X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fscroll.c;h=f45b350119a9c24e9a2a469272aa260de274fbea;hb=f43fd4f3d454d992ea42dfe58b584ba1dd322023;hp=ae350ee372da214681143a45646a2cfb64fdd1b9;hpb=aa0d66de1d0190058433ffd743dfd010da3738fc;p=16.git diff --git a/src/scroll.c b/src/scroll.c index ae350ee3..f45b3501 100755 --- a/src/scroll.c +++ b/src/scroll.c @@ -28,15 +28,13 @@ #define MODEX //this is for mode x initiating //word far *clock= (word far*) 0x046C; /* 18.2hz clock */ - +//bitmap_t *p; global_game_variables_t gvar; static map_t map; player_t player[MaxPlayers]; -//page_t screen, gvar.video.page[1], gvar.video.page[2]; map_view_t mv[4]; -bitmap_t p; //word pn=0; //i forgot ww -static planar_buf_t huge *pp; +//static planar_buf_t huge *pp; float t; sword bakapee; pan_t pan; @@ -115,7 +113,8 @@ void main(int argc, char *argv[]) //mappalptr = map.tiles->btdata->palette; /* data */ - //++++p = bitmapLoadPcx("data/ptmp.pcx"); // load sprite + player[0].data = malloc(48*128); //TODO use exmm + *player[0].data = bitmapLoadPcx("data/chikyuu.pcx"); // load sprite //npctmp = bitmapLoadPcx("ptmp1.pcx"); // load sprite /* create the planar buffer */ @@ -150,7 +149,7 @@ void main(int argc, char *argv[]) // printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); //++++ player[0].data.offset=(paloffset/3); //++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - //modexPalUpdate1(p.palette); + modexPalUpdate1(player[0].data->palette); //++++0000 modexPalUpdate1(map.tiles->btdata->palette); //printf(" %d\n", sizeof(ptmp->data)); //printf("1: %d\n", paloffset); @@ -182,7 +181,6 @@ void main(int argc, char *argv[]) //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(mv, 0, 0); //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize); - //====modexCopyPageRegion(mv[1].page, mv[0].page, 0, 0, 0, 0, mv[1].page->width, mv[1].page->height); //TODO: put player in starting position of spot //default player position on the viewable map @@ -193,15 +191,15 @@ void main(int argc, char *argv[]) #ifndef SPRITE modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); - //====modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); + //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); #else //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); - PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, &pp); + PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data); #endif if(!pageflipflop) modexShowPage(mv[1].page); else modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 1; // we're on page 1 now, shinku(). follow along please or it will not be visible. + shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. /* buffer pages */ // modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); @@ -263,7 +261,7 @@ void main(int argc, char *argv[]) #ifdef FADE if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } if(IN_KeyDown(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(&player[0].data, &paloffset, 0, 0); + paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0); printf("1paloffset = %d\n", paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0); printf("2paloffset = %d\n", paloffset/3); @@ -293,11 +291,17 @@ void main(int argc, char *argv[]) } if(IN_KeyDown(67)) //f9 { -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); - modexClearRegion(mv[3].page, 0, 128, 28, 36, 15); + modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); + modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); + modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); + modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); //IN_UserInput(1,1); } + if(IN_KeyDown(66)) //f8 + { +// modexDrawSprite(mv[0].page, 16, 16, p); + modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); + } //TODO fmemtest into page /*if(IN_KeyDown(4+1)) //4 {