X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=8279a20e10a17cb8ce9eb5a26641563a20d126a8;hb=ce5bfd03f43bcbcda3338b3e339d79b374bd8497;hp=7e04266a478e5f0c607a71100c59bc199f1aca2c;hpb=94578d5f17e7c074bd39ffe9d5f869b0f2915ad0;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 7e04266a..8279a20e 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ #include "src/lib/dos_kb.h" -#include "src/lib/mapread.c" +#include "src/lib/mapread.h" //#include "16\lib\x\modex.h" #include "src/lib/wtest/wtest.c" #include "src/lib/planar.c" @@ -75,9 +75,9 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword void main() { size_t oldfreemem=GetFreeSize(); - long emmhandle; + /*long emmhandle; long emsavail; - char teststr[80]; + char teststr[80];*/ word panswitch=0, panq=1, pand=0; //for panning! int i; static word paloffset=0; @@ -90,7 +90,8 @@ void main() { map_view_t mv, mv2, mv3; map_view_t *bg, *spri, *mask;//, *tmp; byte *dpal, *gpal; - byte *ptr, *mappalptr; + byte huge *ptr; + byte *mappalptr; actor_t player; //actor_t npc0; @@ -100,7 +101,7 @@ void main() { printf("Expanded memory is not present\n"); exit(0); } - + if(!emmok()) { printf("Expanded memory manager is not present\n"); @@ -122,8 +123,10 @@ void main() { }*/ /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); - loadmap("data/test.map", &map); +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); +//0000 fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); +//0000 fprintf(stderr, "yay map loaded~~\n"); //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); //---- initMap(&map); @@ -249,7 +252,9 @@ void main() { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; @@ -648,7 +653,8 @@ void main() { printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); printf("Screen: %dx", screen.width); printf("%d\n", screen.height); - printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); //xmsfree(&map); //xmsfree(bg); //xmsfree(spri); @@ -864,8 +870,8 @@ mapGoTo(map_view_t *mv, int tx, int ty) { /* draw the tiles */ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; + py=0; + i=mv->ty * mv->map->width + mv->tx; for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { mapDrawRow(mv, tx-1, ty, py); i+=mv->map->width - tx; @@ -886,7 +892,8 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { else { rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + printf("i=%d\n", i); //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); } @@ -899,7 +906,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { int i; /* the position within the map array */ - i=ty * mv->map->width + tx; + i=ty * mv->map->width + tx; for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { /* we are in the map, so copy! */