X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=92b26f2e78e6de979def5efae33635698f9ea6b9;hb=0cde1191c89610551608f41e5bcd58f6d37d267f;hp=bd1035342417aece703aad109b65e89ef3dcf58f;hpb=86470bee97dd0d0663008826a0cfa976a9a65c2a;p=16.git diff --git a/src/scroll.c b/src/scroll.c index bd103534..92b26f2e 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -21,7 +21,7 @@ */ #include "src/lib/scroll16.h" -//#include "src/lib/mapread.h" +#include "src/lib/timer.h" #include "src/lib/wcpu/wcpu.h" //#define FADE @@ -32,12 +32,14 @@ global_game_variables_t gvar; static map_t map; player_t player[MaxPlayers]; -page_t screen, screen2, screen3; +//page_t screen, gvar.video.page[1], gvar.video.page[2]; map_view_t mv[3]; map_view_t *bg, *spri, *mask;//, *tmp; planar_buf_t *p; +float t; +sword bakapee; -void main() +void main(int argc, char *argv[]) { // word panswitch=0, panq=1, pand=0; word panpagenum=0; //for panning! @@ -47,6 +49,7 @@ void main() //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ //map_view_db_t pgid[4]; + word pg; #ifdef FADE byte *dpal, *gpal; #endif @@ -54,14 +57,16 @@ void main() byte *mappalptr; byte *mesg=malloc(sizeof(dword)); + + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; + player[0].persist_aniframe=0; player[0].speed=4; - gvar.clock=*hwclockw; - //0000printf("starting timer\n"); -//++++ - //++++????start_timer(&gvar); -//++++ gvar.frames_per_second = 60; -//0000 printf("ok\n"); + + printf("starting timer\n"); + start_timer(&gvar); + printf("ok\n"); //extern struct inconfig inpu; // atexit(qclean()); @@ -104,7 +109,8 @@ void main() #endif textInit(); - VGAmodeX(1, &gvar); + VGAmodeX(bakapee, &gvar); + printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE modexPalBlack(); //reset the palette~ #endif @@ -129,15 +135,15 @@ void main() #endif /* setup camera and screen~ */ - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2);//+QUADWH; - mv[0].page = &screen; - screen2 = modexNextPage(mv[0].page); - mv[1].page = &screen2; - screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww - //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww - mv[2].page = &screen3; + gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); + gvar.video.page[0].width += (TILEWH*2); + gvar.video.page[0].height += (TILEWH*2);//+QUADWH; + mv[0].page = &gvar.video.page[0]; + gvar.video.page[1] = modexNextPage(mv[0].page); + mv[1].page = &gvar.video.page[1]; + gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww + //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww + mv[2].page = &gvar.video.page[2]; /* set up paging */ bg = &mv[0]; @@ -151,8 +157,8 @@ void main() //TODO: put player in starting position of spot //default player position on the viewable map - player[0].tx = bg->tx + 10; - player[0].ty = bg->ty + 8; + player[0].tx = bg->tx + bg->page->tilemidposscreenx; + player[0].ty = bg->ty + bg->page->tilemidposscreeny; player[0].x = player[0].tx*TILEWH; player[0].y = player[0].ty*TILEWH; player[0].triggerx = player[0].tx; @@ -175,6 +181,7 @@ void main() npc0.q=1; npc0.d=0; modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ + modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); #ifdef SPRITE #ifdef BMPTYPE oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1); @@ -186,7 +193,6 @@ void main() #endif modexShowPage(spri->page); -// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); #ifdef MODEX #ifdef FADE @@ -195,9 +201,7 @@ void main() #endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { - sprintf(mesg, "%lu", gvar.tiku); - modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg); - shinku(mv[1].page, &gvar); + shinku(mv, &gvar); IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction @@ -362,10 +366,28 @@ void main() int 21h } } + if(IN_KeyDown(88)) //s + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + IN_Ack(); + } + //TODO fmemtest into page + if(IN_KeyDown(4+1)) //4 + { + pg=1; + SELECT_ALL_PLANES(); + _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); + } if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - - gvar.tiku++; } /* fade back to text mode */ @@ -395,8 +417,11 @@ void main() //++++ printf("Total free: %zu\n", GetFreeSize()); //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); -// printf("Screen: %dx", screen.width); printf("%d\n", screen.height); -// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height); + printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); + printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh); + printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); +// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height); // printf("map: %dx%d\n", map.width, map.height); // printf("\n"); // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis);