X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=888a00341c67bed7dffab102e30475518044f91a;hb=af2715fef8681d909afe82f7baaf5e13baabb76f;hp=c0bd1079ca92a954dd1c05ba42c81f3f146992e8;hpb=02ebe5d276d33d55b9d46fef19a8ef939b7c9743;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index c0bd1079..888a0034 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -27,8 +27,8 @@ #define FADE +//map_view_t mv[4]; static map_t map; -map_view_t mv[4]; float t; //debugswitches @@ -39,21 +39,18 @@ unsigned int i; #ifdef FADE //static word paloffset=0; -byte *dpal; #endif -byte *gpal; byte *ptr; memptr pal; #define FILENAME_1 "data/spri/chikyuu.vrs" #define FILENAME_1P "data/spri/chikyuu.pal" -#define FILENAME_2 "data/spri/ptmp.vrs" -#define FILENAME_2P "data/spri/ptmp.pal" +#define FILENAME_2 "data/spri/me.vrs" +#define FILENAME_2P "data/spri/me.pal" void main(int argc, char *argv[]) { static global_game_variables_t gvar; - static player_t player[MaxPlayers]; char *bakapee1,*bakapee1p; // sword bakapee; // if(argv[1]) bakapee = atoi(argv[1]); @@ -76,95 +73,100 @@ void main(int argc, char *argv[]) // OK, this one takes hellova time and needs to be done in farmalloc or MM_... //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 - //player[0].ent = malloc(sizeof(entity_t)); - player[0].enti.spri = malloc(sizeof(struct sprite)); - player[0].enti.spri->spritesheet = malloc(sizeof(struct vrs_container)); + //----gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container)); // create the map // fprintf(stderr, "testing map load~ "); - loadmap("data/test.map", &map); + CA_loadmap("data/test.map", &map, &gvar); chkmap(&map, 0); // initMap(&map); // printf("chkmap ok "); // fprintf(stderr, "yay map loaded~~\n"); // data - VRS_LoadVRS(bakapee1, &player[0].enti, &gvar); + VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar); // input! - IN_Default(0, &player,ctrl_Keyboard1); + IN_Default(0, &gvar.player[0],ctrl_Keyboard1, &gvar); // save the palette #ifdef FADE - dpal = modexNewPal(); - modexPalSave(dpal); - modexFadeOff(4, dpal); + modexPalSave(&gvar.video.dpal); + modexFadeOff(4, &gvar.video.dpal); + modexPalBlack(); #endif VGAmodeX(1/*bakapee*/, 1, &gvar); - /* fix up the palette and everything */ -#ifdef FADE - modexPalBlack(); //reset the palette~ -#endif - /* load color palette */ + /*ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //modexClearRegion(bg->page, 0, 0, 320, 240, 255); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/ VL_LoadPalFile(bakapee1p, &gvar.video.palette); + //VL_LoadPalFile("data/default.pal", &gvar.video.palette); #ifdef FADE - gpal = modexNewPal(); - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexPalBlack(); //so player will not see loadings~ + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ #endif // setup camera and screen~ modexHiganbanaPageSetup(&gvar.video); - ZC_MVSetup(&mv, &map, &gvar); + ZC_MVSetup(&gvar.mv, &map, &gvar); // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen - mapGoTo(&mv, 0, 0); + mapGoTo(&gvar.mv, 0, 0); - ZC_playerXYpos(0, 0, &player, &mv, 0, 1); - EN_initplayer(&player, 0, &gvar.video); - //print_anim_ids(player[0].enti.spri); + ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initPlayer(&gvar.player[0], &gvar.video); + //print_anim_ids(gvar.player[0].enti.spri); if (gvar.video.sprifilei == -1) { #ifdef FADE - modexFadeOff(4, gpal); + modexFadeOff(4, &gvar.video.palette); #endif Quit(&gvar, "Wrong ID for sprite"); #ifdef FADE - modexFadeOn(4, dpal); + modexFadeOn(4, &gvar.video.dpal); #endif } // while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV } + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; shinku(&gvar); +//modexpdump(gvar.mv[0].page); #ifdef FADE - modexFadeOn(4, gpal); + modexFadeOn(4, &gvar.video.palette); #endif - while(!IN_KeyDown(sc_Escape) && player[0].enti.hp>0) + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) { + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square - //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map - //player movement - IN_ReadControl(0, &player); + //gvar.player movement + IN_ReadControl(&gvar.player[0], &gvar); if(!panswitch){ - //ZC_walk2(player[0].ent, mv); - ZC_walk(&mv, &player, 0); + //ZC_walk2(gvar.player[0].ent, mv); + ZC_walk(&gvar.mv, &gvar.player, 0); }else{ - PANKEYFUNZC; - //printf(" player[0].enti.q: %d", player[0].enti.q); printf(" player[0].d: %d\n", player[0].d); + TAIL_PANKEYFUNZC; + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); } //the scripting stuff.... - //if(((player[0].enti.triggerx == TRIGGX && player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) - if(((mv[0].map->data[(player[0].enti.triggerx-1)+(map.width*(player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].enti.tx == 5 && player[0].enti.ty == 5)) + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) { short i; for(i=800; i>=400; i--) @@ -173,47 +175,47 @@ void main(int argc, char *argv[]) } nosound(); } - if(player[0].enti.q == (TILEWH/(player[0].enti.speed))+1 && player[0].info.dir != 2 && (player[0].enti.triggerx == 5 && player[0].enti.triggery == 5)){ player[0].enti.hp--; } + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } //debugging binds! - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); /*paloffset=0;*/ modexpdump(mv[0].page); IN_UserInput(1,1); } //o - if(IN_KeyDown(22)){ modexPalUpdate0(gpal); } //u + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1, &gvar); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u - FUNCTIONKEYFUNCTIONS - FUNCTIONKEYDRAWJUNK - if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], player[0].enti.x, player[0].enti.y, 16, 16, 1); } + TAIL_FUNCTIONKEYFUNCTIONS + TAIL_FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K)) { if(IN_KeyDown(sc_J)) { bakapee1=FILENAME_1; bakapee1p=FILENAME_1P; - player[0].enti.overdraww=0; + gvar.player[0].enti.overdraww=0; } if(IN_KeyDown(sc_K)) { bakapee1=FILENAME_2; bakapee1p=FILENAME_2P; - player[0].enti.overdraww=2; + gvar.player[0].enti.overdraww=2; } - //read_vrs(&gvar, bakapee1, player[0].enti.spri->spritesheet); - VRS_ReadVRS(bakapee1, &player[0].enti, &gvar); + //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet); + VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar); VL_LoadPalFile(bakapee1p, &gvar.video.palette); }//JK #ifdef FADE - if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(dpal); IN_UserInput(1,1); } + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1, &gvar); } #endif if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r - if((player[0].enti.q==1) && !(player[0].enti.x%TILEWH==0 && player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! } /* fade back to text mode */ /* but 1st lets save the game palette~ */ #ifdef FADE - modexPalSave(gpal); - modexSavePalFile("data/g.pal", gpal); - modexFadeOff(4, gpal); + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); #endif Shutdown16(&gvar); printf("\nProject 16 zcroll.exe. This is just a test file!\n"); @@ -221,6 +223,6 @@ void main(int argc, char *argv[]) SCROLLEXITMESG; WCPU_cpufpumesg(); #ifdef FADE - modexFadeOn(4, dpal); + modexFadeOn(4, gvar.video.dpal); #endif }