X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=888a00341c67bed7dffab102e30475518044f91a;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=991217ca4c438c40c32566d77ed43c984b79cdf8;hpb=989f287818c93cf9b1ff96c13e66720571210513;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 991217ca..888a0034 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -1,5 +1,5 @@ /* Project 16 Source Code~ - * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover * * This file is part of Project 16. * @@ -20,152 +20,153 @@ * */ -#include "src/lib/zcroll16.h" +#include "src/lib/scroll16.h" #include "src/lib/16_timer.h" -#include "src/lib/wcpu/wcpu.h" #include "src/lib/16render.h" +#include "src/lib/16_dbg.h" -global_game_variables_t gvar; +#define FADE + +//map_view_t mv[4]; static map_t map; -player_t *player; -map_view_t *mv; float t; -sword bakapee; -pan_t pan; + //debugswitches boolean panswitch=0,baka=0; //extern boolean pageflipflop=1; +extern boolean pagenorendermap; //default: 0 unsigned int i; -const char *cpus; -//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ -//map_view_db_t pgid[4]; -word pg; -//#ifdef FADE -static word paloffset=0; -byte *dpal; -//#endif -byte *gpal; +#ifdef FADE +//static word paloffset=0; +#endif byte *ptr; memptr pal; +#define FILENAME_1 "data/spri/chikyuu.vrs" +#define FILENAME_1P "data/spri/chikyuu.pal" +#define FILENAME_2 "data/spri/me.vrs" +#define FILENAME_2P "data/spri/me.pal" + void main(int argc, char *argv[]) { - if(argv[1]) bakapee = atoi(argv[1]); - else bakapee = 1; + static global_game_variables_t gvar; + char *bakapee1,*bakapee1p; +// sword bakapee; +// if(argv[1]) bakapee = atoi(argv[1]); +// else bakapee = 1; Startup16(&gvar); - pan.pn=0; + bakapee1=malloc(64); + bakapee1p=malloc(64); + + if (argc < 2) { + //fprintf(stderr,"drawvrl \n palette file optional\n"); + bakapee1 = FILENAME_1; + bakapee1p = FILENAME_1P; + + }else{ + if(argv[1]) bakapee1 = argv[1]; + if(argv[2]) bakapee1p = argv[2]; + } + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... - player = malloc(sizeof(player_t)); - player->ent = malloc(sizeof(entity_t)); - player->ent->spri = malloc(sizeof(struct sprite)); - player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 + //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container)); - // create the map - fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); + // create the map +// fprintf(stderr, "testing map load~ "); + CA_loadmap("data/test.map", &map, &gvar); chkmap(&map, 0); - printf("chkmap ok "); - fprintf(stderr, "yay map loaded~~\n"); +// initMap(&map); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); - // data - read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); + // data + VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar); - // input! - IN_Default(0, player,ctrl_Joystick); + // input! + IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar); - // save the palette - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); - - textInit(); - VGAmodeX(bakapee, 1, &gvar); - modexPalBlack(); //reset the palette~ + // save the palette +#ifdef FADE + modexPalSave(&gvar.video.dpal); + modexFadeOff(4, &gvar.video.dpal); + modexPalBlack(); +#endif - CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); - modexPalUpdate1(pal); + VGAmodeX(1/*bakapee*/, 1, &gvar); + + /* load color palette */ + /*ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //modexClearRegion(bg->page, 0, 0, 320, 240, 255); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/ + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + //VL_LoadPalFile("data/default.pal", &gvar.video.palette); + +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ +#endif - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ // setup camera and screen~ modexHiganbanaPageSetup(&gvar.video); - mv->page = &gvar.video.page[0]; - mv->map = ↦ - mv->video = &gvar.video; - mv->pan = &pan; - player->ent->spri->x = player->ent->spri->y = 20; + ZC_MVSetup(&gvar.mv, &map, &gvar); // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(mv, 0, 0); - //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize); - - //TODO: put player in starting position of spot - //default player position on the viewable map - player->tx = mv->tx + mv->page->tilemidposscreenx; - player->ty = mv->ty + mv->page->tilemidposscreeny; - IN_initplayer(player); - //IN_initplayer(&player, 1); + mapGoTo(&gvar.mv, 0, 0); -#ifndef SPRITE - modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15); - //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15); -#else - //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); -// PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data); - i = set_anim_by_id(player->ent->spri, 11); - print_anim_ids(player->ent->spri); - if (i == -1) + ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initPlayer(&gvar.player[0], &gvar.video); + //print_anim_ids(gvar.player[0].enti.spri); + if (gvar.video.sprifilei == -1) { - modexFadeOff(4, gpal); - VGAmodeX(0, 1, &gvar); - Shutdown16(&gvar); - printf("Wrong"); - modexFadeOn(4, dpal); -return; - } -return; - //animate_spri(&(player->ent->spri)); +#ifdef FADE + modexFadeOff(4, &gvar.video.palette); #endif + Quit(&gvar, "Wrong ID for sprite"); +#ifdef FADE + modexFadeOn(4, &gvar.video.dpal); +#endif + } - modexShowPage(mv->page);//!