X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=7c542a8db1d46a9978a6d8879f4c01a3d8dbea8a;hb=5a58cbe2fbb89c31abbb46b23d6bfc6d2765cca5;hp=b833f7ce3c91d75bca738db09a49f2fa9fbcb84e;hpb=db81338f404ddb19d4bda245f7b563b42d4e3b4e;p=16.git diff --git a/src/scroll.c b/src/scroll.c index b833f7ce..7c542a8d 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ #include "src/lib/dos_kb.h" -#include "src/lib/mapread.c" +#include "src/lib/mapread.h" //#include "16\lib\x\modex.h" #include "src/lib/wtest/wtest.c" #include "src/lib/planar.c" @@ -64,7 +64,7 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword #define TILEWH 16 #define QUADWH TILEWH/2 -#define SPEED 16 +#define SPEED 4 //#define LOOPMAX (TILEWH/SPEED) //place holder definitions @@ -77,7 +77,8 @@ void main() { size_t oldfreemem=GetFreeSize(); long emmhandle; long emsavail; - char teststr[80]; + char teststr[80]; + word panswitch=0, panq=1, pand=0; //for panning! int i; static word paloffset=0; bitmap_t ptmp;//, npctmp; // player sprite @@ -99,7 +100,7 @@ void main() { printf("Expanded memory is not present\n"); exit(0); } - + if(!emmok()) { printf("Expanded memory manager is not present\n"); @@ -121,8 +122,10 @@ void main() { }*/ /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); - loadmap("data/test.map", &map); +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); + fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); + fprintf(stderr, "yay map loaded~~\n"); //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); //---- initMap(&map); @@ -240,11 +243,6 @@ void main() { modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - - //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); - //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexFadeOn(4, gpal); @@ -253,7 +251,9 @@ void main() { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; @@ -368,12 +368,14 @@ void main() { */ //player movement - //TODO: make movement into a function! + //TODO: make movement into a function! + if(!panswitch){ //right movement if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) { if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -387,7 +389,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -414,7 +416,8 @@ void main() { if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -428,7 +431,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +458,8 @@ void main() { if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +473,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -496,7 +500,8 @@ void main() { if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -510,7 +515,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -532,9 +537,63 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); - - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) +}else{ +//88 switch! + //right movement + if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) + { + if(pand == 0){ pand = 2; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dx++; + spri->page->dx++; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } + } + //left movement + if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) + { + if(pand == 0){ pand = 4; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dx--; + spri->page->dx--; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } + } + //down movement + if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) + { + if(pand == 0){ pand = 3; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dy--; + spri->page->dy--; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } + } + //up movement + if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) + { + if(pand == 0){ pand = 1; } + if(panq<=(TILEWH/SPEED)) + { + bg->page->dy++; + spri->page->dy++; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } + } +} + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -546,14 +605,15 @@ void main() { if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } if(keyp(25)){ pdump(bg); pdump(spri); } - if(keyp(24)){ modexPalUpdate3(gpal); paloffset=0; pdump(bg); pdump(spri); } - if(keyp(22)){ + if(keyp(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg); pdump(spri); } + if(keyp(22)){ paloffset=0; modexPalBlack(); modexPalUpdate(&ptmp, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } + pdump(bg); pdump(spri); } + if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } if(keyp(87)) { modexLeave(); @@ -563,7 +623,10 @@ void main() { mov ah,31h int 21h } - } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ @@ -573,20 +636,16 @@ void main() { modexFadeOff(4, gpal); modexLeave(); setkb(0); - //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); - if(player.hp==0) printf("%d wwww\n", player.y+8); - else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); - printf("player.triggx: %d\n", player.triggerx); - printf("player.triggy: %d\n", player.triggery); - printf("player.hp: %d\n", player.hp); - printf("player.q: %d\n", player.q); - printf("player.d: %d\n", player.d); + printf("ty: %d\n", bg->ty); + printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); + //if(player.hp==0) printf("%d wwww\n", player.y+8); + //else printf("\nplayer.y: %d\n", player.y); + printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); + printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); + printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); printf("palette offset: %d\n", paloffset/3); printf("Total used: %zu\n", oldfreemem-GetFreeSize()); printf("Total free: %zu\n", GetFreeSize()); @@ -825,7 +884,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { //if(i==0) i=2; if(i==0) { - //wwww + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! } else { @@ -932,5 +992,5 @@ animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, s //modexClearRegion(top->page, 66, 66, 2, 40, 0); //modexCopyPageRegion(dest->page, top->page, 66, 66, 66, 66, 2, 40); //turn this off if XT - //if(detectcpu() > 0) modexWaitBorder(); + if(detectcpu() > 0) modexWaitBorder(); }