X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=147555b8dd90e1c814e0579b7fa532a3fa88655b;hb=d03215b6373268416dd879c8bb5b0b1f0c8e9309;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=b19147f0e04ab026bba936d458e178b66d73b415;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index e69de29b..147555b8 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -0,0 +1,235 @@ +/* Project 16 Source Code~ + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include "src/lib/scroll16.h" +#include "src/lib/16_timer.h" +#include "src/lib/16render.h" +#include "src/lib/16_dbg.h" + +//bitmap_t p; +static map_t map; +map_view_t mv[4]; +float t; +sword bakapee; +//debugswitches +boolean panswitch=0,baka=0; +//extern boolean pageflipflop=1; +unsigned int i; + +#ifdef FADE +static word paloffset=0; +byte *dpal; +#endif +byte *gpal; +byte *ptr; +memptr pal; + +bitmap_t *ptmpdata; + +void main(int argc, char *argv[]) +{ + static global_game_variables_t gvar; + static player_t player[MaxPlayers]; + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; + + Startup16(&gvar); + + gvar.video.panp=0; + + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 + //player[0].ent = malloc(sizeof(entity_t)); + player[0].enti.spri = malloc(sizeof(struct sprite)); + player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container)); + + // create the map +// fprintf(stderr, "testing map load~ "); + loadmap("data/test.map", &map); + chkmap(&map, 0); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); + + // data + read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].enti.spri->spritesheet); + PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite + + // input! + IN_Default(0, &player,ctrl_Keyboard1); + + // save the palette +#ifdef FADE + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); +#endif + + VGAmodeX(bakapee, 1, &gvar); + + /* fix up the palette and everything */ +#ifdef FADE + modexPalBlack(); //reset the palette~ +#endif + modexPalUpdate1(&PCXBMP->palette); +// CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); +// modexPalUpdate1(pal); +#ifdef FADE + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ +#endif + + // setup camera and screen~ + modexHiganbanaPageSetup(&gvar.video); + ZC_MVSetup(&mv, &map, &gvar); + + //renderswitch + gvar.video.rss=0; + + // set up paging + //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(&mv, 0, 0); + + playerXYpos(0, 0, &player, &mv, 0); + EN_initplayer(&player, 0); + player[0].enti.spri->x = player[0].enti.x-4; + player[0].enti.spri->y = player[0].enti.y-16; + + player[0].enti.dire=31; + gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire); + //print_anim_ids(player[0].enti.spri); + if (gvar.video.sprifilei == -1) + { +#ifdef FADE + modexFadeOff(4, gpal); +#endif + Quit(&gvar, "Wrong"); +#ifdef FADE + modexFadeOn(4, dpal); +#endif + } + animate_spri(&(player[0].enti), &gvar.video); + + VL_ShowPage(mv[0].page, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p) +#ifdef FADE + modexFadeOn(4, gpal); +#endif + /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit"); + modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww + while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0) + { + shinku(&gvar); + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //player movement + IN_ReadControl(0, &player); + if(!panswitch){ + //ZC_walk2(player[0].ent, mv); + ZC_walk(&mv, &player, 0); + } + + //the scripting stuff.... +/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + { + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); + } + if(player[0].enti.q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].enti.hp--; } +*/ //debugging binds! + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); gvar.video.panp=0; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); + IN_UserInput(1,1); + } //p + + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u + + //pan switch + //if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 + if(IN_KeyDown(87)) //f11 + { + pageflipflop=!pageflipflop; + IN_UserInput(1,1); + } + if(IN_KeyDown(68)) //f10 + { + gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + IN_UserInput(1,1); + } + if(IN_KeyDown(67)) //f9 + { + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2); + } + if(IN_KeyDown(66)) //f8 + { +// modexDrawSprite(mv[0].page, 16, 16, &p); +// modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data)); + switch(i) + { + case 11: + i=0; + player[0].enti.spri->x = TILEWH; + default: + i++; + animate_spri(&(player[0].enti), &gvar.video);// player[0].enti.spri->x += 16; + break; + } + } + FUNCTIONKEYFUNCTIONS; + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); } + if(IN_KeyDown(sc_J)){ read_vrs(&gvar, "data/spri/ptmp.vrs", player[0].enti.spri->spritesheet); *ptmpdata = bitmapLoadPcx("data/ptmp.pcx", &gvar); modexPalUpdate1(ptmpdata->palette); } + if(IN_KeyDown(sc_K)){ read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].enti.spri->spritesheet); PCXBMP = bitmapLoadPcx("data/chikyuu.pcx", &gvar); modexPalUpdate1(&PCXBMP->palette); } + + //9 +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } +#endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r + + if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync! + } + + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ +#ifdef FADE + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); +#endif + VGAmodeX(0, 1, &gvar); + Shutdown16(&gvar); + printf("\nProject 16 zcroll.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + SCROLLEXITMESG; + WCPU_cpufpumesg(); +#ifdef FADE + modexFadeOn(4, dpal); +#endif +}