X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=8279a20e10a17cb8ce9eb5a26641563a20d126a8;hb=312a36372b6826ad9c6296e17a2586d11355c6b3;hp=215f968ccacb3ba2c3d3a8d54abf5cca7fe42a07;hpb=164b2dfa54902a7262200a924d6e92e29de41841;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 215f968c..8279a20e 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ #include "src/lib/dos_kb.h" -#include "src/lib/mapread.c" +#include "src/lib/mapread.h" //#include "16\lib\x\modex.h" #include "src/lib/wtest/wtest.c" #include "src/lib/planar.c" @@ -75,9 +75,10 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword void main() { size_t oldfreemem=GetFreeSize(); - long emmhandle; + /*long emmhandle; long emsavail; - char teststr[80]; + char teststr[80];*/ + word panswitch=0, panq=1, pand=0; //for panning! int i; static word paloffset=0; bitmap_t ptmp;//, npctmp; // player sprite @@ -89,7 +90,8 @@ void main() { map_view_t mv, mv2, mv3; map_view_t *bg, *spri, *mask;//, *tmp; byte *dpal, *gpal; - byte *ptr, *mappalptr; + byte huge *ptr; + byte *mappalptr; actor_t player; //actor_t npc0; @@ -99,7 +101,7 @@ void main() { printf("Expanded memory is not present\n"); exit(0); } - + if(!emmok()) { printf("Expanded memory manager is not present\n"); @@ -121,8 +123,10 @@ void main() { }*/ /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); - loadmap("data/test.map", &map); +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); +//0000 fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); +//0000 fprintf(stderr, "yay map loaded~~\n"); //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); //---- initMap(&map); @@ -240,11 +244,6 @@ void main() { modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ modexDrawSpriteRegion(spri->page, player.x-4, player.y-TILEWH, 24, 64, 24, 32, &ptmp); - //----modexClearRegion(spri->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - //----modexClearRegion(bg->page, player.triggerx*16, player.triggery*16, 16, 16, 1); - - //----modexClearRegion(spri->page, 5*16, 5*16, 16, 16, 255); - //----modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexFadeOn(4, gpal); @@ -253,7 +252,9 @@ void main() { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; @@ -368,12 +369,14 @@ void main() { */ //player movement - //TODO: make movement into a function! + //TODO: make movement into a function! + if(!panswitch){ //right movement if((keyp(77) && !keyp(75) && player.d == 0) || player.d == 2) { if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -387,7 +390,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -414,7 +417,8 @@ void main() { if((keyp(75) && !keyp(77) && player.d == 0) || player.d == 4) { if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -428,7 +432,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +459,8 @@ void main() { if((keyp(80) && !keyp(72) && player.d == 0) || player.d == 3) { if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +474,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -496,7 +501,8 @@ void main() { if((keyp(72) && !keyp(80) && player.d == 0) || player.d == 1) { if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -510,7 +516,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -532,79 +538,63 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); - - +}else{ //88 switch! -/* //right movement - if((keyp(32) && !keyp(30) && player.d == 0) || player.d == 2) + //right movement + if((keyp(77) && !keyp(75) && pand == 0) || pand == 2) { - if(player.d == 0){ player.d = 2; } - if(bg->tx >= 0 && bg->tx+20 < map.width) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 2; } + if(panq<=(TILEWH/SPEED)) { bg->page->dx++; + spri->page->dx++; modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } -// player.triggerx = player.tx+1; -// player.triggery = player.ty; + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } } - //left movement - if((keyp(30) && !keyp(32) && player.d == 0) || player.d == 4) + if((keyp(75) && !keyp(77) && pand == 0) || pand == 4) { - if(player.d == 0){ player.d = 4; } - if(bg->tx > 0 && bg->tx+20 <= map.width) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 4; } + if(panq<=(TILEWH/SPEED)) { bg->page->dx--; + spri->page->dx--; modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } - //player.triggerx = player.tx-1; - //player.triggery = player.ty; + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } } - //down movement - if((keyp(31) && !keyp(17) && player.d == 0) || player.d == 3) + if((keyp(72) && !keyp(80) && pand == 0) || pand == 3) { - if(player.d == 0){ player.d = 3; } - if(bg->ty >= 0 && bg->ty+15 < map.height) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 3; } + if(panq<=(TILEWH/SPEED)) { bg->page->dy--; - modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } - //player.triggerx = player.tx; - //player.triggery = player.ty+1; + spri->page->dy--; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } } - //up movement - if((keyp(17) && !keyp(31) && player.d == 0) || player.d == 1) + if((keyp(80) && !keyp(72) && pand == 0) || pand == 1) { - if(player.d == 0){ player.d = 1; } - if(bg->ty > 0 && bg->ty+15 <= map.height) - { - if(player.q<=(TILEWH/SPEED)) + if(pand == 0){ pand = 1; } + if(panq<=(TILEWH/SPEED)) { bg->page->dy++; - modexShowPage(bg->page); - player.q++; - } else { player.q = 1; player.d = 0; } - } - //player.triggerx = player.tx; - //player.triggery = player.ty-1; - }*/ - - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + spri->page->dy++; + modexShowPage(bg->page); + modexShowPage(spri->page); + panq++; + } else { panq = 1; pand = 0; } + } +} + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -622,8 +612,9 @@ void main() { printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg); pdump(spri); } + pdump(bg); pdump(spri); } + if(keyp(88)){if(!panswitch) panswitch++; else panswitch--; } if(keyp(87)) { modexLeave(); @@ -633,7 +624,10 @@ void main() { mov ah,31h int 21h } - } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ @@ -643,28 +637,24 @@ void main() { modexFadeOff(4, gpal); modexLeave(); setkb(0); - //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player.x: %d", player.x); - if(player.hp==0) printf("%d wwww\n", player.y+8); - else printf("\nplayer.y: %d\n", player.y); - printf("player.tx: %d\n", player.tx); - printf("player.ty: %d\n", player.ty); - printf("player.triggx: %d\n", player.triggerx); - printf("player.triggy: %d\n", player.triggery); - printf("player.hp: %d\n", player.hp); - printf("player.q: %d\n", player.q); - printf("player.d: %d\n", player.d); - printf("tile data value at player pos: %d\n", player.tx+(player.tx*player.ty));//bg->map->data[]); + printf("ty: %d\n", bg->ty); + printf("player.x: %d", player.x); printf(" player.y: %d\n", player.y); + //if(player.hp==0) printf("%d wwww\n", player.y+8); + //else printf("\nplayer.y: %d\n", player.y); + printf("player.tx: %d", player.tx); printf(" player.ty: %d\n", player.ty); + printf("player.triggx: %d", player.triggerx); printf(" player.triggy: %d\n", player.triggery); + printf("player.hp: %d", player.hp); printf(" player.q: %d", player.q); printf(" player.d: %d\n", player.d); + printf("tile data value at player trigger position: %d\n", bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))]); printf("palette offset: %d\n", paloffset/3); printf("Total used: %zu\n", oldfreemem-GetFreeSize()); printf("Total free: %zu\n", GetFreeSize()); printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); printf("Screen: %dx", screen.width); printf("%d\n", screen.height); - printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); //xmsfree(&map); //xmsfree(bg); //xmsfree(spri); @@ -880,8 +870,8 @@ mapGoTo(map_view_t *mv, int tx, int ty) { /* draw the tiles */ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; + py=0; + i=mv->ty * mv->map->width + mv->tx; for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { mapDrawRow(mv, tx-1, ty, py); i+=mv->map->width - tx; @@ -896,12 +886,14 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { //if(i==0) i=2; if(i==0) { - //wwww + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! } else { rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + printf("i=%d\n", i); //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); } @@ -914,7 +906,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { int i; /* the position within the map array */ - i=ty * mv->map->width + tx; + i=ty * mv->map->width + tx; for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { /* we are in the map, so copy! */