X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=1d940e212d4ac6b97f0b61d848d6ac0e749ea65e;hb=d40ef7f62ff3e5bd49ffec3b06c881cfa8d02bdb;hp=679da8f4b6dab9fbc7bc268c371565039fc726e7;hpb=3506c6d20c6b49673eb3f527c25149b44f16ab12;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 679da8f4..1d940e21 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -1,243 +1 @@ -/* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover - * - * This file is part of Project 16. - * - * Project 16 is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 3 of the License, or - * (at your option) any later version. - * - * Project 16 is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see , or - * write to the Free Software Foundation, Inc., 51 Franklin Street, - * Fifth Floor, Boston, MA 02110-1301 USA. - * - */ - -#include "src/lib/scroll16.h" -#include "src/lib/16_timer.h" -#include "src/lib/16render.h" -#include "src/lib/16_dbg.h" - -#define MODEXZ - -//bitmap_t p; -static map_t map; -map_view_t mv[4]; -float t; -sword bakapee; -pan_t pan; -//debugswitches -boolean panswitch=0,baka=0; -//extern boolean pageflipflop=1; -unsigned int i; -//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ - -//map_view_db_t pgid[4]; -word pg; -#ifdef FADE -static word paloffset=0; -byte *dpal; -#endif -byte *gpal; -byte *ptr; -memptr pal; - -void main(int argc, char *argv[]) -{ - static global_game_variables_t gvar; - static player_t player[MaxPlayers]; - if(argv[1]) bakapee = atoi(argv[1]); - else bakapee = 1; - - player[0].data = _fmalloc(72*128); //TODO use exmm - *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite - - Startup16(&gvar); - - pan.pn=0; - - // OK, this one takes hellova time and needs to be done in farmalloc or MM_... - //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 - player[0].ent = malloc(sizeof(entity_t)); - player[0].ent->spri = malloc(sizeof(struct sprite)); - player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); - - // create the map -// fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); - chkmap(&map, 0); -// printf("chkmap ok "); -// fprintf(stderr, "yay map loaded~~\n"); - - // data - read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); -// player[0].data = malloc(72*128); //TODO use exmm -// *player[0].data = bitmapLoadPcx("data/chikyuu.pcx", &gvar); // load sprite - - // input! - IN_Default(0, &player,ctrl_Keyboard1); - - // save the palette -#ifdef FADE - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); -#endif - //textInit(); - VGAmodeX(bakapee, 1, &gvar); -#ifdef MODEXZ -#ifdef FADE - modexPalBlack(); //reset the palette~ -#endif - CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); - modexPalUpdate1(pal); -#ifdef FADE - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ -#endif - - // setup camera and screen~ - modexHiganbanaPageSetup(&gvar.video); - ZC_MVSetup(&mv, &map, &pan, &gvar); - player[0].ent->spri->x = player[0].ent->spri->y = TILEWH; - - // set up paging - //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(mv, 0, 0); -#endif - - playerXYpos(0, 0, &player, &mv, 0); - IN_initplayer(&player, 0); - - i = set_anim_by_id(player[0].ent->spri, 11); - print_anim_ids(player[0].ent->spri); - if (i == -1) - { -#ifdef FADE - modexFadeOff(4, gpal); -#endif - Quit(&gvar, "Wrong"); -#ifdef FADE - modexFadeOn(4, dpal); -#endif - } - animate_spri((player[0].ent->spri), &gvar); - - VL_ShowPage(mv[0].page, 0, 0);//modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. -#ifdef FADE - modexFadeOn(4, gpal); -#endif - /*strcpy(global_temp_status_text, "press enter for the loop of zcroll\nescape to quit"); - modexprint(&gvar.video.page[0], 144, 72, 1, 7, 0, global_temp_status_text); - while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1);*///wwww - while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) - { - shinku(&gvar); - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - - //player movement - IN_ReadControl(0, &player); - if(!panswitch){ - //ZC_walk(player[0].ent, mv); - walk(mv, &player, 0); - } - - //the scripting stuff.... -/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - { - short i; - for(i=800; i>=400; i--) - { - sound(i); - } - nosound(); - } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } -*/ //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); - IN_UserInput(1,1); - } //p - - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o - if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u - - //pan switch - //if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2); - } - if(IN_KeyDown(66)) //f8 - { -// modexDrawSprite(mv[0].page, 16, 16, &p); -// modexDrawSprite(mv[0].page, 32+72, 16, (player[0].data)); - switch(i) - { - case 11: - i=0; - player[0].ent->spri->x = 0; - default: - i++; - player[0].ent->spri->delay = 1; animate_spri((player[0].ent->spri), &gvar); player[0].ent->spri->x += 20; - break; - } - } - FUNCTIONKEYFUNCTIONS; - // fmemtest into page - /*if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ - - //9 -#ifdef FADE - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } -#endif - if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r - - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - player[0].hp = 0; - } - - /* fade back to text mode */ - /* but 1st lets save the game palette~ */ -#ifdef FADE - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); -#endif - VGAmodeX(0, 1, &gvar); - Shutdown16(&gvar); - printf("\nProject 16 zcroll.exe. This is just a test file!\n"); - printf("version %s\n", VERSION); - SCROLLEXITMESG; - WCPU_cpufpumesg(); -#ifdef FADE - modexFadeOn(4, dpal); -#endif -} +[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]