X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=7e04266a478e5f0c607a71100c59bc199f1aca2c;hb=94578d5f17e7c074bd39ffe9d5f869b0f2915ad0;hp=8c19de2faea74f66c8ab966802cdbf103bd12852;hpb=a90e0d1e727754573f287bc7ed5107d76e83c52b;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 8c19de2f..7e04266a 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -371,7 +371,7 @@ void main() { { if(player.d == 0){ player.d = 2; } if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -385,7 +385,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -413,7 +413,7 @@ void main() { { if(player.d == 0){ player.d = 4; } if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -427,7 +427,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +455,7 @@ void main() { { if(player.d == 0){ player.d = 3; } if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +469,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -497,7 +497,7 @@ void main() { { if(player.d == 0){ player.d = 1; } if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -511,7 +511,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -533,7 +533,6 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); }else{ //88 switch! //right movement @@ -589,7 +588,8 @@ void main() { } else { panq = 1; pand = 0; } } } - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -619,7 +619,10 @@ void main() { mov ah,31h int 21h } - } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ @@ -629,7 +632,6 @@ void main() { modexFadeOff(4, gpal); modexLeave(); setkb(0); - //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); @@ -639,7 +641,7 @@ void main() { printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); - printf("tile data value at player pos: %d\n", bg->map->data[(player.tx-1)+(map.width*(player.ty-1))]); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); printf("palette offset: %d\n", paloffset/3); printf("Total used: %zu\n", oldfreemem-GetFreeSize()); printf("Total free: %zu\n", GetFreeSize()); @@ -878,7 +880,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { //if(i==0) i=2; if(i==0) { - //wwww + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! } else {