X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=d13d7d01b30b272ff2e210b3d9d4e74679ed4271;hb=afebb0aa9e93ca48e0955877d5cbd883e650d35f;hp=b1b9d5ae9875e0aaccf3893c59b583d4abaf9a01;hpb=0ff749a979686c159de00bf1f19b03782194b162;p=16.git diff --git a/src/scroll.c b/src/scroll.c index b1b9d5ae..d13d7d01 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -134,7 +134,7 @@ void main(int argc, char *argv[]) modexFadeOff(4, dpal); #endif - //textInit(); + textInit(); VGAmodeX(bakapee, 1, &gvar); // printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); #ifdef FADE @@ -194,6 +194,7 @@ void main(int argc, char *argv[]) #endif modexShowPage(mv[1].page); + shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible. //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); #ifdef MODEX #ifdef FADE @@ -202,7 +203,7 @@ void main(int argc, char *argv[]) #endif while(!IN_KeyDown(sc_Escape) && player[0].hp>0) { - shinku(mv, &gvar); + shinku(&gvar); IN_ReadControl(0,&player); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction