X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=0ec3b84790401f89aaaa220b3ff25f012c56efc6;hb=fff0f71242f32851524284239d75b294f1fadf07;hp=3162336759841b37722be8febc8497033898c6a3;hpb=fb97121f7d0be4408d8e2ed98a2f7b10b852a915;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 31623367..0ec3b847 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -20,248 +20,224 @@ * */ -#include "src/lib/scroll16.h" +#include "src/lib/16_scr.h" #include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" +#include "src/lib/16render.h" +#include "src/lib/16_dbg.h" -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -//bitmap_t *p; +#define MODEXZ +boolean dbg_noplayerinpu=0; + +//TODO: known issues the array dependent mv stuff and player arrays global_game_variables_t gvar; static map_t map; player_t player[MaxPlayers]; map_view_t mv[4]; -//word pn=0; //i forgot ww float t; sword bakapee; pan_t pan; //debugswitches boolean panswitch=0,baka=0; //extern boolean pageflipflop=1; - unsigned int i; - const char *cpus; - //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ +unsigned int i; +const char *cpus; +//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - //map_view_db_t pgid[4]; - word pg; -//#ifdef FADE - static word paloffset=0; - byte *dpal; -//#endif - byte *gpal; - byte *ptr; - byte *mappalptr; +//map_view_db_t pgid[4]; +word pg; +#ifdef FADE +static word paloffset=0; +byte *dpal; +#endif +byte *gpal; +byte *ptr; +memptr pal; void main(int argc, char *argv[]) { - byte *mesg=malloc(sizeof(dword)); - if(argv[1]) bakapee = atoi(argv[1]); else bakapee = 1; Startup16(&gvar); - pan.pn=1; + pan.pn=0; + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... + //TODO: USE MM AND CA AND PM WWWWWWWW + player[0].ent = malloc(sizeof(entity_t)); + player[0].ent->spri = malloc(sizeof(struct sprite)); + player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); - /* create the map */ + // create the map fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); chkmap(&map, 0); printf("chkmap ok "); fprintf(stderr, "yay map loaded~~\n"); - /* draw the tiles */ - ptr = map.data; - //mappalptr = map.tiles->btdata->palette; - - /* data */ - if(CA_LoadFile("data/spri/chikyuu.vrs", &(player[0].gr), &gvar)) baka=1; else baka=0; + // data + read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); - /* create the planar buffer */ -////++++ (player[0].data) = *planar_buf_from_bitmap(&p); - /*++++printf("load pee!! "); - pp = planar_buf_from_bitmap(&p); - printf("done!\n");*/ + // input! +if(!dbg_noplayerinpu) + IN_Default(0, &player,ctrl_Keyboard1); - /* input! */ - IN_Default(0,&player,ctrl_Joystick); - //IN_Default(1,&player,ctrl_Joystick); - - /* save the palette */ + // save the palette +#ifdef FADE dpal = modexNewPal(); modexPalSave(dpal); modexFadeOff(4, dpal); - +#endif textInit(); VGAmodeX(bakapee, 1, &gvar); -// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); +#ifdef MODEXZ +#ifdef FADE modexPalBlack(); //reset the palette~ - -// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); -//++++ player[0].data.offset=(paloffset/3); -//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - modexPalUpdate1(player[0].data->palette); -//++++0000 modexPalUpdate1(map.tiles->btdata->palette); - //printf(" %d\n", sizeof(ptmp->data)); - //printf("1: %d\n", paloffset); -//++++ map.tiles->data->offset=(paloffset/3); - //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); -// printf("\n====\n"); -// printf("0 paloffset= %d\n", paloffset/3); -// printf("====\n\n"); - + CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); + modexPalUpdate1(pal); gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexPalBlack(); //so player will not see loadings~ +#endif + + // setup camera and screen~ + strcpy(global_temp_status_text, "press a key for video setup"); + modexprint(mv[0].page, 0, 64, 1, 7, 0, global_temp_status_text); - /* setup camera and screen~ */ modexHiganbanaPageSetup(&gvar.video); - for(i=0;ispri->x = player[0].ent->spri->y = 20; - /* set up paging */ + // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(mv, 0, 0); - //_fmemcpy(mv[1].page->data, mv[0].page->data, mv[0].page->pagesize); +#endif //TODO: put player in starting position of spot //default player position on the viewable map player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; IN_initplayer(&player, 0); - //IN_initplayer(&player, 1); -#ifndef SPRITE - modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); - //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); -#else - //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); - PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data); + i = set_anim_by_id(player[0].ent->spri, 11); + print_anim_ids(player[0].ent->spri); + if (i == -1) + { +#ifdef FADE + modexFadeOff(4, gpal); #endif + VGAmodeX(0, 1, &gvar); + Shutdown16(&gvar); + printf("Wrong"); +#ifdef FADE + modexFadeOn(4, dpal); +#endif + exit(-4); + } + //animate_spri(&(player[0].ent->spri)); - if(!pageflipflop) modexShowPage(mv[1].page); - else modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. - - /* buffer pages */ -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); -// { -// unsigned int k,j,o; -// /* fill screen with a distinctive pattern */ -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } - modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); - + modexShowPage(mv[0].page);//!(gvar.video.p) + shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. +#ifdef FADE modexFadeOn(4, gpal); - while(!IN_KeyDown(sc_Escape) && player[0].hp>0) +#endif + if(!dbg_noplayerinpu) + while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) { shinku(&gvar); - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - //player movement - IN_ReadControl(0,&player); - if(!panswitch){ - walk(mv, player, 0); - }else{ - panpagemanual(mv, player, 0); - //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d); - } + //player movement + IN_ReadControl(0, &player); + if(!panswitch){ + ZC_walk(player[0].ent, mv); + //walk(mv, &player, 0); + } - //the scripting stuff.... - //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - { - short i; - for(i=800; i>=400; i--) + //the scripting stuff.... +/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { - sound(i); + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); } - nosound(); - } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } - //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } - if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; } - if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; } - if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); - } //p - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } - if(IN_KeyDown(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0); - printf("2paloffset = %d\n", paloffset/3); - modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); - } + if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } +*/ //debugging binds! + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); + IN_UserInput(1,1); + } //p +#ifdef FADE + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } + if(IN_KeyDown(22)){ + printf("2paloffset = %d\n", paloffset/3); + IN_UserInput(1,1); + } +#endif - //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); -// VGAmodeX(0, 0, &gvar); -// IN_Shutdown(); -// __asm -// { -// mov ah,31h -// int 21h -// } - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); - modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); - modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); - //IN_UserInput(1,1); - } - if(IN_KeyDown(66)) //f8 - { -// modexDrawSprite(mv[0].page, 16, 16, p); - modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); - } - //TODO fmemtest into page - /*if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ + //pan switch + if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 + if(IN_KeyDown(87)) //f11 + { + pageflipflop=!pageflipflop; + IN_UserInput(1,1); + } + if(IN_KeyDown(68)) //f10 + { + gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + IN_UserInput(1,1); + } + if(IN_KeyDown(67)) //f9 + { + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2); + } + if(IN_KeyDown(66)) //f8 + { + // modexDrawSprite(mv[0].page, 16, 16, p); + modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); + } + //TODO fmemtest into page + /*if(IN_KeyDown(4+1)) //4 + { + pg=1; + SELECT_ALL_PLANES(); + _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); + }*/ - //9 - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! + //9 +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } + //if(IN_KeyDown(11)){ modexPalOverscan(15); } +#endif + if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! + player[0].hp = 0; } + else + while(!kbhit()) + { + shinku(&gvar); + } + /* fade back to text mode */ /* but 1st lets save the game palette~ */ +#ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); +#endif VGAmodeX(0, 1, &gvar); Shutdown16(&gvar); - printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); printf("tx: %d ", mv[0].tx); printf("ty: %d\n", mv[0].ty); @@ -284,8 +260,6 @@ void main(int argc, char *argv[]) //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); printf("pageflipflop=%u\n", pageflipflop); - //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); - //0000printf("gvar.video.clk=%f", gvar.video.clk); printf("\n"); //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); @@ -298,5 +272,7 @@ void main(int argc, char *argv[]) default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); +#ifdef FADE modexFadeOn(4, dpal); +#endif }