X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=9afbbcd8b005467175d7f9dbac871be87564fd42;hb=84fa53074a01907f4d3908255df5886d8361cd24;hp=6e6dc03231738c132dc66a1b7c2900793e4c8760;hpb=aba1d7da3056826854f3280cf8efb2f3520bebda;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 6e6dc032..9afbbcd8 100644 --- a/src/scroll.c +++ b/src/scroll.c @@ -24,6 +24,8 @@ #include "src/lib/mapread.h" #include "src/lib/wcpu/wcpu.h" +//#define FADE + //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ void main() @@ -42,7 +44,9 @@ void main() map_view_t mv[3]; map_view_t *bg, *spri, *mask;//, *tmp; //map_view_db_t pgid[4]; +#ifdef FADE byte *dpal, *gpal; +#endif byte *ptr; byte *mappalptr; byte *mesg=malloc(sizeof(dword)); @@ -94,13 +98,17 @@ void main() IN_Default(0,&player,ctrl_Joystick); /* save the palette */ +#ifdef FADE dpal = modexNewPal(); modexPalSave(dpal); modexFadeOff(4, dpal); +#endif textInit(); VGAmodeX(1); +#ifdef FADE modexPalBlack(); //reset the palette~ +#endif // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); //++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0); @@ -111,10 +119,12 @@ void main() // printf("\n====\n"); // printf("0 paloffset= %d\n", paloffset/3); // printf("====\n\n"); +#ifdef FADE gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexPalBlack(); //so player will not see loadings~ +#endif /* setup camera and screen~ */ screen = modexDefaultPage(); @@ -163,12 +173,13 @@ void main() modexShowPage(spri->page); // printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); -//++++ modexFadeOn(4, gpal); - modexFadeOn(4, dpal); +#ifdef FADE + modexFadeOn(4, gpal); +#endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { sprintf(mesg, "%lu", tiku); - modexprint(mv[1].page, 0, 0, 1, 15, 0, mesg); + modexprint(mv[1].page, 16, 16, 1, 15, 0, mesg); shinku(mv[1].page, &gvar); IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square @@ -310,6 +321,7 @@ void main() if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p +#ifdef FADE if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } if(IN_KeyDown(22)){ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); @@ -317,6 +329,7 @@ void main() modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); pdump(bg->page); pdump(spri->page); } +#endif //pan switch //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 //TSR @@ -338,9 +351,11 @@ void main() /* fade back to text mode */ /* but 1st lets save the game palette~ */ +#ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); +#endif VGAmodeX(0); IN_Shutdown(); printf("Project 16 scroll.exe\n"); @@ -377,5 +392,7 @@ void main() default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); +#ifdef FADE modexFadeOn(4, dpal); +#endif }