X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=8f8c27f514c90a91fbd582785df3eaef5fcbc2e0;hb=6b164d70a5927e8955b1e0869c4ad32d63410d00;hp=ab6bedd4052d367124e49965932832cdae43beab;hpb=9a8a5d6ba7fe341288dd42aab1bc33de2da1b9d7;p=16.git diff --git a/src/scroll.c b/src/scroll.c old mode 100644 new mode 100755 index ab6bedd4..8f8c27f5 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -21,94 +21,137 @@ */ #include "src/lib/scroll16.h" -#include "src/lib/mapread.h" +#include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" //#define FADE -//#define SPRITE +#define MODEX //this is for mode x initiating //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -void main() -{ -// word panswitch=0, panq=1, pand=0; - global_game_variables_t gvar; - word panpagenum=0; //for panning! - int i; - static word paloffset=0; - planar_buf_t *p; +global_game_variables_t gvar; +static map_t map; +player_t player[MaxPlayers]; +//page_t screen, gvar.video.page[1], gvar.video.page[2]; +map_view_t mv[4]; +bitmap_t p; +//word pn=0; //i forgot ww +static planar_buf_t huge *pp; +float t; +sword bakapee; +pan_t pan; +//debugswitches +boolean panswitch=0; +boolean pageflipflop=1; + unsigned int i; const char *cpus; //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - page_t screen, screen2, screen3; - static map_t map; - map_view_t mv[3]; - map_view_t *bg, *spri, *mask;//, *tmp; + //map_view_db_t pgid[4]; -#ifdef FADE - byte *dpal, *gpal; -#endif + word pg; +//#ifdef FADE + static word paloffset=0; + byte *dpal, *default_pal; +//#endif + byte *gpal; byte *ptr; byte *mappalptr; + +void main(int argc, char *argv[]) +{ byte *mesg=malloc(sizeof(dword)); - player_t player[MaxPlayers]; - player[0].persist_aniframe=0; - player[0].speed=4; + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; + + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + if (_DEBUG_INIT() == 0) { +#ifdef DEBUGSERIAL + printf("WARNING: Failed to initialize DEBUG output\n"); +#endif + } + _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log + _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U); + + pan.pn=1; + //player[0].data = &pp; + + printf("starting timer "); start_timer(&gvar); - gvar.frames_per_second = 60; - //extern struct inconfig inpu; + printf("ok\n"); // atexit(qclean()); /* create the map */ - //0000printf("Total used @ before map load: %zu\n", oldfreemem-GetFreeSize()); -//0000 printf("Total free @ before map load: %zu\n", GetFreeSize()); -//0000 printf("Total near free @ before map load: %zu\n", GetNearFreeSize()); -//0000 printf("Total far free @ before map load: %zu\n", GetFarFreeSize()); -// getch(); -//0000 fprintf(stderr, "testing~\n"); -//++++ loadmap("data/test.map", &map); - map.width=0; - map.height=0; - chkmap(&map, 1); -//0000 fprintf(stderr, "yay map loaded~~\n"); - mv[0].map = ↦ - mv[1].map = ↦ - mv[2].map = ↦ + fprintf(stderr, "testing map load~ "); + loadmap("data/test.map", &map); + chkmap(&map, 0); + printf("chkmap ok "); + fprintf(stderr, "yay map loaded~~\n"); /* draw the tiles */ +#ifdef MODEX ptr = map.data; - mappalptr = map.tiles->data->palette; + //mappalptr = map.tiles->btdata->palette; + /* data */ -//0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); -//++++ player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ -//0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); - p = planar_buf_from_bitmap(&player[0].data); -//0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); +////++++ (player[0].data) = *planar_buf_from_bitmap(&p); + /*++++printf("load pee!! "); + pp = planar_buf_from_bitmap(&p); + printf("done!\n");*/ +#endif /* input! */ IN_Startup(); IN_Default(0,&player,ctrl_Joystick); + //IN_Default(1,&player,ctrl_Joystick); /* save the palette */ +#ifdef MODEX #ifdef FADE dpal = modexNewPal(); + default_pal = modexNewPal(); + *default_pal = *dpal; modexPalSave(dpal); modexFadeOff(4, dpal); #endif textInit(); - VGAmodeX(1); + VGAmodeX(bakapee, 1, &gvar); +// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE modexPalBlack(); //reset the palette~ #endif +#endif // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); -//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0); +//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); + //modexPalUpdate1(p.palette); +//++++0000 modexPalUpdate1(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); //++++ map.tiles->data->offset=(paloffset/3); @@ -116,202 +159,72 @@ void main() // printf("\n====\n"); // printf("0 paloffset= %d\n", paloffset/3); // printf("====\n\n"); +#ifdef MODEX #ifdef FADE gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexPalBlack(); //so player will not see loadings~ +#endif #endif /* setup camera and screen~ */ - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2);//+QUADWH; - mv[0].page = &screen; - screen2 = modexNextPage(mv[0].page); - mv[1].page = &screen2; - screen3 = modexNextPage0(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww - //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww - mv[2].page = &screen3; - + modexHiganbanaPageSetup(&gvar.video); + for(i=0;iwidth, mv[1].page->height); //TODO: put player in starting position of spot //default player position on the viewable map - player[0].tx = bg->tx + 10; - player[0].ty = bg->ty + 8; - player[0].x = player[0].tx*TILEWH; - player[0].y = player[0].ty*TILEWH; - player[0].triggerx = player[0].tx; - player[0].triggery = player[0].ty+1; -/* player[0].info.x = player[0].tx; - player[0].info.xaxis = player[0].tx*TILEWH; - player[0].info.y = player[0].ty; - player[0].info.yaxis = player[0].ty*TILEWH;*/ - player[0].q=1; - player[0].d=2; - player[0].hp=4; -// player[0].persist_aniframe=0; - //npc - /*npc0.tx = bg->tx + 1; - npc0.ty = bg->ty + 1; - npc0.x = npc0.tx*TILEWH; - npc0.y = npc0.ty*TILEWH; - npc0.triggerx = npc0.tx; - npc0.triggery = npc0.ty+1; - npc0.q=1; - npc0.d=0; - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ -#ifdef SPRITE - modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data); -#else + player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; + player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; + IN_initplayer(&player, 0); + //IN_initplayer(&player, 1); + +#ifndef SPRITE modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15); +#else + //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); + PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp); #endif - modexShowPage(spri->page); -// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); + if(!pageflipflop) modexShowPage(mv[1].page); + else