X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=888a00341c67bed7dffab102e30475518044f91a;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=3162336759841b37722be8febc8497033898c6a3;hpb=fb7a829ac8792e92f373405b1f23da29aab627e8;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 31623367..888a0034 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -22,281 +22,207 @@ #include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" +#include "src/lib/16render.h" +#include "src/lib/16_dbg.h" -//word far *clock= (word far*) 0x046C; /* 18.2hz clock */ -//bitmap_t *p; -global_game_variables_t gvar; +#define FADE + +//map_view_t mv[4]; static map_t map; -player_t player[MaxPlayers]; -map_view_t mv[4]; -//word pn=0; //i forgot ww float t; -sword bakapee; -pan_t pan; + //debugswitches boolean panswitch=0,baka=0; //extern boolean pageflipflop=1; - unsigned int i; - const char *cpus; - //static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ +extern boolean pagenorendermap; //default: 0 +unsigned int i; + +#ifdef FADE +//static word paloffset=0; +#endif +byte *ptr; +memptr pal; - //map_view_db_t pgid[4]; - word pg; -//#ifdef FADE - static word paloffset=0; - byte *dpal; -//#endif - byte *gpal; - byte *ptr; - byte *mappalptr; +#define FILENAME_1 "data/spri/chikyuu.vrs" +#define FILENAME_1P "data/spri/chikyuu.pal" +#define FILENAME_2 "data/spri/me.vrs" +#define FILENAME_2P "data/spri/me.pal" void main(int argc, char *argv[]) { - byte *mesg=malloc(sizeof(dword)); - - if(argv[1]) bakapee = atoi(argv[1]); - else bakapee = 1; + static global_game_variables_t gvar; + char *bakapee1,*bakapee1p; +// sword bakapee; +// if(argv[1]) bakapee = atoi(argv[1]); +// else bakapee = 1; Startup16(&gvar); - pan.pn=1; + bakapee1=malloc(64); + bakapee1p=malloc(64); - /* create the map */ - fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); - chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); + if (argc < 2) { + //fprintf(stderr,"drawvrl \n palette file optional\n"); + bakapee1 = FILENAME_1; + bakapee1p = FILENAME_1P; - /* draw the tiles */ - ptr = map.data; - //mappalptr = map.tiles->btdata->palette; + }else{ + if(argv[1]) bakapee1 = argv[1]; + if(argv[2]) bakapee1p = argv[2]; + } + + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 + //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container)); - /* data */ - if(CA_LoadFile("data/spri/chikyuu.vrs", &(player[0].gr), &gvar)) baka=1; else baka=0; + // create the map +// fprintf(stderr, "testing map load~ "); + CA_loadmap("data/test.map", &map, &gvar); + chkmap(&map, 0); +// initMap(&map); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); - /* create the planar buffer */ -////++++ (player[0].data) = *planar_buf_from_bitmap(&p); - /*++++printf("load pee!! "); - pp = planar_buf_from_bitmap(&p); - printf("done!\n");*/ + // data + VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar); - /* input! */ - IN_Default(0,&player,ctrl_Joystick); - //IN_Default(1,&player,ctrl_Joystick); + // input! + IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar); - /* save the palette */ - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); + // save the palette +#ifdef FADE + modexPalSave(&gvar.video.dpal); + modexFadeOff(4, &gvar.video.dpal); + modexPalBlack(); +#endif - textInit(); - VGAmodeX(bakapee, 1, &gvar); -// printf("%dx%d\n", gvar.video.page[0].sw, gvar.video.page[0].sh); - modexPalBlack(); //reset the palette~ + VGAmodeX(1/*bakapee*/, 1, &gvar); -// printf("Total used @ before palette initiation: %zu\n", oldfreemem-GetFreeSize()); -//++++ player[0].data.offset=(paloffset/3); -//++++ modexPalUpdate1(&player[0].data, &paloffset, 0, 0); - modexPalUpdate1(player[0].data->palette); -//++++0000 modexPalUpdate1(map.tiles->btdata->palette); - //printf(" %d\n", sizeof(ptmp->data)); + /* load color palette */ + /*ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //modexClearRegion(bg->page, 0, 0, 320, 240, 255); + //printf(" %d\n", sizeof(ptmp.data)); //printf("1: %d\n", paloffset); -//++++ map.tiles->data->offset=(paloffset/3); - //XTmodexPalUpdate(map.tiles->data, &paloffset, 0, 0); -// printf("\n====\n"); -// printf("0 paloffset= %d\n", paloffset/3); -// printf("====\n\n"); - - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/ + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + //VL_LoadPalFile("data/default.pal", &gvar.video.palette); + +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ +#endif - /* setup camera and screen~ */ + // setup camera and screen~ modexHiganbanaPageSetup(&gvar.video); - for(i=0;idata, mv[0].page->data, mv[0].page->pagesize); + mapGoTo(&gvar.mv, 0, 0); - //TODO: put player in starting position of spot - //default player position on the viewable map - player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; - player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; - IN_initplayer(&player, 0); - //IN_initplayer(&player, 1); - -#ifndef SPRITE - modexClearRegion(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); - //modexClearRegion(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 32, 15); -#else - //PBUFSFUN(mv[1].page, player[0].x, player[0].y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); - PBUFSFUN(mv[0].page, player[0].x, player[0].y-TILEWH, 16, 64, 16, 32, player[0].data); + ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initPlayer(&gvar.player[0], &gvar.video); + //print_anim_ids(gvar.player[0].enti.spri); + if (gvar.video.sprifilei == -1) + { +#ifdef FADE + modexFadeOff(4, &gvar.video.palette); #endif + Quit(&gvar, "Wrong ID for sprite"); +#ifdef FADE + modexFadeOn(4, &gvar.video.dpal); +#endif + } - if(!pageflipflop) modexShowPage(mv[1].page); - else