X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=dd2db336a03f7457967c519b40f49f179dc0a540;hb=de41863a916d793f03f7dba0d5a85bb8c325accc;hp=b1b9d5ae9875e0aaccf3893c59b583d4abaf9a01;hpb=7cbfb3d1f53e33107205d1d8a5ed215898246504;p=16.git diff --git a/src/scroll.c b/src/scroll.c index b1b9d5ae..dd2db336 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -1,449 +1,369 @@ -/* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ - -#include "src/lib/scroll16.h" -#include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" - -//#define FADE -#define MODEX //this is for mode x initiating - -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ - -global_game_variables_t gvar; -static map_t map; -player_t player[MaxPlayers]; -//page_t screen, gvar.video.page[1], gvar.video.page[2]; -map_view_t mv[3]; -bitmap_t p; -word pn=0; -static planar_buf_t huge *pp; -float t; -sword bakapee; - -// word panswitch=0, panq=1, pand=0; - word panpagenum=0; //for panning! - unsigned int i; - const char *cpus; - //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - - //map_view_db_t pgid[4]; - word pg; -//#ifdef FADE - static word paloffset=0; - byte *dpal, *default_pal; -//#endif - byte *gpal; - byte *ptr; - byte *mappalptr; - -void main(int argc, char *argv[]) -{ - byte *mesg=malloc(sizeof(dword)); - - if(argv[1]) bakapee = atoi(argv[1]); - else bakapee = 1; - - // DOSLIB: check our environment - probe_dos(); - - // DOSLIB: what CPU are we using? - // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. - // So this code by itself shouldn't care too much what CPU it's running on. Except that other - // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for - // the CPU to carry out tasks. --J.C. - cpu_probe(); - - // DOSLIB: check for VGA - if (!probe_vga()) { - printf("VGA probe failed\n"); - return; - } - // hardware must be VGA or higher! - if (!(vga_state.vga_flags & VGA_IS_VGA)) { - printf("This program requires VGA or higher graphics hardware\n"); - return; - } - - player[0].persist_aniframe=0; - player[0].speed=4; - //player[0].data = &pp; - - printf("starting timer "); - start_timer(&gvar); - printf("ok\n"); - -// atexit(qclean()); - - /* create the map */ - fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); - chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); - mv[0].map = ↦ - mv[1].map = ↦ - mv[2].map = ↦ - - /* draw the tiles */ -#ifdef MODEX - ptr = map.data; - //mappalptr = map.tiles->btdata->palette; - - /* data */ - //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite - //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite - - /* create the planar buffer */ -////++++ (player[0].data) = *planar_buf_from_bitmap(&p); - /*++++printf("load pee!! "); - pp = planar_buf_from_bitmap(&p); - printf("done!\n");*/ - -#endif - /* input! */ - IN_Startup(); - IN_Default(0,&player,ctrl_Joystick); - - /* save the palette */ -#ifdef MODEX -#ifdef FADE - dpal = modexNewPal(); - default_pal = modexNewPal(); - *default_pal = *dpal; - modexPalSave(dpal); - modexFadeOff(4, dpal); -#endif - - //textInit(); - VGAmodeX(bakapee, 1, &gvar); -// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); -#ifdef FADE - modexPalBlack(); //reset the palette~ -#endif -#endif -// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); -//++++ player[0].data.offset=(paloffset/3); -//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - //modexPalUpdate1(p.palette); -//++++0000 modexPalUpdate1(map.tiles->btdata->palette); - //printf(" %d\n", sizeof(ptmp->data)); - //printf("1: %d\n", paloffset); -//++++ map.tiles->data->offset=(paloffset/3); - //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); -// printf("\n====\n"); -// printf("0 paloffset= %d\n", paloffset/3); -// printf("====\n\n"); -#ifdef MODEX -#ifdef FADE - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ -#endif -#endif - - /* setup camera and screen~ */ - gvar.video.page[0] = modexDefaultPage(&gvar.video.page[0]); - gvar.video.page[0].width += (TILEWH*2); - gvar.video.page[0].height += (TILEWH*2); - mv[0].page = &gvar.video.page[0]; - gvar.video.page[1] = modexNextPage(mv[0].page); - mv[1].page = &gvar.video.page[1]; - - gvar.video.page[2] = modexNextPageFlexibleSize(mv[1].page, gvar.video.page[0].sw, gvar.video.page[0].sh); //(352*176)+1024 is the remaining amount of memory left wwww - //gvar.video.page[2] = modexNextPage0(mv2.page, 320, 192); //(352*176)+1024 is the remaining amount of memory left wwww - mv[2].page = &gvar.video.page[2]; - - /* set up paging */ -//TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(&mv[0], 0, 0); - mapGoTo(&mv[1], 0, 0); - //mapGoTo(mask, 0, 0); - //TODO: put player in starting position of spot - //default player position on the viewable map - player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; - player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; - IN_initplayer(&player, 0); - - modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[0].page->width, mv[0].page->height); -#ifndef SPRITE - modexClearRegion(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 32, 15); -#else - //PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, PLAYERBMPDATA); - PBUFSFUN(mv[1].page, player[0].x-4, player[0].y-TILEWH, 24, 64, 24, 32, &pp); -#endif - - modexShowPage(mv[1].page); - //modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 1); -#ifdef MODEX -#ifdef FADE - modexFadeOn(4, gpal); -#endif -#endif - while(!IN_KeyDown(sc_Escape) && player[0].hp>0) - { - shinku(mv, &gvar); - IN_ReadControl(0,&player); - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - - //player movement - //if(!panswitch){ - walk(mv, player, 0); - /*}else{ -//88 switch! - //right movement - if((IN_KeyDown(77) && !IN_KeyDown(75) && pand == 0) || pand == 2) - { - if(pand == 0){ pand = 2; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dx++; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dx++; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dx++; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //left movement - if((IN_KeyDown(75) && !IN_KeyDown(77) && pand == 0) || pand == 4) - { - if(pand == 0){ pand = 4; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dx--; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dx--; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dx--; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //down movement - if((IN_KeyDown(72) && !IN_KeyDown(80) && pand == 0) || pand == 3) - { - if(pand == 0){ pand = 3; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dy--; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dy--; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dy--; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } - //up movement - if((IN_KeyDown(80) && !IN_KeyDown(72) && pand == 0) || pand == 1) - { - if(pand == 0){ pand = 1; } - if(panq<=(TILEWH/(player[0].speed))) - { - switch(panpagenum) - { - case 0: - //bg - mv[0].page->dy++; - modexShowPage(mv[0].page); - break; - case 1: - //spri - mv[1].page->dy++; - modexShowPage(mv[1].page); - break; - case 2: - //fg - mv[2].page->dy++; - modexShowPage(mv[2].page); - break; - } - panq++; - } else { panq = 1; pand = 0; } - } -}*/ - - - //the scripting stuf.... - - //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - { - short i; - for(i=800; i>=400; i--) - { - sound(i); - } - nosound(); - } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } - //debugging binds! - //if(IN_KeyDown(0x0E)) while(1){ if(xmsmalloc(24)) break; } - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); panpagenum=0; } - if(IN_KeyDown(3)){ modexShowPage(mv[1].page); panpagenum=1; } - if(IN_KeyDown(4)){ modexShowPage(mv[2].page); panpagenum=2; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); } //p -#ifdef MODEX -#ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); } - if(IN_KeyDown(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); - printf("1paloffset = %d\n", paloffset/3); - modexPalUpdate(map.tiles->data, &paloffset, 0, 0); - printf("2paloffset = %d\n", paloffset/3); - modexpdump(mv[0].page); modexpdump(mv[1].page); } -#endif -#endif - //pan switch - //if(IN_KeyDown(88)){if(!panswitch) panswitch++; else panswitch--; } //f12 - //TSR - if(IN_KeyDown(87)) //f11 - { - VGAmodeX(0, 0, &gvar); - IN_Shutdown(); - __asm - { - mov ah,31h - int 21h - } - } - if(IN_KeyDown(88)) //s - { - switch(gvar.kurokku.fpscap) - { - case 0: - gvar.kurokku.fpscap=1; - break; - case 1: - gvar.kurokku.fpscap=0; - break; - } - IN_Ack(); - } - //TODO fmemtest into page - if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - } - - //9 - if(IN_KeyDown(10)){ modexPalOverscan(default_pal, rand()%56); modexPalUpdate1(default_pal); } - //if(IN_KeyDown(11)){ modexPalOverscan(default_pal, 15); } - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - } - - /* fade back to text mode */ - /* but 1st lets save the game palette~ */ -#ifdef MODEX -#ifdef FADE - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); -#endif - VGAmodeX(0, 1, &gvar); -#endif - IN_Shutdown(); - printf("Project 16 scroll.exe. This is just a test file!\n"); - printf("version %s\n", VERSION); - printf("tx: %d\n", mv[0].tx); - printf("ty: %d\n", mv[0].ty); - printf("player[0].x: %d", player[0].x); printf(" player[0].y: %d\n", player[0].y); - //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); - //else printf("\nplayer[0].y: %d\n", player[0].y); - printf("player[0].tx: %d", player[0].tx); printf(" player[0].ty: %d\n", player[0].ty); - printf("player[0].triggx: %d", player[0].triggerx); printf(" player[0].triggy: %d\n", player[0].triggery); - printf("player[0].hp: %d", (player[0].hp)); printf(" player[0].q: %d", player[0].q); printf(" player[0].info.dir: %d", player[0].info.dir); printf(" player[0].d: %d\n", player[0].d); - printf("pdir=%d\n", player[0].pdir); - printf("tile data value at player trigger position: %d\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); -// printf("palette offset: %d\n", paloffset/3); -//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); -//++++ printf("Total free: %zu\n", GetFreeSize()); -//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); -//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d\n", gvar.video.page[0].height); - printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("tile