modexShowPage(mv[(gvar.video.p)].page); + shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible. + //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); +#ifdef MODEX #ifdef FADE modexFadeOn(4, gpal); +#endif #endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { - sprintf(mesg, "%lu", gvar.tiku); -//++++ modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg); - shinku(mv[1].page, &gvar); - IN_ReadControl(0,&player); + shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map //player movement - //if(!panswitch){ + IN_ReadControl(0,&player); + if(!panswitch){ walk(mv, player, 0); - /*}else{ -//88 switch! - //right movement - if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2) - { - if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dx++; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dx++; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dx++; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //left movement - if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4) - { - if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dx--; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dx--; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dx--; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //down movement - if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3) - { - if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dy--; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dy--; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dy--; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //up movement - if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1) - { - if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - bg->page->dy++; - modexShowPage(bg->page); - break; - case 1: - //spri - spri->page->dy++; - modexShowPage(spri->page); - break; - case 2: - //fg - mask->page->dy++; - modexShowPage(mask->page); - break; - } - panq++; - } else { panq = 1; pand = 0; } + }else{ + panpagemanual(mv, player, 0); + //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d); } -}*/ - - //the scripting stuf.... + //the scripting stuff.... //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { short i; for(i=800; i>=400; i--) @@ -322,71 +235,98 @@ void main() } if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } //debugging binds! - //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; } - if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } - if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } - if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } + if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; } + if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; } + if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); + //IN_Ack(); + } //p +#ifdef MODEX #ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); } if(IN_KeyDown(22)){ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg->page); pdump(spri->page); } + modexpdump(mv[0].page); modexpdump(mv[1].page); } +#endif #endif //pan switch - //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 + if(IN_KeyDown(88)){panswitch=!panswitch;} //f12 //TSR if(IN_KeyDown(87)) //f11 { - VGAmodeX(0); - IN_Shutdown(); - __asm - { - mov ah,31h - int 21h - } + pageflipflop=!pageflipflop; + //IN_Ack(); +// VGAmodeX(0, 0, &gvar); +// IN_Shutdown(); +// __asm +// { +// mov ah,31h +// int 21h +// } + } + if(IN_KeyDown(68)) //s + { + gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + //IN_Ack(); } + //TODO fmemtest into page + /*if(IN_KeyDown(4+1)) //4 + { + pg=1; + SELECT_ALL_PLANES(); + _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); + }*/ + //9 + if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); } + //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); } if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - - gvar.tiku++; } /* fade back to text mode */ /* but 1st lets save the game palette~ */ +#ifdef MODEX #ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); #endif - VGAmodeX(0); + VGAmodeX(0, 1, &gvar); +#endif IN_Shutdown(); printf("Project 16 scroll.exe. This is just a test file!\n"); - printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); - printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y); + printf("version %s\n", VERSION); + printf("tx: %d\n", mv[0].tx); + printf("ty: %d\n", mv[0].ty); + printf("player.x: %d", player[0].x); printf(" player.y: %d\n", player[0].y); //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); //else printf("\nplayer[0].y: %d\n", player[0].y); - printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); - printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); - printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d); - printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); + printf("player.tx: %d", player[0].tx); printf(" player.ty: %d\n", player[0].ty); + printf("player.triggx: %d", player[0].triggerx); printf(" player.triggy: %d\n", player[0].triggery); + printf("player.hp: %d", (player[0].hp)); printf(" player.q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d); + printf("pdir=%d\n", player[0].pdir); + printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); // printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); //++++ printf("Total free: %zu\n", GetFreeSize()); //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); -// printf("Screen: %dx", screen.width); printf("%d\n", screen.height); -// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); -// printf("map: %dx%d\n", map.width, map.height); -// printf("\n"); -// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis); -// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); - + printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height); + printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); + printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d\n", gvar.video.page[0].tilesh); + printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d \n", gvar.video.page[0].th); + printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); + modexprintmeminfo(&gvar.video); + printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u\n", gvar.video.p); + //printf("player[1].q: %d", player[1].q); printf(" player[1].d: %d\n", player[1].d); + printf("\n"); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); + + printf("\n"); switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -395,7 +335,9 @@ void main() default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); +#ifdef MODEX #ifdef FADE modexFadeOn(4, dpal); #endif +#endif }