X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fxcroll.c;h=ed02457e7c28ab78389fae4c56f4e2d421813d37;hb=ce3c236194323bcbc331bad4a059ea95fb6c7947;hp=2fd958694ae593fe83e6de65108d823f0ba19a55;hpb=cecbe84f7c61a26fa2285fc125839b2ff50a7f51;p=16.git diff --git a/src/xcroll.c b/src/xcroll.c index 2fd95869..ed02457e 100755 --- a/src/xcroll.c +++ b/src/xcroll.c @@ -22,7 +22,6 @@ #include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/16render.h" #include "src/lib/16_dbg.h" #define FADE @@ -52,29 +51,15 @@ memptr pal; void main(int argc, char *argv[]) { static global_game_variables_t gvar; - struct glob_game_vars *ggvv; -// sword bakapee; -// if(argv[1]) bakapee = atoi(argv[1]); -// else bakapee = 1; - //char *bakapee1,*bakapee1p; + struct glob_game_vars *ggvv; char bakapee1[64] = FILENAME_1; char bakapee1p[64] = FILENAME_1P; Startup16(&gvar); -// bakapee1=mALLoc(64); -// bakapee1p=mALLoc(64); ggvv=&gvar; if (argc >= 2) { -/* if (argc < 2) { - //fprintf(stderr,"drawvrl \n palette file optional\n"); - bakapee1 = FILENAME_1; - bakapee1p = FILENAME_1P; - - }else{ - if(argv[1]) bakapee1 = argv[1]; - if(argv[2]) bakapee1p = argv[2];*/ if(argv[1]){ strcpy(bakapee1, argv[1]); if(argv[2]) strcpy(bakapee1p, argv[2]); } } @@ -108,7 +93,8 @@ void main(int argc, char *argv[]) modexPalBlack(); #endif - VGAmodeX(1/*bakapee*/, 1, &gvar); + //--VGAmodeX(1/*bakapee*/, 1, &gvar); + VL_Startup(&gvar); /* load color palette */ /*ptmp.offset=(paloffset/3); @@ -118,19 +104,30 @@ void main(int argc, char *argv[]) //printf("1: %d\n", paloffset); map.tiles->data->offset=(paloffset/3); modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/ - VL_LoadPalFile(bakapee1p, &gvar.video.palette); + VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar); //VL_LoadPalFile("data/default.pal", &gvar.video.palette); #ifdef FADE modexPalSave(&gvar.video.palette); modexSavePalFile("data/g.pal", &gvar.video.palette); - modexPalBlack(); //so gvar.player will not see loadings~ + modexPalBlack(); //so player will not see loadings~ #endif // setup camera and screen~ - modexHiganbanaPageSetup(&gvar.video); + modexHiganbanaPageSetup(&gvar); ZC_MVSetup(&gvar.mv, &map, &gvar); +#ifdef FADE + modexFadeOn(4, &gvar.video.palette); +#endif + + IN_StartAck (&gvar); + MM_ShowMemory(&gvar); + while (!IN_CheckAck (&gvar)){} +#ifdef FADE + modexPalBlack(); //so player will not see loadings~ +#endif + // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(&gvar.mv, 0, 0); @@ -152,6 +149,7 @@ void main(int argc, char *argv[]) // while(!gvar.in.inst->Keyboard[sc_Escape) && !gvar.in.inst->Keyboard[sc_Space) && !gvar.in.inst->Keyboard[sc_Enter]){ FUNCTIONKEYSHOWMV } gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; + shinku(&gvar); //modexpdump(gvar.mv[0].page); #ifdef FADE @@ -161,7 +159,6 @@ void main(int argc, char *argv[]) { gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; - modexWaitBorder(); shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction @@ -217,7 +214,7 @@ void main(int argc, char *argv[]) } //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet); VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar); - VL_LoadPalFile(bakapee1p, &gvar.video.palette); + VL_LoadPalFile(bakapee1p, &gvar.video.palette, &gvar); }//JK #ifdef FADE if(gvar.in.inst->Keyboard[10]){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); }