X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=8f485f90a8e538d91c570aeb502fb15e52d83678;hb=3f35a8a2588ad072bb9e8f15b6045cc5bdd4dcd7;hp=04d817f594166eb0f0229f8ec4fdc8e64d548287;hpb=402f342c692f8a8cc1713e0f195435133dd128ea;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 04d817f5..8f485f90 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,9 +1,12 @@ #include "src\lib\modex16.h" #include -#include +#include +#include #include "src\lib\dos_kb.h" +#include "16\lib\x\modex.h" #include "src\lib\wtest\wtest.c" -#include "src\lib\ems.c" +#include "src\lib\planar.c" +//====#include "src\lib\ems.c" //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ @@ -44,10 +47,10 @@ typedef struct { int sety; //NOT USED YET! player sprite sheet set on the image y word q; //loop variable word d; //direction + bitmap_t data; //supposively the sprite sheet data int hp; //hitpoints of the player } actor_t; - map_t allocMap(int w, int h); void initMap(map_t *map); void mapScrollRight(map_view_t *mv, byte offset); @@ -58,6 +61,7 @@ void mapGoTo(map_view_t *mv, int tx, int ty); void mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y); void mapDrawRow(map_view_t *mv, int tx, int ty, word y); void mapDrawCol(map_view_t *mv, int tx, int ty, word x); +void qclean(); void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp); #define TILEWH 16 @@ -72,10 +76,14 @@ void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword #define TRIGGY 9 void main() { + long emmhandle; + long emsavail; + char teststr[80]; + int i; bitmap_t ptmp;//, npctmp; // player sprite + planar_buf_t *p; const char *cpus; - static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - int emmhandle; + static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ page_t screen, screen2, screen3; map_t map; map_view_t mv, mv2, mv3; @@ -83,32 +91,84 @@ void main() { byte *pal; byte *ptr; actor_t player; - //actor_t npc0; - - if(isEMS()) printf("%d\n", coretotalEMS()); - if(isEMS()) - { - emmhandle = alloc_emem(1024); - move_emem((XMOVE *)&map); -// printf("%d\n", emmhandle); - printf("%d\n", coretotalEMS()); + //actor_t npc0; + +// atexit(qclean()); + /*if(!emmtest()) + { + printf("Expanded memory is not present\n"); + exit(0); + } + + if(!emmok()) + { + printf("Expanded memory manager is not present\n"); + exit(0); + } + + emsavail = emmavail(); + if(emsavail == -1) + { + printf("Expanded memory manager error\n"); + exit(0); } + printf("There are %ld pages available\n",emsavail); + + if((emmhandle = emmalloc(emsavail)) < 0) + { + printf("Insufficient pages available\n"); + exit(0); + }*/ /* create the map */ map = allocMap(MAPX,MAPY); //20x15 is the resolution of the screen you can make maps smaller than 20x15 but the null space needs to be drawn properly + //if(isEMS()) printf("%d tesuto\n", coretotalEMS()); initMap(&map); mv.map = ↦ mv2.map = ↦ - mv3.map = ↦ - + mv3.map = ↦ + /* draw the tiles */ ptr = map.data; /* data */ ptmp = bitmapLoadPcx("ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite + /* create the planar buffer */ + p = planar_buf_from_bitmap(&ptmp); + + /*if(isEMS()) + { + XMOVE mm; + mm.length=sizeof(map); + mm.sourceH=0; + mm.sourceOff=(long)↦ + mm.destH=emmhandle; + mm.destOff=1; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } + + if(isEMS()) + { + XMOVE mm; + mm.length=emmhandle; + mm.sourceH=0; + mm.sourceOff=(long)&ptmp; + mm.destH=emmhandle; + mm.destOff=0; + //halp! + ist = move_emem(&mm); + printf("%d\n", coretotalEMS()); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + //printf("%d\n", emmhandle); + } +*/ /* save the palette */ - pal = modexNewPal(); + pal = modexNewPal(); modexPalSave(pal); modexFadeOff(4, pal); modexPalBlack(); @@ -167,7 +227,7 @@ void main() { modexClearRegion(bg->page, 5*16, 5*16, 16, 16, 255); modexShowPage(spri->page); - while(!keyp(1) && player.hp!