X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fvrstest.c;h=bd3e1da10e49f0b60a3943c5ab287c6b53094e15;hb=51b492de428068830f36b4ec57168f34c9477dab;hp=d00f627b569a239b019760aca7281e0a43280a2e;hpb=76f1cd56423f31966975040fbef40e70b740c38c;p=16.git diff --git a/src/vrstest.c b/src/vrstest.c index d00f627b..bd3e1da1 100755 --- a/src/vrstest.c +++ b/src/vrstest.c @@ -20,77 +20,53 @@ * */ -//#include "src/lib/16_head.h" +#include "src/lib/16_head.h" +#include "src/lib/16_tail.h" #include "src/lib/16_vl.h" #include "src/lib/16_sprit.h" -#include "src/lib/16_tail.h" #include "src/lib/16_pm.h" #include "src/lib/16_ca.h" #include "src/lib/16_mm.h" +extern boolean dbg_notest; + static word far* clockw= (word far*) 0x046C; /* 18.2hz clock */ -void main() { +void main() +{ static global_game_variables_t gvar; //__segment sega; memptr bigbuffer; int i; word start; float t1, t2; - boolean baka; - byte *pal=0; - int size=0; + //boolean baka; struct sprite spri; //vrl1_vgax_offset_t * off, *off1; struct vrs_container vrs; vrl1_vgax_offset_t **vrl_line_offsets; - uint32_t huge *vrl_headers_offsets; - uint16_t huge *vrl_id_iter; + uint32_t far *vrl_headers_offsets; + uint16_t far *vrl_id_iter; uint32_t vrl_size; int num_of_vrl; - struct vrl1_vgax_header huge *curr_vrl; - //word w=0; - - gvar.mm.mmstarted=0; -#ifdef __DEBUG_PM__ - dbg_debugpm=1; -#endif - // DOSLIB: check our environment - probe_dos(); - - // DOSLIB: what CPU are we using? - // NTS: I can see from the makefile Sparky4 intends this to run on 8088 by the -0 switch in CFLAGS. - // So this code by itself shouldn't care too much what CPU it's running on. Except that other - // parts of this project (DOSLIB itself) rely on CPU detection to know what is appropriate for - // the CPU to carry out tasks. --J.C. - cpu_probe(); - - // DOSLIB: check for VGA - if (!probe_vga()) { - printf("VGA probe failed\n"); - return; - } - // hardware must be VGA or higher! - if (!(vga_state.vga_flags & VGA_IS_VGA)) { - printf("This program requires VGA or higher graphics hardware\n"); - return; - } + struct vrl1_vgax_header far *curr_vrl; + byte *pal=0; + int size=0; + word w=0; + dbg_notest=0; - //gvar.video.page[0]=modexDefaultPage(&gvar.video.page[0]); + Startup16(&gvar); - MM_Startup(&gvar); - PM_Startup(&gvar); - PM_UnlockMainMem(&gvar); - CA_Startup(&gvar); // What should be done by read_vrs: //sega = (mm.bufferseg); - if(CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar)) baka=1; else baka=0; + //if( + CA_LoadFile("data/spri/chikyuu.vrs", &bigbuffer, &gvar);//) baka=1; else baka=0; // Insert sanity cheks later vrs.buffer = bigbuffer; vrs.data_size = size - sizeof(struct vrl1_vgax_header); num_of_vrl = 0; - vrl_id_iter = (uint16_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); + vrl_id_iter = (uint16_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_SPRITE_ID_LIST]); while(vrl_id_iter[num_of_vrl]){ num_of_vrl++; } @@ -98,10 +74,10 @@ void main() { // Allocate memory for vrl line offsets table vrl_line_offsets = malloc(sizeof(vrl1_vgax_offset_t *)*num_of_vrl); - vrl_headers_offsets = (uint32_t huge *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); + vrl_headers_offsets = (uint32_t far *)(vrs.buffer + vrs.vrs_hdr->offset_table[VRS_HEADER_OFFSET_VRS_LIST]); // Calculate line offsets for each vrl for(i = 0; i < num_of_vrl; i++){ - curr_vrl = (struct vrl1_vgax_header huge *)(vrs.buffer + vrl_headers_offsets[i]); + curr_vrl = (struct vrl1_vgax_header far *)(vrs.buffer + vrl_headers_offsets[i]); // Calc. vrl size as (next_offset - curr_offset) if (i != num_of_vrl - 1){ @@ -131,9 +107,9 @@ void main() { /* sega = mm.bufferseg; if(CA_LoadFile("data/spri/CHUBACW1.vrl", &bigbuffer, &mm, &mmi)) baka=1; else baka=0;*/ - /* clear and draw one sprite and one bitmap */ VGAmodeX(1, 1, &gvar); modexHiganbanaPageSetup(&gvar.video); + VL_ShowPage(&gvar.video.page[0], 0, 1); /* non sprite comparison */ start = *clockw; @@ -144,14 +120,14 @@ void main() { t2 = (*clockw-start)/18.2; - modexLoadPalFile("data/spri/chikyuu.pal", &pal); - modexPalUpdate1(pal); + /*modexLoadPalFile("data/spri/chikyuu.pal", &pal); + modexPalUpdate1(pal);*/ for (i = 0; i < 5; i++){ - spri.delay = 1; animate_spri(&spri); spri.x += 20; /*sleep(1);*/ } + spri.delay = 1; animate_spri(&spri, &gvar); spri.x += 20; /*sleep(1);*/ } - while(!kbhit()) + while(!IN_KeyDown(sc_Escape)) { - /*switch(w) + switch(w) { case 1024: modexPalUpdate0(pal); @@ -159,18 +135,18 @@ void main() { default: w++; break; - }*/ + } +FUNCTIONKEYFUNCTIONS; } VGAmodeX(0, 1, &gvar); MM_ShowMemory(&gvar); MM_DumpData(&gvar); MM_Report_(&gvar); + Shutdown16(&gvar); free(spri.sprite_vrl_cont); + free(vrl_line_offsets); MM_FreePtr(&bigbuffer, &gvar); //MM_FreePtr(&((void __based(sega)*)spri.spritesheet->buffer), &mm); - PM_Shutdown(&gvar); - CA_Shutdown(&gvar); - MM_Shutdown(&gvar); //printf("CPU to VGA: %f\n", t1); //printf("VGA to VGA: %f\n", t2); heapdump(&gvar); @@ -181,6 +157,6 @@ void main() { //0000 printf("gvar.video.page[0].width: %u\n", gvar.video.page[0].width); //0000 printf("gvar.video.page[0].height: %u\n", gvar.video.page[0].height); printf("Num %d", num_of_vrl); - if(baka) printf("\nyay!\n"); - else printf("\npoo!\n"); +// if(baka) printf("\nyay!\n"); +// else printf("\npoo!\n"); }