X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=ac0b8fe821b00de824f09f9bcda1c48dbd8f65b4;hb=05b59a2be57557408dada7c2134c406c073e424c;hp=d65782d11641bc32044e06ec523ba528bea702fb;hpb=ffd855e814f3aa4f300915ffca12be6f5763e608;p=16.git diff --git a/src/scroll.c b/src/scroll.c old mode 100644 new mode 100755 index d65782d1..ac0b8fe8 --- a/src/scroll.c +++ b/src/scroll.c @@ -21,7 +21,7 @@ */ #include "src/lib/scroll16.h" -#include "src/lib/mapread.h" +//#include "src/lib/mapread.h" #include "src/lib/wcpu/wcpu.h" //#define FADE @@ -54,9 +54,11 @@ void main() player[0].persist_aniframe=0; player[0].speed=4; - + //0000printf("starting timer\n"); +//++++ start_timer(&gvar); - gvar.frames_per_second = 60; +//++++ gvar.frames_per_second = 60; +//0000 printf("ok\n"); //extern struct inconfig inpu; // atexit(qclean()); @@ -72,6 +74,7 @@ void main() map.width=0; map.height=0; chkmap(&map, 1); +// printf("chkmap ok\n"); //0000 fprintf(stderr, "yay map loaded~~\n"); mv[0].map = ↦ mv[1].map = ↦ @@ -82,15 +85,17 @@ void main() mappalptr = map.tiles->data->palette; /* data */ //0000 printf("Total used @ before image loading: %zu\n", oldfreemem-GetFreeSize()); -//++++ player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ //0000 printf("Total used @ before planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); p = planar_buf_from_bitmap(&player[0].data); +//0000 printf("planar buffer ok\n"); //0000 printf("Total used @ after planar buffer creation: %zu\n", oldfreemem-GetFreeSize()); /* input! */ +//0000 getch(); IN_Startup(); IN_Default(0,&player,ctrl_Joystick); @@ -365,6 +370,7 @@ void main() VGAmodeX(0, &gvar); IN_Shutdown(); printf("Project 16 scroll.exe. This is just a test file!\n"); + printf("version %s %s\n", __DATE__, __TIME__); printf("tx: %d\n", bg->tx); printf("ty: %d\n", bg->ty); printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y);