X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fvgacamm.c;h=3c856f30f7a50605a94e6f15601b2fb76809dc1a;hb=6cfcd9ddd5f8b515913ea6f0e0f84f8e4c0fb720;hp=de14c24d1c2c66224a96cb6df7e62fd5a1d58d4c;hpb=535b17da01f06d48795d82c2c7aab5428a0825ee;p=16.git diff --git a/src/vgacamm.c b/src/vgacamm.c index de14c24d..3c856f30 100755 --- a/src/vgacamm.c +++ b/src/vgacamm.c @@ -20,37 +20,31 @@ * */ -#include "src/lib/modex16.h" +#include "src/lib/16_vl.h" #include "src/lib/16_sprit.h" #include "src/lib/16_ca.h" #include "src/lib/16_mm.h" -global_game_variables_t gvar; +static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ void main() { - mminfo_t mm; mminfotype mmi; + static global_game_variables_t gvar; __segment sega; - void __based(sega)* bigbuffer; + memptr bigbuffer; int i; word start; int plane; float t1, t2; boolean baka; byte *pal; - int size, size1; -// struct sprite spri; -// vrl1_vgax_offset_t * off, *off1; -// struct vrs_container vrs; -// vrl1_vgax_offset_t **vrl_line_offsets; -// uint32_t huge *vrl_headers_offsets; -// uint16_t huge *vrl_id_iter; -// uint32_t vrl_size; -// int num_of_vrl; -// struct vrl1_vgax_header huge *curr_vrl; -// struct vrl_container *vrl; word w=0; + gvar.mm.mmstarted=0; + MM_Startup(&gvar.mm, &gvar.mmi); + CA_Startup(&gvar); + printf("loading\n"); + if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0; // DOSLIB: check our environment probe_dos(); @@ -73,63 +67,8 @@ void main() { return; } - //bmp = bitmapLoadPcx("data/chikyuu.pcx"); - gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]); - - mm.mmstarted=0; - MM_Startup(&mm, &mmi); - CA_Startup(&gvar); - // What should be done by read_vrs: - //if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &mm, &mmi)) baka=1; else baka=0; - -// // Insert sanity cheks later -// vrs.buffer = bigbuffer; -// vrs.data_size = size - sizeof(struct vrl1_vgax_header); -// num_of_vrl = 0; -// vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); -// while(vrl_id_iter[num_of_vrl]){ -// num_of_vrl++; -// } -// -// // Allocate memory for vrl line offsets table -// vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl); -// -// vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); -// // Calculate line offsets for each vrl -// for(i = 0; i < num_of_vrl; i++){ -// curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]); -// -// // Calc. vrl size as (next_offset - curr_offset) -// if (i != num_of_vrl - 1){ -// vrl_size = vrl_headers_offsets[i+1] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); -// } -// // If it's the last vrl, size is (next_vrs_struct_offset - curr_offset) -// else{ -// vrl_size = vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST] - vrl_headers_offsets[i] - sizeof(struct vrl1_vgax_header); -// } -// vrl_line_offsets[i] = vrl1_vgax_genlineoffsets(curr_vrl, (byte *)curr_vrl + sizeof(struct vrl1_vgax_header), vrl_size); -// } -// vrs.vrl_line_offsets = vrl_line_offsets; - - - //read_vrs(&gvar, "data/spri/chikyuu.vrs", &vrs); -// spri.spritesheet = &vrs; -// spri.sprite_vrl_cont = malloc(sizeof(struct vrl_container)); -// i = set_anim_by_id(&spri, 11); -// if (i == -1) -// { -// return; -// } -// spri.x = 5; -// spri.y = 100; - -// Uncomment to see broken sprites -/* sega = mm.bufferseg; - if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/ - - /* clear and draw one sprite and one bitmap */ VGAmodeX(1, 1, &gvar); - modexClearRegion(&gvar.video.page[0], 0, 0, gvar.video.page[0].sw, gvar.video.page[0].sh, 1); + modexHiganbanaPageSetup(&gvar.video); /* non sprite comparison */ start = *clockw; @@ -140,9 +79,6 @@ void main() { t2 = (*clockw-start)/18.2; - //for (i = 0; i < 5; i++){ - //spri.delay = 1; animate_spri(&spri); spri.x += 20; sleep(2); } - while(!kbhit()) { switch(w) @@ -156,13 +92,18 @@ void main() { } } VGAmodeX(0, 1, &gvar); - //free(spri.sprite_vrl_cont); - MM_FreePtr(&bigbuffer, &mm); - //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm); - MM_Shutdown(&mm); + MM_ShowMemory(&gvar, &gvar.mm); + MM_DumpData(&gvar.mm); + // + MM_FreePtr(&bigbuffer, &gvar.mm); + // CA_Shutdown(&gvar); + MM_Shutdown(&gvar.mm); //printf("CPU to VGA: %f\n", t1); //printf("VGA to VGA: %f\n", t2); + heapdump(&gvar); + printf("Project 16 vgacamm.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); printf("t1: %f\n", t1); printf("t2: %f\n", t2); printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width);