X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=872afeab783e86d69554bce8447f94b939e50cca;hb=12b9ee8122e4842aeb56d94a206e6b2b2e1e8bd4;hp=367b7f2596be28368419235626762a9aed08f7b3;hpb=17afa12025a61e52ec294312cefd43a015ca4293;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 367b7f25..872afeab 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,9 +1,11 @@ #include "src/lib/dos_kb.h" -#include "src/lib/mapread.c" +#include "src/lib/mapread.h" //#include "16\lib\x\modex.h" #include "src/lib/wtest/wtest.c" #include "src/lib/planar.c" //====#include "src\lib\ems.c" + +//#define LOADDATA //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ @@ -75,9 +77,9 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword void main() { size_t oldfreemem=GetFreeSize(); - long emmhandle; + /*long emmhandle; long emsavail; - char teststr[80]; + char teststr[80];*/ word panswitch=0, panq=1, pand=0; //for panning! int i; static word paloffset=0; @@ -90,7 +92,8 @@ void main() { map_view_t mv, mv2, mv3; map_view_t *bg, *spri, *mask;//, *tmp; byte *dpal, *gpal; - byte *ptr, *mappalptr; + byte huge *ptr; + byte *mappalptr; actor_t player; //actor_t npc0; @@ -100,7 +103,7 @@ void main() { printf("Expanded memory is not present\n"); exit(0); } - + if(!emmok()) { printf("Expanded memory manager is not present\n"); @@ -122,8 +125,12 @@ void main() { }*/ /* create the map */ -//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); - loadmap("data/test.map", &map); +//0000 printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); +//0000 #ifdef LOADDATA + fprintf(stderr, "testing~\n"); + loadmap("data/test.map", &map); + fprintf(stderr, "yay map loaded~~\n"); +//0000 #endif //---- map = allocMap(map.width,map.height); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); //---- initMap(&map); @@ -135,13 +142,17 @@ void main() { ptr = map.data; mappalptr = map.tiles->data->palette; /* data */ -//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); - ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite +//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); +#ifdef LOADDATA + ptmp = bitmapLoadPcx("data/ptmp.pcx"); // load sprite +#endif //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ -//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - p = planar_buf_from_bitmap(&ptmp); +//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); +#ifdef LOADDATA + p = planar_buf_from_bitmap(&ptmp); +#endif //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); /*if(isEMS()) @@ -249,7 +260,9 @@ void main() { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player.tx or player.ty == 0 or player.tx == 20 or player.ty == 15 then stop because that is edge of map and you do not want to walk of the map - #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + #define INC_PER_FRAME if(player.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; + + //modexClearRegion(bg->page, player.x, player.y, 16, 16, 4); //currently the over scan color! /*#define INC_PER_FRAME_NPC if(npc0.q&1) persist_aniframe++; if(persist_aniframe>4) persist_aniframe = 1; if(npc0.d == 0 && npc0.q == 1) npc0.d =rand()%8; @@ -371,7 +384,7 @@ void main() { { if(player.d == 0){ player.d = 2; } if(bg->tx >= 0 && bg->tx+20 < map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -385,7 +398,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx++; } } - else if(player.tx < map.width && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx < map.width && !(bg->map->data[(player.tx)+(map.width*(player.ty-1))] == 0))//!(player.tx+1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -413,7 +426,7 @@ void main() { { if(player.d == 0){ player.d = 4; } if(bg->tx > 0 && bg->tx+20 <= map.width && player.tx == bg->tx + 10 && - !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -427,7 +440,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.tx--; } } - else if(player.tx > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) + else if(player.tx > 1 && !(bg->map->data[(player.tx-2)+(map.width*(player.ty-1))] == 0))//!(player.tx-1 == TRIGGX && player.ty == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -455,7 +468,7 @@ void main() { { if(player.d == 0){ player.d = 3; } if(bg->ty >= 0 && bg->ty+15 < map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -469,7 +482,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty++; } } - else if(player.ty < map.height && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) + else if(player.ty < map.height && !(bg->map->data[(player.tx-1)+(map.width*(player.ty))] == 0))//!(player.tx == TRIGGX && player.ty+1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -497,7 +510,7 @@ void main() { { if(player.d == 0){ player.d = 1; } if(bg->ty > 0 && bg->ty+15 <= map.height && player.ty == bg->ty + 8 && - !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! + !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) //collision detection! { if(player.q<=(TILEWH/SPEED)) { @@ -511,7 +524,7 @@ void main() { player.q++; } else { player.q = 1; player.d = 0; player.ty--; } } - else if(player.ty > 1 && !(bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) + else if(player.ty > 1 && !(bg->map->data[(player.tx-1)+(map.width*(player.ty-2))] == 0))//!(player.tx == TRIGGX && player.ty-1 == TRIGGY)) { if(player.q<=(TILEWH/SPEED)) { @@ -533,7 +546,6 @@ void main() { player.triggerx = player.tx; player.triggery = player.ty-1; } - //modexClearRegion(mask->page, 66, 66, 2, 40, 0); }else{ //88 switch! //right movement @@ -589,7 +601,8 @@ void main() { } else { panq = 1; pand = 0; } } } - if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + //if(((player.triggerx == TRIGGX && player.triggery == TRIGGY) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) + if(((bg->map->data[(player.triggerx-1)+(map.width*(player.triggery-1))] == 0) && keyp(0x1C))||(player.tx == 5 && player.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -619,7 +632,10 @@ void main() { mov ah,31h int 21h } - } + } + + if((player.q==1) && !(player.x%TILEWH==0 && player.y%TILEWH==0)) break; //incase things go out of sync! + } /* fade back to text mode */ @@ -629,7 +645,6 @@ void main() { modexFadeOff(4, gpal); modexLeave(); setkb(0); - //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); @@ -646,7 +661,8 @@ void main() { printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); printf("Screen: %dx", screen.width); printf("%d\n", screen.height); - printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); //xmsfree(&map); //xmsfree(bg); //xmsfree(spri); @@ -862,8 +878,8 @@ mapGoTo(map_view_t *mv, int tx, int ty) { /* draw the tiles */ modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 0); - py=0; - i=mv->ty * mv->map->width + mv->tx; + py=0; + i=mv->ty * mv->map->width + mv->tx; for(ty=mv->ty-1; py < SCREEN_HEIGHT+mv->dyThresh && ty < mv->map->height; ty++, py+=mv->map->tiles->tileHeight) { mapDrawRow(mv, tx-1, ty, py); i+=mv->map->width - tx; @@ -878,12 +894,14 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { //if(i==0) i=2; if(i==0) { - //wwww + //wwww + modexClearRegion(page, x, y, t->tileWidth, t->tileHeight, 0); //currently the over scan color! } else { rx = (((i-1) % ((t->data->width)/t->tileWidth)) * t->tileWidth); - ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + ry = (((i-1) / ((t->data->height)/t->tileHeight)) * t->tileHeight); + printf("i=%d\n", i); //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, (t->data)); } @@ -896,7 +914,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { int i; /* the position within the map array */ - i=ty * mv->map->width + tx; + i=ty * mv->map->width + tx; for(x=0; xdxThresh && tx < mv->map->width; x+=mv->map->tiles->tileWidth, tx++) { if(i>=0) { /* we are in the map, so copy! */