X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=1d940e212d4ac6b97f0b61d848d6ac0e749ea65e;hb=8f10eae936d84f146fe1490e0fe29932b1a6b05d;hp=72b6fcea048679037ecfb6cf1153016d53338752;hpb=3a7f7812852634ac758ef5593ccc5730eefc44a6;p=16.git
diff --git a/src/zcroll.c b/src/zcroll.c
index 72b6fcea..1d940e21 100755
--- a/src/zcroll.c
+++ b/src/zcroll.c
@@ -1,234 +1 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/scroll16.h"
-#include "src/lib/16_timer.h"
-#include "src/lib/16render.h"
-#include "src/lib/16_dbg.h"
-
-#define FADE
-
-static map_t map;
-map_view_t mv[4];
-float t;
-
-//debugswitches
-boolean panswitch=0,baka=0;
-//extern boolean pageflipflop=1;
-boolean pagenorendermap = 0; //default: 0
-unsigned int i;
-
-#ifdef FADE
-//static word paloffset=0;
-byte *dpal;
-#endif
-byte *gpal;
-byte *ptr;
-memptr pal;
-
-#define FILENAME_1 "data/spri/chikyuu.vrs"
-#define FILENAME_1P "data/spri/chikyuu.pal"
-#define FILENAME_2 "data/spri/ptmp.vrs"
-#define FILENAME_2P "data/spri/ptmp.pal"
-
-void main(int argc, char *argv[])
-{
- static global_game_variables_t gvar;
- static player_t player[MaxPlayers];
- char *bakapee1,*bakapee1p;
-// sword bakapee;
-// if(argv[1]) bakapee = atoi(argv[1]);
-// else bakapee = 1;
-
- Startup16(&gvar);
-
- bakapee1=malloc(64);
- bakapee1p=malloc(64);
-
- if (argc < 2) {
- //fprintf(stderr,"drawvrl \n palette file optional\n");
- bakapee1 = FILENAME_1;
- bakapee1p = FILENAME_1P;
-
- }else{
- if(argv[1]) bakapee1 = argv[1];
- if(argv[2]) bakapee1p = argv[2];
- }
-
- // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
- //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
- //player[0].ent = malloc(sizeof(entity_t));
- player[0].enti.spri = malloc(sizeof(struct sprite));
- player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container));
-
- // create the map
-// fprintf(stderr, "testing map load~ ");
- loadmap("data/test.map", &map);
- chkmap(&map, 0);
-// initMap(&map);
-// printf("chkmap ok ");
-// fprintf(stderr, "yay map loaded~~\n");
-
- // data
- VRS_LoadVRS(bakapee1, &player[0].enti, &gvar);
-
- // input!
- IN_Default(0, &player,ctrl_Keyboard1);
-
- // save the palette
-#ifdef FADE
- dpal = modexNewPal();
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
-#endif
-
- VGAmodeX(1/*bakapee*/, 1, &gvar);
-
- /* fix up the palette and everything */
-#ifdef FADE
- modexPalBlack(); //reset the palette~
-#endif
-
- /* load color palette */
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);
-// CA_LoadFile("data/spri/"BAKAPEEFILE1".pal", &pal, &gvar);
-// modexPalUpdate1(pal);
-#ifdef FADE
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexPalBlack(); //so player will not see loadings~
-#endif
-
- // setup camera and screen~
- modexHiganbanaPageSetup(&gvar.video);
- ZC_MVSetup(&mv, &map, &gvar);
-
- // set up paging
- //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(&mv, 0, 0);
-
- ZC_playerXYpos(0, 0, &player, &mv, 0);
- EN_initplayer(&player, 0, &gvar.video);
- player[0].enti.spri->x = player[0].enti.x-4;
- player[0].enti.spri->y = player[0].enti.y-16;
-
- player[0].enti.dire=31;
- gvar.video.sprifilei = set_anim_by_id(player[0].enti.spri, player[0].enti.dire);
- //print_anim_ids(player[0].enti.spri);
- if (gvar.video.sprifilei == -1)
- {
-#ifdef FADE
- modexFadeOff(4, gpal);
-#endif
- Quit(&gvar, "Wrong");
-#ifdef FADE
- modexFadeOn(4, dpal);
-#endif
- }
-
-// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV }
- VL_ShowPage(mv[0].page, 0, 0);
- animate_spri(&(player[0].enti), &gvar.video);
-#ifdef FADE
- modexFadeOn(4, gpal);
-#endif
- while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0)
- {
- shinku(&gvar);
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- //player movement
- IN_ReadControl(0, &player);
- if(!panswitch){
- //ZC_walk2(player[0].ent, mv);
- ZC_walk(&mv, &player, 0);
- }else{
- PANKEYFUNZC;
- //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d);
- }
-
- //the scripting stuff....
- //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))
- if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5))
- {
- short i;
- for(i=800; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; }
- //debugging binds!
-
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o
- if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u
-
- FUNCTIONKEYFUNCTIONS
- FUNCTIONKEYDRAWJUNK
- if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); }
- if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K))
- {
- if(IN_KeyDown(sc_J))
- {
- bakapee1=FILENAME_1;
- bakapee1p=FILENAME_1P;
- player[0].enti.overdraww=0;
- }
- if(IN_KeyDown(sc_K))
- {
- bakapee1=FILENAME_2;
- bakapee1p=FILENAME_2P;
- player[0].enti.overdraww=2;
- }
- //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet);
- VRS_ReadVRS(bakapee1, &player[0].enti, &gvar);
- VL_LoadPalFile(bakapee1p, &gvar.video.palette);
- }//JK
-#ifdef FADE
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
-#endif
- if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r
-
- if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) break; //incase things go out of sync!
- }
-
- /* fade back to text mode */
- /* but 1st lets save the game palette~ */
-#ifdef FADE
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOff(4, gpal);
-#endif
- VGAmodeX(0, 1, &gvar);
- Shutdown16(&gvar);
- printf("\nProject 16 zcroll.exe. This is just a test file!\n");
- printf("version %s\n", VERSION);
- SCROLLEXITMESG;
- WCPU_cpufpumesg();
-#ifdef FADE
- modexFadeOn(4, dpal);
-#endif
-}
+[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]