #include "src/lib/dos_kb.h" -#include "src/lib/mapread.c" +#include "src/lib/mapread.h" //#include "16\lib\x\modex.h" #include "src/lib/wtest/wtest.c" #include "src/lib/planar.c" @@ -100,7 +100,7 @@ void main() { printf("Expanded memory is not present\n"); exit(0); } - + if(!emmok()) { printf("Expanded memory manager is not present\n"); @@ -122,8 +122,10 @@ void main() { }*/ /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); - loadmap("data/test.map", &map); +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); + fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); + fprintf(stderr, "yay map loaded~~\n"); //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); //---- initMap(&map); @@ -249,7 +251,9 @@ void main() { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; @@ -371,7 +375,7 @@ void main() { { if(player.d == 0){ player.d = 2; } if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -385,7 +389,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -413,7 +417,7 @@ void main() { { if(player.d == 0){ player.d = 4; } if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -427,7 +431,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +459,7 @@ void main() { { if(player.d == 0){ player.d = 3; } if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +473,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -497,7 +501,7 @@ void main() { { if(player.d == 0){ player.d = 1; } if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -511,7 +515,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -533,7 +537,6 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); }else{ //88 switch! //right movement @@ -589,7 +592,8 @@ void main() { } else { panq = 1; pand = 0; } } } - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -619,7 +623,10 @@ void main() { mov ah,31h int 21h } - } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ @@ -629,7 +636,6 @@ void main() { modexFadeOff(4, gpal); modexLeave(); setkb(0); - //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); @@ -639,7 +645,7 @@ void main() { printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player pos: %d\n", bg->map->data[(player.tx-1)+(map.width*(player.ty-1))]); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); printf("palette offset: %d\n", paloffset/3); printf("Total used: %zu\n", oldfreemem-GetFreeSize()); printf("Total free: %zu\n", GetFreeSize()); @@ -878,7 +884,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { //if(i==0) i=2; if(i==0) { - //wwww + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! } else {