=0) + while(!keyp(1) && player.hp>0) { //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction @@ -463,7 +523,17 @@ void main() { nosound(); } if(player.q == (TILEWH/SPEED)+1 && player.d > 0 && (player.triggerx == 5 && player.triggery == 5)){ player.hp--; } - //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + //if(keyp(0x0E)) while(1){ if(xmsmalloc(24)) break; } + if(keyp(87)) + { + modexLeave(); + setkb(0); + __asm + { + mov ah,31h + int 21h + } + } } /* fade back to text mode */ @@ -471,6 +541,7 @@ void main() { modexPalBlack(); modexLeave(); setkb(0); + //system("mem /E /P"); printf("Project 16 scroll.exe\n"); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); @@ -486,18 +557,13 @@ void main() { printf("player.d: %d\n", player.d); printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("\n"); - //xmsfree(&map); - //xmsfree(bg); - //xmsfree(spri); - //xmsfree(mask); - //xmsreport(); - if(isEMS()) - { - printf("%d\n", coretotalEMS()); - dealloc_emem(emmhandle); - printf("%d\n", coretotalEMS()); - } + printf("\n"); + //xmsfree(&map); + //xmsfree(bg); + //xmsfree(spri); + //xmsfree(mask); + //xmsreport(); + //emmclose(emmhandle); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -517,15 +583,25 @@ allocMap(int w, int h) { result.width =w; result.height=h; - //if(!isEMS() || !checkEMS()) - result.data = malloc(sizeof(byte) * w * h); - //else - // result.data = (byte *)alloc_emem(sizeof(byte) * w * h); + result.data = malloc(sizeof(byte) * w * h); + //result.data = (byte *)alloc_emem(((int)sizeof(byte) * w * h)/1024); + /*if(isEMS() || checkEMS()) + { + XMOVE mm; + //emmhandle = mallocEMS(coretotalEMS());//alloc_emem((int)sizeof(map)) + mm.length=sizeof(result); + mm.sourceH=0; + mm.sourceOff=ptr2long(&result); + mm.destH=emmhandle; + mm.destOff=0; + ist = move_emem(&mm); + if(!ist){ dealloc_emem(emmhandle); exit(5); } + printf("%d\n", coretotalEMS()); + }*/ return result; } - void initMap(map_t *map) { /* just a place holder to fill out an alternating pattern */ @@ -534,19 +610,19 @@ initMap(map_t *map) { int tile = 1; //if(!isEMS() || !checkEMS()) map->tiles = malloc(sizeof(tiles_t)); - //else + //else // map->tiles = (tiles_t *)alloc_emem(sizeof(tiles_t)); /* create the tile set */ //if(!isEMS() || !checkEMS()) map->tiles->data = malloc(sizeof(bitmap_t)); - //else + //else // map->tiles->data = (bitmap_t *)alloc_emem(sizeof(bitmap_t)); map->tiles->data->width = (TILEWH*2); map->tiles->data->height= TILEWH; //if(!isEMS() || !checkEMS()) map->tiles->data->data = malloc((TILEWH*2)*TILEWH); - //else + //else // map->tiles->data->data = (byte *)alloc_emem((TILEWH*2)*TILEWH); map->tiles->tileHeight = TILEWH; map->tiles->tileWidth =TILEWH; @@ -700,11 +776,12 @@ mapDrawTile(tiles_t *t, word i, page_t *page, word x, word y) { word ry; rx = (i % t->cols) * t->tileWidth; ry = (i / t->cols) * t->tileHeight; + //mxPutTile(t->data, x, y, t->tileWidth, t->tileHeight); modexDrawBmpRegion(page, x, y, rx, ry, t->tileWidth, t->tileHeight, t->data); } -void +void mapDrawRow(map_view_t *mv, int tx, int ty, word y) { word x; int i; @@ -720,7 +797,7 @@ mapDrawRow(map_view_t *mv, int tx, int ty, word y) { } } -void +void mapDrawCol(map_view_t *mv, int tx, int ty, word x) { int y; int i; @@ -739,10 +816,11 @@ mapDrawCol(map_view_t *mv, int tx, int ty, word x) { } } -/*void npcmove(map_view_t bg, map_view_t fg, ) +void qclean() { - -}*/ + modexLeave(); + setkb(0); +} void animatePlayer(map_view_t *src, map_view_t *dest, /*map_view_t *top, */sword d, short scrolloffsetswitch, int x, int y, int ls, int lp, bitmap_t *bmp)