X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=1d940e212d4ac6b97f0b61d848d6ac0e749ea65e;hb=7499dc78fbb151b6daac45f2643a15bf1b40beb7;hp=3162336759841b37722be8febc8497033898c6a3;hpb=fb97121f7d0be4408d8e2ed98a2f7b10b852a915;p=16.git
diff --git a/src/zcroll.c b/src/zcroll.c
index 31623367..1d940e21 100755
--- a/src/zcroll.c
+++ b/src/zcroll.c
@@ -1,302 +1 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/scroll16.h"
-#include "src/lib/16_timer.h"
-#include "src/lib/wcpu/wcpu.h"
-
-//word far *clock= (word far*) 0x046C; /* 18.2hz clock */
-//bitmap_t *p;
-global_game_variables_t gvar;
-static map_t map;
-player_t player[MaxPlayers];
-map_view_t mv[4];
-//word pn=0; //i forgot ww
-float t;
-sword bakapee;
-pan_t pan;
-//debugswitches
-boolean panswitch=0,baka=0;
-//extern boolean pageflipflop=1;
- unsigned int i;
- const char *cpus;
- //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
-
- //map_view_db_t pgid[4];
- word pg;
-//#ifdef FADE
- static word paloffset=0;
- byte *dpal;
-//#endif
- byte *gpal;
- byte *ptr;
- byte *mappalptr;
-
-void main(int argc, char *argv[])
-{
- byte *mesg=malloc(sizeof(dword));
-
- if(argv[1]) bakapee = atoi(argv[1]);
- else bakapee = 1;
-
- Startup16(&gvar);
-
- pan.pn=1;
-
- /* create the map */
- fprintf(stderr, "testing map load~ ");
- loadmap("data/test.map", &map);
- chkmap(&map, 0);
- printf("chkmap ok ");
- fprintf(stderr, "yay map loaded~~\n");
-
- /* draw the tiles */
- ptr = map.data;
- //mappalptr = map.tiles->btdata->palette;
-
- /* data */
- if(CA_LoadFile("data/spri/chikyuu.vrs", &(player[0].gr), &gvar)) baka=1; else baka=0;
-
- /* create the planar buffer */
-////++++ (player[0].data) = *planar_buf_from_bitmap(&p);
- /*++++printf("load pee!! ");
- pp = planar_buf_from_bitmap(&p);
- printf("done!\n");*/
-
- /* input! */
- IN_Default(0,&player,ctrl_Joystick);
- //IN_Default(1,&player,ctrl_Joystick);
-
- /* save the palette */
- dpal = modexNewPal();
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
-
- textInit();
- VGAmodeX(bakapee, 1, &gvar);
-// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh);
- modexPalBlack(); //reset the palette~
-
-// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize());
-//++++ player[0].data.offset=(paloffset/3);
-//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0);
- modexPalUpdate1(player[0].data->palette);
-//++++0000 modexPalUpdate1(map.tiles->btdata->palette);
- //printf(" %d\n", sizeof(ptmp->data));
- //printf("1: %d\n", paloffset);
-//++++ map.tiles->data->offset=(paloffset/3);
- //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0);
-// printf("\n====\n");
-// printf("0 paloffset= %d\n", paloffset/3);
-// printf("====\n\n");
-
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexPalBlack(); //so player will not see loadings~
-
- /* setup camera and screen~ */
- modexHiganbanaPageSetup(&gvar.video);
- for(i=0;idata, mv[0].page->data, mv[0].page->pagesize);
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
- IN_initplayer(&player, 0);
- //IN_initplayer(&player, 1);
-
-#ifndef SPRITE
- modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
- //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15);
-#else
- //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA);
- PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data);
-#endif
-
- if(!pageflipflop) modexShowPage(mv[1].page);
- else modexShowPage(mv[0].page);//!(gvar.video.p)
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
-
- /* buffer pages */
-// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47);
-// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45);
-// {
-// unsigned int k,j,o;
-// /* fill screen with a distinctive pattern */
-// for (k=0;k < vga_state.vga_width;k++) {
-// o = k >> 2;
-// vga_write_sequencer(0x02/*map mask*/,1 << (k&3));
-// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride)
-// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15!
-// }
-// }
- modexClearRegion(mv[3].page, 0, 128, 24, 36, 15);
-
- modexFadeOn(4, gpal);
- while(!IN_KeyDown(sc_Escape) && player[0].hp>0)
- {
- shinku(&gvar);
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- //player movement
- IN_ReadControl(0,&player);
- if(!panswitch){
- walk(mv, player, 0);
- }else{
- panpagemanual(mv, player, 0);
- //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d);
- }
-
- //the scripting stuff....
- //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- {
- short i;
- for(i=800; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
- //debugging binds!
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
- if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; }
- if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; }
- if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; }
- if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page);
- IN_UserInput(1,1);
- } //p
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); }
- if(IN_KeyDown(22)){
- paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0);
- printf("2paloffset = %d\n", paloffset/3);
- modexpdump(mv[0].page); modexpdump(mv[1].page);
- IN_UserInput(1,1);
- }
-
- //pan switch
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
- if(IN_KeyDown(87)) //f11
- {
- pageflipflop=!pageflipflop;
- IN_UserInput(1,1);
-// VGAmodeX(0, 0, &gvar);
-// IN_Shutdown();
-// __asm
-// {
-// mov ah,31h
-// int 21h
-// }
- }
- if(IN_KeyDown(68)) //f10
- {
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
- IN_UserInput(1,1);
- }
- if(IN_KeyDown(67)) //f9
- {
- modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2);
- modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3);
- modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4);
- modexClearRegion(mv[3].page, 0, 0, 20, 36, 15);
- //IN_UserInput(1,1);
- }
- if(IN_KeyDown(66)) //f8
- {
-// modexDrawSprite(mv[0].page, 16, 16, p);
- modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data));
- }
- //TODO fmemtest into page
- /*if(IN_KeyDown(4+1)) //4
- {
- pg=1;
- SELECT_ALL_PLANES();
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
- }*/
-
- //9
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
- }
-
- /* fade back to text mode */
- /* but 1st lets save the game palette~ */
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOff(4, gpal);
- VGAmodeX(0, 1, &gvar);
- Shutdown16(&gvar);
- printf("\nProject 16 scroll.exe. This is just a test file!\n");
- printf("version %s\n", VERSION);
- printf("tx: %d ", mv[0].tx);
- printf("ty: %d\n", mv[0].ty);
- printf("\n");
- printf("player vars:\n");
- printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y);
- //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8);
- //else printf("\nplayer[0].y: %d\n", player[0].y);
- printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty);
- printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery);
- printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d);
- printf(" pdir=%d\n", player[0].pdir);
- printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]);
- printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height);
- printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh);
- printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh);
- printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th);
- printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny);
- modexprintmeminfo(&gvar.video);
- //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty);
- printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r);
- printf("pageflipflop=%u\n", pageflipflop);
- //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk);
- //0000printf("gvar.video.clk=%f", gvar.video.clk);
- printf("\n");
- //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]);
-
- printf("\n");
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
- modexFadeOn(4, dpal);
-}
+[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]