modexShowPage(mv[0].page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. - - /* buffer pages */ -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); -// { -// unsigned int k,j,o; -// /* fill screen with a distinctive pattern */ -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } - modexClearRegion(mv[3].page, 0, 128, 24, 36, 15); - - modexFadeOn(4, gpal); - while(!IN_KeyDown(sc_Escape) && player[0].hp>0) +// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV } + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; + shinku(&gvar); +//modexpdump(gvar.mv[0].page); +#ifdef FADE + modexFadeOn(4, &gvar.video.palette); +#endif + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) { + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; shinku(&gvar); - //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - - //player movement - IN_ReadControl(0,&player); - if(!panswitch){ - walk(mv, player, 0); - }else{ - panpagemanual(mv, player, 0); - //printf(" player[0].q: %d", player[0].q); printf(" player[0].d: %d\n", player[0].d); - } + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //gvar.player movement + IN_ReadControl(&gvar.player[0], &gvar); + if(!panswitch){ + //ZC_walk2(gvar.player[0].ent, mv); + ZC_walk(&gvar.mv, &gvar.player, 0); + }else{ + TAIL_PANKEYFUNZC; + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); + } - //the scripting stuff.... - //if(((player[0].triggerx == TRIGGX && player[0].triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) - { - short i; - for(i=800; i>=400; i--) + //the scripting stuff.... + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) { - sound(i); + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); } - nosound(); - } - if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } - //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } - if(IN_KeyDown(3)){ modexShowPage(mv[1].page); pan.pn=1; } - if(IN_KeyDown(4)){ modexShowPage(mv[2].page); pan.pn=2; } - if(IN_KeyDown(4+1)){ modexShowPage(mv[3].page); pan.pn=3; } - if(IN_KeyDown(25)){ modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); - } //p - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); modexpdump(mv[1].page); IN_UserInput(1,1); } - if(IN_KeyDown(22)){ - paloffset=0; modexPalBlack(); modexPalUpdate(player[0].data, &paloffset, 0, 0); - printf("2paloffset = %d\n", paloffset/3); - modexpdump(mv[0].page); modexpdump(mv[1].page); - IN_UserInput(1,1); - } + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } + //debugging binds! - //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); -// VGAmodeX(0, 0, &gvar); -// IN_Shutdown(); -// __asm -// { -// mov ah,31h -// int 21h -// } - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv[1].page, 0, 0, mv[1].page->width, mv[1].page->height, 2); - modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 3); - modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 4); - modexClearRegion(mv[3].page, 0, 0, 20, 36, 15); - //IN_UserInput(1,1); - } - if(IN_KeyDown(66)) //f8 - { -// modexDrawSprite(mv[0].page, 16, 16, p); - modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); - } - //TODO fmemtest into page - /*if(IN_KeyDown(4+1)) //4 - { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u + + TAIL_FUNCTIONKEYFUNCTIONS + TAIL_FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } + if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K)) + { + if(IN_KeyDown(sc_J)) + { + bakapee1=FILENAME_1; + bakapee1p=FILENAME_1P; + gvar.player[0].enti.overdraww=0; + } + if(IN_KeyDown(sc_K)) + { + bakapee1=FILENAME_2; + bakapee1p=FILENAME_2P; + gvar.player[0].enti.overdraww=2; + } + //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet); + VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar); + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + }//JK +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); } +#endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r - //9 - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } - if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! } /* fade back to text mode */ /* but 1st lets save the game palette~ */ - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); - VGAmodeX(0, 1, &gvar); +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); +#endif Shutdown16(&gvar); - printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d ", mv[0].tx); - printf("ty: %d\n", mv[0].ty); - printf("\n"); - printf("player vars:\n"); - printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y); - //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); - //else printf("\nplayer[0].y: %d\n", player[0].y); - printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty); - printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery); - printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d); - printf(" pdir=%d\n", player[0].pdir); - printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); - printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); - printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); - printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); - modexprintmeminfo(&gvar.video); - //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); - printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); - printf("pageflipflop=%u\n", pageflipflop); - //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); - //0000printf("gvar.video.clk=%f", gvar.video.clk); - printf("\n"); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); - - printf("\n"); - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); - modexFadeOn(4, dpal); + SCROLLEXITMESG; + WCPU_cpufpumesg(); +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif }