X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fxcroll.c;h=189746da75d57715901c6c94461eae4e11532921;hb=050d28da3358d5c1434fda542ec11adbee182ea5;hp=542301c18ef91e8f7fbe5c3fdbfdb6c046aa441a;hpb=23633a34e93bf04d2865738e98804a9005948a34;p=16.git diff --git a/src/xcroll.c b/src/xcroll.c index 542301c1..189746da 100755 --- a/src/xcroll.c +++ b/src/xcroll.c @@ -22,7 +22,6 @@ #include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/16render.h" #include "src/lib/16_dbg.h" #define FADE @@ -53,28 +52,14 @@ void main(int argc, char *argv[]) { static global_game_variables_t gvar; struct glob_game_vars *ggvv; -// sword bakapee; -// if(argv[1]) bakapee = atoi(argv[1]); -// else bakapee = 1; - //char *bakapee1,*bakapee1p; char bakapee1[64] = FILENAME_1; char bakapee1p[64] = FILENAME_1P; Startup16(&gvar); -// bakapee1=mALLoc(64); -// bakapee1p=mALLoc(64); ggvv=&gvar; if (argc >= 2) { -/* if (argc < 2) { - //fprintf(stderr,"drawvrl \n palette file optional\n"); - bakapee1 = FILENAME_1; - bakapee1p = FILENAME_1P; - - }else{ - if(argv[1]) bakapee1 = argv[1]; - if(argv[2]) bakapee1p = argv[2];*/ if(argv[1]){ strcpy(bakapee1, argv[1]); if(argv[2]) strcpy(bakapee1p, argv[2]); } } @@ -136,9 +121,7 @@ void main(int argc, char *argv[]) modexFadeOn(4, &gvar.video.palette); #endif - IN_StartAck (&gvar); - MM_ShowMemory(&gvar); - while (!IN_CheckAck (&gvar)){} +// IN_StartAck (&gvar); MM_ShowMemory(&gvar); while (!IN_CheckAck (&gvar)){} #ifdef FADE modexPalBlack(); //so player will not see loadings~ #endif @@ -155,7 +138,7 @@ void main(int argc, char *argv[]) #ifdef FADE modexFadeOff(4, &gvar.video.palette); #endif - Quit (&gvar, "Wrong ID for sprite"); + Quit ("Wrong ID for sprite"); #ifdef FADE modexFadeOn(4, &gvar.video.dpal); #endif @@ -236,7 +219,7 @@ void main(int argc, char *argv[]) #endif if(gvar.in.inst->Keyboard[sc_R]){ modexPalOverscan(rand()%56); } //r - if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit (&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit ("PLAYER OFF THE RAILS!");//break; //incase things go out of sync! } /* fade back to text mode */