(gvar.video.p) - shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. - - // buffer pages -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); -// { -// unsigned int k,j,o; -// // fill screen with a distinctive pattern -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } - -// modexFadeOn(4, gpal);*/ - while(!IN_KeyDown(sc_Escape) && player->hp>0) +// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV } + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; + shinku(&gvar); +//modexpdump(gvar.mv[0].page); +#ifdef FADE + modexFadeOn(4, &gvar.video.palette); +#endif + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) { + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - //player movement - IN_ReadControl(player); + //gvar.player movement + IN_ReadControl(&gvar.player[0], &gvar); if(!panswitch){ - walk(player->ent, mv); + //ZC_walk2(gvar.player[0].ent, mv); + ZC_walk(&gvar.mv, &gvar.player, 0); + }else{ + TAIL_PANKEYFUNZC; + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); } //the scripting stuff.... -/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5)) + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -174,97 +175,54 @@ return; } nosound(); } - if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; } -*/ //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; } - if(IN_KeyDown(25)){ modexpdump(mv->page); - IN_UserInput(1,1); - } //p - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); } - if(IN_KeyDown(22)){ - printf("2paloffset = %d\n", paloffset/3); - IN_UserInput(1,1); - } + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } + //debugging binds! - //pan switch - if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 - if(IN_KeyDown(87)) //f11 - { - pageflipflop=!pageflipflop; - IN_UserInput(1,1); - } - if(IN_KeyDown(68)) //f10 - { - gvar.kurokku.fpscap=!gvar.kurokku.fpscap; - IN_UserInput(1,1); - } - if(IN_KeyDown(67)) //f9 - { - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2); - } - if(IN_KeyDown(66)) //f8 - { - // modexDrawSprite(mv->page, 16, 16, p); - modexDrawSprite(mv->page, 32+48, 16, (player->data)); - } - //TODO fmemtest into page - /*if(IN_KeyDown(4+1)) //4 + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u + + TAIL_FUNCTIONKEYFUNCTIONS + TAIL_FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } + if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K)) { - pg=1; - SELECT_ALL_PLANES(); - _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); - }*/ + if(IN_KeyDown(sc_J)) + { + bakapee1=FILENAME_1; + bakapee1p=FILENAME_1P; + gvar.player[0].enti.overdraww=0; + } + if(IN_KeyDown(sc_K)) + { + bakapee1=FILENAME_2; + bakapee1p=FILENAME_2P; + gvar.player[0].enti.overdraww=2; + } + //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet); + VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar); + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + }//JK +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); } +#endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r - //9 - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } - //if(IN_KeyDown(11)){ modexPalOverscan(15); } - if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync! - player->hp = 0; + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! } /* fade back to text mode */ /* but 1st lets save the game palette~ */ - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); - VGAmodeX(0, 1, &gvar); +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); +#endif Shutdown16(&gvar); - printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d ", mv->tx); - printf("ty: %d\n", mv->ty); - printf("\n"); - printf("player vars:\n"); - printf(" x: %d", player->x); printf(" y: %d\n", player->y); - //if(player->hp==0) printf("%d wwww\n", player->y+8); - //else printf("\nplayer->y: %d\n", player->y); - printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty); - printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery); - printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d); - printf(" pdir=%d\n", player->pdir); - printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); - printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); - printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); - printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); - modexprintmeminfo(&gvar.video); - //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); - printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); - printf("pageflipflop=%u\n", pageflipflop); - //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); - //0000printf("gvar.video.clk=%f", gvar.video.clk); - printf("\n"); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]); - - printf("\n"); - switch(detectcpu()) - { - case 0: cpus = "8086/8088 or 186/88"; break; - case 1: cpus = "286"; break; - case 2: cpus = "386 or newer"; break; - default: cpus = "internal error"; break; - } - printf("detected CPU type: %s\n", cpus); - modexFadeOn(4, dpal); + SCROLLEXITMESG; + WCPU_cpufpumesg(); +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif }