X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=888a00341c67bed7dffab102e30475518044f91a;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=0ec3b84790401f89aaaa220b3ff25f012c56efc6;hpb=fff0f71242f32851524284239d75b294f1fadf07;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 0ec3b847..888a0034 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -20,148 +20,153 @@ * */ -#include "src/lib/16_scr.h" +#include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" #include "src/lib/16render.h" #include "src/lib/16_dbg.h" -#define MODEXZ -boolean dbg_noplayerinpu=0; +#define FADE -//TODO: known issues the array dependent mv stuff and player arrays -global_game_variables_t gvar; +//map_view_t mv[4]; static map_t map; -player_t player[MaxPlayers]; -map_view_t mv[4]; float t; -sword bakapee; -pan_t pan; + //debugswitches boolean panswitch=0,baka=0; //extern boolean pageflipflop=1; +extern boolean pagenorendermap; //default: 0 unsigned int i; -const char *cpus; -//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ -//map_view_db_t pgid[4]; -word pg; #ifdef FADE -static word paloffset=0; -byte *dpal; +//static word paloffset=0; #endif -byte *gpal; byte *ptr; memptr pal; +#define FILENAME_1 "data/spri/chikyuu.vrs" +#define FILENAME_1P "data/spri/chikyuu.pal" +#define FILENAME_2 "data/spri/me.vrs" +#define FILENAME_2P "data/spri/me.pal" + void main(int argc, char *argv[]) { - if(argv[1]) bakapee = atoi(argv[1]); - else bakapee = 1; + static global_game_variables_t gvar; + char *bakapee1,*bakapee1p; +// sword bakapee; +// if(argv[1]) bakapee = atoi(argv[1]); +// else bakapee = 1; Startup16(&gvar); - pan.pn=0; + bakapee1=malloc(64); + bakapee1p=malloc(64); + + if (argc < 2) { + //fprintf(stderr,"drawvrl \n palette file optional\n"); + bakapee1 = FILENAME_1; + bakapee1p = FILENAME_1P; + + }else{ + if(argv[1]) bakapee1 = argv[1]; + if(argv[2]) bakapee1p = argv[2]; + } + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... - //TODO: USE MM AND CA AND PM WWWWWWWW - player[0].ent = malloc(sizeof(entity_t)); - player[0].ent->spri = malloc(sizeof(struct sprite)); - player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 + //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container)); // create the map - fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); +// fprintf(stderr, "testing map load~ "); + CA_loadmap("data/test.map", &map, &gvar); chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); +// initMap(&map); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); // data - read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); + VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar); - // input! -if(!dbg_noplayerinpu) - IN_Default(0, &player,ctrl_Keyboard1); + // input! + IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar); // save the palette #ifdef FADE - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); + modexPalSave(&gvar.video.dpal); + modexFadeOff(4, &gvar.video.dpal); + modexPalBlack(); #endif - textInit(); - VGAmodeX(bakapee, 1, &gvar); -#ifdef MODEXZ + + VGAmodeX(1/*bakapee*/, 1, &gvar); + + /* load color palette */ + /*ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //modexClearRegion(bg->page, 0, 0, 320, 240, 255); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/ + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + //VL_LoadPalFile("data/default.pal", &gvar.video.palette); + #ifdef FADE - modexPalBlack(); //reset the palette~ - CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); - modexPalUpdate1(pal); - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ #endif // setup camera and screen~ - strcpy(global_temp_status_text, "press a key for video setup"); - modexprint(mv[0].page, 0, 64, 1, 7, 0, global_temp_status_text); - modexHiganbanaPageSetup(&gvar.video); - mv[0].page = &gvar.video.page[0]; - mv[0].map = ↦ - mv[0].video = &gvar.video; - mv[0].pan = &pan; - player[0].ent->spri->x = player[0].ent->spri->y = 20; + ZC_MVSetup(&gvar.mv, &map, &gvar); // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(mv, 0, 0); -#endif - - //TODO: put player in starting position of spot - //default player position on the viewable map - player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; - player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; - IN_initplayer(&player, 0); + mapGoTo(&gvar.mv, 0, 0); - i = set_anim_by_id(player[0].ent->spri, 11); - print_anim_ids(player[0].ent->spri); - if (i == -1) + ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initPlayer(&gvar.player[0], &gvar.video); + //print_anim_ids(gvar.player[0].enti.spri); + if (gvar.video.sprifilei == -1) { #ifdef FADE - modexFadeOff(4, gpal); + modexFadeOff(4, &gvar.video.palette); #endif - VGAmodeX(0, 1, &gvar); - Shutdown16(&gvar); - printf("Wrong"); + Quit(&gvar, "Wrong ID for sprite"); #ifdef FADE - modexFadeOn(4, dpal); + modexFadeOn(4, &gvar.video.dpal); #endif - exit(-4); } - //animate_spri(&(player[0].ent->spri)); - modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. +// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV } + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; + shinku(&gvar); +//modexpdump(gvar.mv[0].page); #ifdef FADE - modexFadeOn(4, gpal); + modexFadeOn(4, &gvar.video.palette); #endif - if(!dbg_noplayerinpu) - while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) { + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - //player movement - IN_ReadControl(0, &player); + //gvar.player movement + IN_ReadControl(&gvar.player[0], &gvar); if(!panswitch){ - ZC_walk(player[0].ent, mv); - //walk(mv, &player, 0); + //ZC_walk2(gvar.player[0].ent, mv); + ZC_walk(&gvar.mv, &gvar.player, 0); + }else{ + TAIL_PANKEYFUNZC; + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); } //the scripting stuff.... -/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -170,109 +175,54 @@ if(!dbg_noplayerinpu) } nosound(); } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } -*/ //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); - IN_UserInput(1,1); - } //p -#ifdef FADE - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } - if(IN_KeyDown(22)){ - printf("2paloffset = %d\n", paloffset/3); - IN_UserInput(1,1); - } -#endif + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } + //debugging binds! - //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2); - } - if(IN_KeyDown(66)) //f8 - { - // modexDrawSprite(mv[0].page, 16, 16, p); - modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); - } - //TODO fmemtest into page - /*if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u - //9 + TAIL_FUNCTIONKEYFUNCTIONS + TAIL_FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } + if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K)) + { + if(IN_KeyDown(sc_J)) + { + bakapee1=FILENAME_1; + bakapee1p=FILENAME_1P; + gvar.player[0].enti.overdraww=0; + } + if(IN_KeyDown(sc_K)) + { + bakapee1=FILENAME_2; + bakapee1p=FILENAME_2P; + gvar.player[0].enti.overdraww=2; + } + //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet); + VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar); + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + }//JK #ifdef FADE - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); } #endif - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! - player[0].hp = 0; - } + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r - else - while(!kbhit()) - { - shinku(&gvar); - } + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! + } /* fade back to text mode */ /* but 1st lets save the game palette~ */ #ifdef FADE - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); #endif - VGAmodeX(0, 1, &gvar); Shutdown16(&gvar); printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d ", mv[0].tx); - printf("ty: %d\n", mv[0].ty); - printf("\n"); - printf("player vars:\n"); - printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y); - //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); - //else printf("\nplayer[0].y: %d\n", player[0].y); - printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty); - printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery); - printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d); - printf(" pdir=%d\n", player[0].pdir); - printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); - printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); - printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); - printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); - modexprintmeminfo(&gvar.video); - //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); - printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); - printf("pageflipflop=%u\n", pageflipflop); - printf("\n"); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); - - printf("\n"); - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); + SCROLLEXITMESG; + WCPU_cpufpumesg(); #ifdef FADE - modexFadeOn(4, dpal); + modexFadeOn(4, gvar.video.dpal); #endif }