X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=b1b9d5ae9875e0aaccf3893c59b583d4abaf9a01;hb=7cbfb3d1f53e33107205d1d8a5ed215898246504;hp=82cc125290bcf9550813184631b86ab88bac6de7;hpb=73acc8e19b64a1bd1665b3033c23890746eb6b27;p=16.git diff --git a/src/scroll.c b/src/scroll.c index 82cc1252..b1b9d5ae 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2015 sparky4 & pngwen & andrius4669 + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 * * This file is part of Project 16. * @@ -21,7 +21,7 @@ */ #include "src/lib/scroll16.h" -//#include "src/lib/mapread.h" +#include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" //#define FADE @@ -32,48 +32,73 @@ global_game_variables_t gvar; static map_t map; player_t player[MaxPlayers]; -page_t screen, screen2, screen3; +//page_t screen, gvar.video.page[1], gvar.video.page[2]; map_view_t mv[3]; -map_view_t *bg, *spri, *mask;//, *tmp; -planar_buf_t *p; +bitmap_t p; +word pn=0; +static planar_buf_t huge *pp; float t; +sword bakapee; -void main() -{ // word panswitch=0, panq=1, pand=0; word panpagenum=0; //for panning! unsigned int i; - //static word paloffset=0; const char *cpus; //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ //map_view_db_t pgid[4]; -#ifdef FADE - byte *dpal, *gpal; -#endif + word pg; +//#ifdef FADE + static word paloffset=0; + byte *dpal, *default_pal; +//#endif + byte *gpal; byte *ptr; byte *mappalptr; + +void main(int argc, char *argv[]) +{ byte *mesg=malloc(sizeof(dword)); + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; + + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + player[0].persist_aniframe=0; player[0].speed=4; - gvar.clock_start=*hwclockw; - //0000printf("starting timer\n"); -//++++ - //++++????start_timer(&gvar); -//++++ gvar.frames_per_second = 60; -//0000 printf("ok\n"); - //extern struct inconfig inpu; + //player[0].data = &pp; + + printf("starting timer "); + start_timer(&gvar); + printf("ok\n"); // atexit(qclean()); /* create the map */ - fprintf(stderr, "testing map load~\n"); + fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); -//0000 map.width=0; -//0000 map.height=0; chkmap(&map, 0); - printf("chkmap ok\n"); + printf("chkmap ok "); fprintf(stderr, "yay map loaded~~\n"); mv[0].map = ↦ mv[1].map = ↦ @@ -82,15 +107,18 @@ void main() /* draw the tiles */ #ifdef MODEX ptr = map.data; - mappalptr = map.tiles->data->palette; + //mappalptr = map.tiles->btdata->palette; /* data */ - player[0].data = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ - p = planar_buf_from_bitmap(&player[0].data); -//0000 printf("planar buffer ok\n"); +////++++ (player[0].data) = *planar_buf_from_bitmap(&p); + /*++++printf("load pee!! "); + pp = planar_buf_from_bitmap(&p); + printf("done!\n");*/ + #endif /* input! */ IN_Startup(); @@ -100,19 +128,24 @@ void main() #ifdef MODEX #ifdef FADE dpal = modexNewPal(); + default_pal = modexNewPal(); + *default_pal = *dpal; modexPalSave(dpal); modexFadeOff(4, dpal); #endif - textInit(); - VGAmodeX(1, &gvar); + //textInit(); + VGAmodeX(bakapee, 1, &gvar); +// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE modexPalBlack(); //reset the palette~ #endif #endif // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); -//++++ modexPalUpdate(&player[0].data, &paloffset, 0, 0); +//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); + //modexPalUpdate1(p.palette); +//++++0000 modexPalUpdate1(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); //++++ map.tiles->data->offset=(paloffset/3); @@ -130,65 +163,38 @@ void main() #endif /* setup camera and screen~ */ - screen = modexDefaultPage(); - screen.width += (TILEWH*2); - screen.height += (TILEWH*2);//+QUADWH; - mv[0].page = &screen; - screen2 = modexNextPage(mv[0].page); - mv[1].page = &screen2; - screen3 = modexNextPageFlexibleSize(mv[1].page, 320, 240); //(352*176)+1024 is the remaining amount of memory left wwww - //screen3 = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww - mv[2].page = &screen3; + gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); + gvar.video.page[0].width += (TILEWH*2); + gvar.video.page[0].height += (TILEWH*2); + mv[0].page = &gvar.video.page[0]; + gvar.video.page[1] = modexNextPage(mv[0].page); + mv[1].page = &gvar.video.page[1]; - /* set up paging */ - bg = &mv[0]; - spri = &mv[1]; - mask = &mv[2]; + gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww + //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww + mv[2].page = &gvar.video.page[2]; + /* set up paging */ //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(bg, 0, 0); - mapGoTo(spri, 0, 0); + mapGoTo(&mv[0], 0, 0); + mapGoTo(&mv[1], 0, 0); //mapGoTo(mask, 0, 0); - //TODO: put player in starting position of spot //default player position on the viewable map - player[0].tx = bg->tx + 10; - player[0].ty = bg->ty + 8; - player[0].x = player[0].tx*TILEWH; - player[0].y = player[0].ty*TILEWH; - player[0].triggerx = player[0].tx; - player[0].triggery = player[0].ty+1; -/* player[0].info.x = player[0].tx; - player[0].info.xaxis = player[0].tx*TILEWH; - player[0].info.y = player[0].ty; - player[0].info.yaxis = player[0].ty*TILEWH;*/ - player[0].q=1; - player[0].d=2; - player[0].hp=4; -// player[0].persist_aniframe=0; - //npc - /*npc0.tx = bg->tx + 1; - npc0.ty = bg->ty + 1; - npc0.x = npc0.tx*TILEWH; - npc0.y = npc0.ty*TILEWH; - npc0.triggerx = npc0.tx; - npc0.triggery = npc0.ty+1; - npc0.q=1; - npc0.d=0; - modexDrawSpriteRegion(spri->page, npc0.x-4, npc0.y-TILEWH, 24, 64, 24, 32, &npctmp);*/ -#ifdef SPRITE -#ifdef BMPTYPE - oldDrawBmp(VGA, player[0].x-4, player[0].y-TILEWH, &player[0].data, 1); -#else - modexDrawSpriteRegion(spri->page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &player[0].data); -#endif -#else + player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; + player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; + IN_initplayer(&player, 0); + + modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); +#ifndef SPRITE modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15); +#else + //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); + PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp); #endif - modexShowPage(spri->page); -// printf("Total used @ before loop: %zu\n", oldfreemem-GetFreeSize()); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); + modexShowPage(mv[1].page); + //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); #ifdef MODEX #ifdef FADE modexFadeOn(4, gpal); @@ -196,7 +202,7 @@ void main() #endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { - shinku(mv[1].page, &gvar); + shinku(mv, &gvar); IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction @@ -217,18 +223,18 @@ void main() { case 0: //bg - bg->page->dx++; - modexShowPage(bg->page); + mv[0].page->dx++; + modexShowPage(mv[0].page); break; case 1: //spri - spri->page->dx++; - modexShowPage(spri->page); + mv[1].page->dx++; + modexShowPage(mv[1].page); break; case 2: //fg - mask->page->dx++; - modexShowPage(mask->page); + mv[2].page->dx++; + modexShowPage(mv[2].page); break; } panq++; @@ -244,18 +250,18 @@ void main() { case 0: //bg - bg->page->dx--; - modexShowPage(bg->page); + mv[0].page->dx--; + modexShowPage(mv[0].page); break; case 1: //spri - spri->page->dx--; - modexShowPage(spri->page); + mv[1].page->dx--; + modexShowPage(mv[1].page); break; case 2: //fg - mask->page->dx--; - modexShowPage(mask->page); + mv[2].page->dx--; + modexShowPage(mv[2].page); break; } panq++; @@ -271,18 +277,18 @@ void main() { case 0: //bg - bg->page->dy--; - modexShowPage(bg->page); + mv[0].page->dy--; + modexShowPage(mv[0].page); break; case 1: //spri - spri->page->dy--; - modexShowPage(spri->page); + mv[1].page->dy--; + modexShowPage(mv[1].page); break; case 2: //fg - mask->page->dy--; - modexShowPage(mask->page); + mv[2].page->dy--; + modexShowPage(mv[2].page); break; } panq++; @@ -298,18 +304,18 @@ void main() { case 0: //bg - bg->page->dy++; - modexShowPage(bg->page); + mv[0].page->dy++; + modexShowPage(mv[0].page); break; case 1: //spri - spri->page->dy++; - modexShowPage(spri->page); + mv[1].page->dy++; + modexShowPage(mv[1].page); break; case 2: //fg - mask->page->dy++; - modexShowPage(mask->page); + mv[2].page->dy++; + modexShowPage(mv[2].page); break; } panq++; @@ -321,7 +327,7 @@ void main() //the scripting stuf.... //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - if(((bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { short i; for(i=800; i>=400; i--) @@ -333,19 +339,19 @@ void main() if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } //debugging binds! //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(IN_KeyDown(2)){ modexShowPage(bg->page); panpagenum=0; } - if(IN_KeyDown(3)){ modexShowPage(spri->page); panpagenum=1; } - if(IN_KeyDown(4)){ modexShowPage(mask->page); panpagenum=2; } - if(IN_KeyDown(25)){ pdump(bg->page); pdump(spri->page); } //p + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; } + if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; } + if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); } //p #ifdef MODEX #ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; pdump(bg->page); pdump(spri->page); } + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); } if(IN_KeyDown(22)){ paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); - pdump(bg->page); pdump(spri->page); } + modexpdump(mv[0].page); modexpdump(mv[1].page); } #endif #endif //pan switch @@ -353,7 +359,7 @@ void main() //TSR if(IN_KeyDown(87)) //f11 { - VGAmodeX(0, &gvar); + VGAmodeX(0, 0, &gvar); IN_Shutdown(); __asm { @@ -361,10 +367,31 @@ void main() int 21h } } + if(IN_KeyDown(88)) //s + { + switch(gvar.kurokku.fpscap) + { + case 0: + gvar.kurokku.fpscap=1; + break; + case 1: + gvar.kurokku.fpscap=0; + break; + } + IN_Ack(); + } + //TODO fmemtest into page + if(IN_KeyDown(4+1)) //4 + { + pg=1; + SELECT_ALL_PLANES(); + _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); + } + //9 + if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); } + //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); } if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - - gvar.tiku++; } /* fade back to text mode */ @@ -375,32 +402,36 @@ void main() modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); #endif - VGAmodeX(0, &gvar); + VGAmodeX(0, 1, &gvar); #endif IN_Shutdown(); printf("Project 16 scroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d\n", bg->tx); - printf("ty: %d\n", bg->ty); + printf("tx: %d\n", mv[0].tx); + printf("ty: %d\n", mv[0].ty); printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y); //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); //else printf("\nplayer[0].y: %d\n", player[0].y); printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d); - printf("tile data value at player trigger position: %d\n", bg->map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); + printf("pdir=%d\n", player[0].pdir); + printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); // printf("palette offset: %d\n", paloffset/3); //++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); //++++ printf("Total free: %zu\n", GetFreeSize()); //not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); //not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); -// printf("Screen: %dx", screen.width); printf("%d\n", screen.height); -// printf("Screen2: %dx", screen2.width); printf("%d\n", screen2.height); + printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height); + printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); + printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh); + printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); +// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height); // printf("map: %dx%d\n", map.width, map.height); // printf("\n"); // printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis); // printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", bg->map->width, bg->map->height, bg->map->data[0]); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); switch(detectcpu()) {