X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=1d940e212d4ac6b97f0b61d848d6ac0e749ea65e;hb=8f10eae936d84f146fe1490e0fe29932b1a6b05d;hp=90c72add6a38a7315976189a7deb253faf4796f5;hpb=5847e594212977917e1f8ce6330bd35ae9c45213;p=16.git
diff --git a/src/zcroll.c b/src/zcroll.c
index 90c72add..1d940e21 100755
--- a/src/zcroll.c
+++ b/src/zcroll.c
@@ -1,251 +1 @@
-/* Project 16 Source Code~
- * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover
- *
- * This file is part of Project 16.
- *
- * Project 16 is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * Project 16 is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see , or
- * write to the Free Software Foundation, Inc., 51 Franklin Street,
- * Fifth Floor, Boston, MA 02110-1301 USA.
- *
- */
-
-#include "src/lib/scroll16.h"
-#include "src/lib/16_timer.h"
-#include "src/lib/wcpu/wcpu.h"
-#include "src/lib/16render.h"
-#include "src/lib/16_dbg.h"
-
-#define MODEXZ
-
-//bitmap_t p;
-static map_t map;
-player_t player[MaxPlayers];
-map_view_t mv[4];
-float t;
-sword bakapee;
-pan_t pan;
-//debugswitches
-boolean panswitch=0,baka=0;
-//extern boolean pageflipflop=1;
-unsigned int i;
-const char *cpus;
-//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */
-
-//map_view_db_t pgid[4];
-word pg;
-#ifdef FADE
-static word paloffset=0;
-byte *dpal;
-#endif
-byte *gpal;
-byte *ptr;
-memptr pal;
-
-void main(int argc, char *argv[])
-{
- static global_game_variables_t gvar;
- if(argv[1]) bakapee = atoi(argv[1]);
- else bakapee = 1;
-
- Startup16(&gvar);
-
- pan.pn=0;
- // OK, this one takes hellova time and needs to be done in farmalloc or MM_...
- //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4
- player[0].ent = malloc(sizeof(entity_t));
- player[0].ent->spri = malloc(sizeof(struct sprite));
- player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container));
-
- // create the map
- fprintf(stderr, "testing map load~ ");
- loadmap("data/test.map", &map);
- chkmap(&map, 0);
- printf("chkmap ok ");
- fprintf(stderr, "yay map loaded~~\n");
-
- // data
- read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet);
- player[0].data = malloc(72*128); //TODO use exmm
- *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite
-
- // input!
- IN_Default(0, &player,ctrl_Keyboard1);
-
- // save the palette
-#ifdef FADE
- dpal = modexNewPal();
- modexPalSave(dpal);
- modexFadeOff(4, dpal);
-#endif
- textInit();
- VGAmodeX(bakapee, 1, &gvar);
-#ifdef MODEXZ
-#ifdef FADE
- modexPalBlack(); //reset the palette~
-#endif
- CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar);
- modexPalUpdate1(pal);
-#ifdef FADE
- gpal = modexNewPal();
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexPalBlack(); //so player will not see loadings~
-#endif
-
- // setup camera and screen~
- modexHiganbanaPageSetup(&gvar.video);
- for(i=0;ispri->x = player[0].ent->spri->y = 20;
-
- // set up paging
- //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen
- mapGoTo(mv, 0, 0);
-#endif
-
- //TODO: put player in starting position of spot
- //default player position on the viewable map
- player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx;
- player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny;
- IN_initplayer(&player, 0);
-
- i = set_anim_by_id(player[0].ent->spri, 11);
- print_anim_ids(player[0].ent->spri);
- if (i == -1)
- {
-#ifdef FADE
- modexFadeOff(4, gpal);
-#endif
- Quit(&gvar, "Wrong");
-#ifdef FADE
- modexFadeOn(4, dpal);
-#endif
- exit(-4);
- }
- //++++animate_spri(&(player[0].ent->spri));
-
- modexShowPage(mv[0].page);//!(gvar.video.p)
- shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible.
-#ifdef FADE
- modexFadeOn(4, gpal);
-#endif
- /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit");
- modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text);
- while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww
- while(!IN_KeyDown(sc_Escape))// && player[0].hp>0)
- {
- shinku(&gvar);
- //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square
- //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction
- //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map
-
- //player movement
- IN_ReadControl(0, &player);
- if(!panswitch){
- //ZC_walk(player[0].ent, mv);
- walk(mv, &player, 0);
- }
-
- //the scripting stuff....
-/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5))
- {
- short i;
- for(i=800; i>=400; i--)
- {
- sound(i);
- }
- nosound();
- }
- if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; }
-*/ //debugging binds!
- if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; }
- if(IN_KeyDown(25)){ modexpdump(mv[0].page);
- IN_UserInput(1,1);
- } //p
-#ifdef FADE
- if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } //p
- if(IN_KeyDown(22)){
- printf("2paloffset = %d\n", paloffset/3);
- IN_UserInput(1,1);
- }
-#endif
-
- //pan switch
- if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12
- if(IN_KeyDown(87)) //f11
- {
- pageflipflop=!pageflipflop;
- IN_UserInput(1,1);
- }
- if(IN_KeyDown(68)) //f10
- {
- gvar.kurokku.fpscap=!gvar.kurokku.fpscap;
- IN_UserInput(1,1);
- }
- if(IN_KeyDown(67)) //f9
- {
- modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2);
- }
- if(IN_KeyDown(66)) //f8
- {
-// modexDrawSprite(mv[0].page, 16, 16, &p);
- modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data));
- }
- //TODO fmemtest into page
- /*if(IN_KeyDown(4+1)) //4
- {
- pg=1;
- SELECT_ALL_PLANES();
- _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4);
- }*/
-
- //9
-#ifdef FADE
- if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); }
- //if(IN_KeyDown(11)){ modexPalOverscan(15); }
-#endif
- if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync!
- player[0].hp = 0;
- }
-
- /* fade back to text mode */
- /* but 1st lets save the game palette~ */
- //quit:
-#ifdef FADE
- modexPalSave(gpal);
- modexSavePalFile("data/g.pal", gpal);
- modexFadeOff(4, gpal);
-#endif
- VGAmodeX(0, 1, &gvar);
- Shutdown16(&gvar);
- printf("\nProject 16 zcroll.exe. This is just a test file!\n");
- printf("version %s\n", VERSION);
- SCROLLEXITMESG;
- switch(detectcpu())
- {
- case 0: cpus = "8086/8088 or 186/88"; break;
- case 1: cpus = "286"; break;
- case 2: cpus = "386 or newer"; break;
- default: cpus = "internal error"; break;
- }
- printf("detected CPU type: %s\n", cpus);
-#ifdef FADE
- modexFadeOn(4, dpal);
-#endif
-}
+[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]