X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=991217ca4c438c40c32566d77ed43c984b79cdf8;hb=6abb6ddef2f5860213065998a305a574704f6296;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=631d2bde47de81ead5300f7aca378447387f254c;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index e69de29b..991217ca 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -0,0 +1,270 @@ +/* Project 16 Source Code~ + * Copyright (C) 2012-2016 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include "src/lib/zcroll16.h" +#include "src/lib/16_timer.h" +#include "src/lib/wcpu/wcpu.h" +#include "src/lib/16render.h" + +global_game_variables_t gvar; +static map_t map; +player_t *player; +map_view_t *mv; +float t; +sword bakapee; +pan_t pan; +//debugswitches +boolean panswitch=0,baka=0; +//extern boolean pageflipflop=1; +unsigned int i; +const char *cpus; +//static int persist_aniframe = 0; /* gonna be increased to 1 before being used, so 0 is ok for default */ + +//map_view_db_t pgid[4]; +word pg; +//#ifdef FADE +static word paloffset=0; +byte *dpal; +//#endif +byte *gpal; +byte *ptr; +memptr pal; + +void main(int argc, char *argv[]) +{ + if(argv[1]) bakapee = atoi(argv[1]); + else bakapee = 1; + + Startup16(&gvar); + + pan.pn=0; + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... + player = malloc(sizeof(player_t)); + player->ent = malloc(sizeof(entity_t)); + player->ent->spri = malloc(sizeof(struct sprite)); + player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); + + // create the map + fprintf(stderr, "testing map load~ "); + loadmap("data/test.map", &map); + chkmap(&map, 0); + printf("chkmap ok "); + fprintf(stderr, "yay map loaded~~\n"); + + // data + read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); + + // input! + IN_Default(0, player,ctrl_Joystick); + + // save the palette + dpal = modexNewPal(); + modexPalSave(dpal); + modexFadeOff(4, dpal); + + textInit(); + VGAmodeX(bakapee, 1, &gvar); + modexPalBlack(); //reset the palette~ + + CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); + modexPalUpdate1(pal); + + gpal = modexNewPal(); + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexPalBlack(); //so player will not see loadings~ + // setup camera and screen~ + modexHiganbanaPageSetup(&gvar.video); + mv->page = &gvar.video.page[0]; + mv->map = ↦ + mv->video = &gvar.video; + mv->pan = &pan; + player->ent->spri->x = player->ent->spri->y = 20; + + // set up paging + //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(mv, 0, 0); + //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize); + + //TODO: put player in starting position of spot + //default player position on the viewable map + player->tx = mv->tx + mv->page->tilemidposscreenx; + player->ty = mv->ty + mv->page->tilemidposscreeny; + IN_initplayer(player); + //IN_initplayer(&player, 1); + +#ifndef SPRITE + modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15); + //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15); +#else + //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); +// PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data); + i = set_anim_by_id(player->ent->spri, 11); + print_anim_ids(player->ent->spri); + if (i == -1) + { + modexFadeOff(4, gpal); + VGAmodeX(0, 1, &gvar); + Shutdown16(&gvar); + printf("Wrong"); + modexFadeOn(4, dpal); +return; + } +return; + //animate_spri(&(player->ent->spri)); +#endif + + modexShowPage(mv->page);//!(gvar.video.p) + shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. + + // buffer pages +// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); +// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); +// { +// unsigned int k,j,o; +// // fill screen with a distinctive pattern +// for (k=0;k < vga_state.vga_width;k++) { +// o = k >> 2; +// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); +// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) +// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! +// } +// } + +// modexFadeOn(4, gpal);*/ + while(!IN_KeyDown(sc_Escape) && player->hp>0) + { + shinku(&gvar); + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction + //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //player movement + IN_ReadControl(player); + if(!panswitch){ + walk(player->ent, mv); + } + + //the scripting stuff.... +/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5)) + { + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); + } + if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; } +*/ //debugging binds! + if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; } + if(IN_KeyDown(25)){ modexpdump(mv->page); + IN_UserInput(1,1); + } //p + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); } + if(IN_KeyDown(22)){ + printf("2paloffset = %d\n", paloffset/3); + IN_UserInput(1,1); + } + + //pan switch + if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 + if(IN_KeyDown(87)) //f11 + { + pageflipflop=!pageflipflop; + IN_UserInput(1,1); + } + if(IN_KeyDown(68)) //f10 + { + gvar.kurokku.fpscap=!gvar.kurokku.fpscap; + IN_UserInput(1,1); + } + if(IN_KeyDown(67)) //f9 + { + modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2); + } + if(IN_KeyDown(66)) //f8 + { + // modexDrawSprite(mv->page, 16, 16, p); + modexDrawSprite(mv->page, 32+48, 16, (player->data)); + } + //TODO fmemtest into page + /*if(IN_KeyDown(4+1)) //4 + { + pg=1; + SELECT_ALL_PLANES(); + _fmemset(((mv[pg].page->data+4)+(16*(mv[pg].page->width/4))), 15, 4); + }*/ + + //9 + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } + //if(IN_KeyDown(11)){ modexPalOverscan(15); } + if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync! + player->hp = 0; + } + + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ + modexPalSave(gpal); + modexSavePalFile("data/g.pal", gpal); + modexFadeOff(4, gpal); + VGAmodeX(0, 1, &gvar); + Shutdown16(&gvar); + printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + printf("tx: %d ", mv->tx); + printf("ty: %d\n", mv->ty); + printf("\n"); + printf("player vars:\n"); + printf(" x: %d", player->x); printf(" y: %d\n", player->y); + //if(player->hp==0) printf("%d wwww\n", player->y+8); + //else printf("\nplayer->y: %d\n", player->y); + printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty); + printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery); + printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d); + printf(" pdir=%d\n", player->pdir); + printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]); + printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); + printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); + printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); + printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); + printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); + modexprintmeminfo(&gvar.video); + //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); + printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); + printf("pageflipflop=%u\n", pageflipflop); + //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); + //0000printf("gvar.video.clk=%f", gvar.video.clk); + printf("\n"); + //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]); + + printf("\n"); + switch(detectcpu()) + { + case 0: cpus = "8086/8088 or 186/88"; break; + case 1: cpus = "286"; break; + case 2: cpus = "386 or newer"; break; + default: cpus = "internal error"; break; + } + printf("detected CPU type: %s\n", cpus); + modexFadeOn(4, dpal); +}