resolution: %dx", gvar.video.page[0].tilesh); printf("%d\n", gvar.video.page[0].tilesh); - printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); -// printf("Screen2: %dx", gvar.video.page[1].width); printf("%d\n", gvar.video.page[1].height); -// printf("map: %dx%d\n", map.width, map.height); -// printf("\n"); -// printf("player[0].info.x: %d", player[0].info.xaxis); printf(" player[0].info.y: %d\n", player[0].info.yaxis); -// printf("player[0].info.tx: %d", player[0].info.x); printf(" player[0].info.ty: %d\n", player[0].info.y); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); - - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); -#ifdef MODEX -#ifdef FADE - modexFadeOn(4, dpal); -#endif -#endif -} +/* Project 16 Source Code~ + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include "src/lib/scroll16.h" +#include "src/lib/16_timer.h" +#include "src/lib/wcpu/wcpu.h" +#include "src/lib/mapread.h" + +//#define FADE +#define MODEX //this is for mode x initiating + +//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ +//bitmap_t *p; +global_game_variables_t gvar; +static map_t map; +player_t player[MaxPlayers]; +map_view_t mv[4]; +//word pn=0; //i forgot ww +float t; +sword bakapee; +pan_t pan; +//debugswitches +boolean panswitch=0; +//extern boolean pageflipflop=1; + unsigned int i; + const char *cpus; + //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + + //map_view_db_t pgid[4]; + word pg; +//#ifdef FADE + //static word paloffset=0; + byte *dpal; +//#endif + byte *gpal; + byte *ptr; + byte *mappalptr; + +void main(int argc, char *argv[]) +{ + //byte *mesg=malloc(sizeof(dword)); + + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; + + // DOSLIB: check our environment + probe_dos(); + + // DOSLIB: what CPU are we using? + // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. + // So this code by itself shouldn't care too much what CPU it's running on. Except that other + // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for + // the CPU to carry out tasks. --J.C. + cpu_probe(); + + // DOSLIB: check for VGA + if (!probe_vga()) { + printf("VGA probe failed\n"); + return; + } + // hardware must be VGA or higher! + if (!(vga_state.vga_flags & VGA_IS_VGA)) { + printf("This program requires VGA or higher graphics hardware\n"); + return; + } + + if (_DEBUG_INIT() == 0) { +#ifdef DEBUGSERIAL + printf("WARNING: Failed to initialize DEBUG output\n"); +#endif + } + _DEBUG("Serial debug output started\n"); // NTS: All serial output must end messages with newline, or DOSBox-X will not emit text to log + _DEBUGF("Serial debug output printf test %u %u %u\n",1U,2U,3U); + + pan.pn=1; + + start_timer(&gvar); + + /* create the map */ + fprintf(stderr, "testing map load~ "); + loadmap("data/test.map", &map); + chkmap(&map, 0); + printf("chkmap ok "); + fprintf(stderr, "yay map loaded~~\n"); + + /* draw the tiles */ +#ifdef MODEX + ptr = map.data; + //mappalptr = map.tiles->btdata->palette; + + /* data */ + player[0].data = malloc(48*128); //TODO use exmm + *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite + + /* create the planar buffer */ +////++++ (player[0].data) = *planar_buf_from_bitmap(&p); + /*++++printf("load pee!! "); + pp = planar_buf_from_bitmap(&p); + printf("done!\n");*/ + +#endif + /* input! */ + IN_Startup(); + IN_Default(0,&player,ctrl_Joystick); + //IN_Default(1,&player,ctrl_Joystick); + + /* save the palette */ +#ifdef MODEX +#ifdef FADE + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); +#endif + + textInit(); + VGAmodeX(bakapee, 1, &gvar); +// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); +#ifdef FADE + modexPalBlack(); //reset the palette~ +#endif +#endif +// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); +//++++ player[0].data.offset=(paloffset/3); +//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); + modexPalUpdate1(player[0].data->palette); +//++++0000 modexPalUpdate1(map.tiles->btdata->palette); + //printf(" %d\n", sizeof(ptmp->data)); + //printf("1: %d\n", paloffset); +//++++ map.tiles->data->offset=(paloffset/3); + //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); +// printf("\n====\n"); +// printf("0 paloffset= %d\n", paloffset/3); +// printf("====\n\n"); +#ifdef MODEX +#ifdef FADE + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ +#endif +#endif + + /* setup camera and screen~ */ + modexHiganbanaPageSetup(&gvar.video); + for(i=0;idata, mv[0].page->data, mv[0].page->pagesize); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; + player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; + IN_initplayer(&player);//, 0); + //IN_initplayer(&player, 1); + +#ifndef SPRITE + modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); + //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); +#else + //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); + PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data); +#endif + + if(!pageflipflop) modexShowPage(mv[1].page); + else modexShowPage(mv[0].page);//!(gvar.video.p) + shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. + + /* buffer pages */ +// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); +// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); +// { +// unsigned int k,j,o; +// /* fill screen with a distinctive pattern */ +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); + +#ifdef MODEX +#ifdef FADE + modexFadeOn(4, gpal); +#endif +#endif + while(!IN_KeyDown(sc_Escape) && player[0].hp>0) + { + shinku(&gvar); + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //player movement + IN_ReadControl(/*0,*/&player); + if(!panswitch){ + walk(mv, player, 0); + }else{ + panpagemanual(mv, player, 0); + //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d); + } + + //the scripting stuff.... + //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + { + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); + } + if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } + //debugging binds! + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } + if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; } + if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; } + if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); + IN_UserInput(1,1); + } //p +#ifdef MODEX +#ifdef FADE + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } + if(IN_KeyDown(22)){ + paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0); + printf("1paloffset = %d\n", paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0); + printf("2paloffset = %d\n", paloffset/3); + modexpdump(mv[0].page); modexpdump(mv[1].page); + IN_UserInput(1,1); + } +#endif +#endif + //pan switch + if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 + if(IN_KeyDown(87)) //f11 + { + pageflipflop=!pageflipflop; + IN_UserInput(1,1); +// VGAmodeX(0, 0, &gvar); +// IN_Shutdown(); +// __asm +// { +// mov ah,31h +// int 21h +// } + } + if(IN_KeyDown(68)) //f10 + { + gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + IN_UserInput(1,1); + } + if(IN_KeyDown(67)) //f9 + { + modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); + modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); + modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); + modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); + //IN_UserInput(1,1); + } + if(IN_KeyDown(66)) //f8 + { +// modexDrawSprite(mv[0].page, 16, 16, p); + modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); + } + //TODO fmemtest into page + /*if(IN_KeyDown(4+1)) //4 + { + pg=1; + SELECT_ALL_PLANES(); + _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); + }*/ + + //9 + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } + //if(IN_KeyDown(11)){ modexPalOverscan(15); } + if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! + } + + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ +#ifdef MODEX +#ifdef FADE + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); +#endif + VGAmodeX(0, 1, &gvar); +#endif + IN_Shutdown(); + printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + printf("tx: %d ", mv[0].tx); + printf("ty: %d\n", mv[0].ty); + printf("\n"); + printf("player vars:\n"); + printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y); + //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); + //else printf("\nplayer[0].y: %d\n", player[0].y); + printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty); + printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery); + printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d); + printf(" pdir=%d\n", player[0].pdir); + printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); +// printf("palette offset: %d\n", paloffset/3); +//++++ printf("Total used: %zu\n", oldfreemem-GetFreeSize()); +//++++ printf("Total free: %zu\n", GetFreeSize()); +//not used now printf("temporary player sprite 0: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45556867\n"); +//not used now printf("temporary player sprite 1: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=44606385\n"); + printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); + printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); + printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); + printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); + printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); + modexprintmeminfo(&gvar.video); + //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); + printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); + printf("pageflipflop=%u\n", pageflipflop); + //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); + //0000printf("gvar.video.clk=%f", gvar.video.clk); + printf("\n"); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); + + printf("\n"); + switch(detectcpu()) + { + case 0: cpus = "8086/8088 or 186/88"; break; + case 1: cpus = "286"; break; + case 2: cpus = "386 or newer"; break; + default: cpus = "internal error"; break; + } + printf("detected CPU type: %s\n", cpus); +#ifdef MODEX +#ifdef FADE + modexFadeOn(4, dpal); +#endif +#endif +}