X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=a245efad61b2bc762447c5ec828cb9369175f394;hb=6972c5fdbdc4480581d3c0ab65d9ef8c3a089847;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hpb=b19147f0e04ab026bba936d458e178b66d73b415;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index e69de29b..a245efad 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -0,0 +1,227 @@ +/* Project 16 Source Code~ + * Copyright (C) 2012-2017 sparky4 & pngwen & andrius4669 & joncampbell123 & yakui-lover + * + * This file is part of Project 16. + * + * Project 16 is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * Project 16 is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see , or + * write to the Free Software Foundation, Inc., 51 Franklin Street, + * Fifth Floor, Boston, MA 02110-1301 USA. + * + */ + +#include "src/lib/scroll16.h" +#include "src/lib/16_timer.h" +#include "src/lib/16render.h" +#include "src/lib/16_dbg.h" + +#define FADE + +static map_t map; +float t; + +//debugswitches +boolean panswitch=0,baka=0; +//extern boolean pageflipflop=1; +extern boolean pagenorendermap; //default: 0 +unsigned int i; + +#ifdef FADE +//static word paloffset=0; +#endif +byte *ptr; +memptr pal; + +#define FILENAME_1 "data/spri/chikyuu.vrs" +#define FILENAME_1P "data/spri/chikyuu.pal" +#define FILENAME_2 "data/spri/me.vrs" +#define FILENAME_2P "data/spri/me.pal" + +void main(int argc, char *argv[]) +{ + static global_game_variables_t gvar; + char *bakapee1,*bakapee1p; +// sword bakapee; +// if(argv[1]) bakapee = atoi(argv[1]); +// else bakapee = 1; + + Startup16(&gvar); + + bakapee1=malloc(64); + bakapee1p=malloc(64); + + if (argc < 2) { + //fprintf(stderr,"drawvrl \n palette file optional\n"); + bakapee1 = FILENAME_1; + bakapee1p = FILENAME_1P; + + }else{ + if(argv[1]) bakapee1 = argv[1]; + if(argv[2]) bakapee1p = argv[2]; + } + + // OK, this one takes hellova time and needs to be done in farmalloc or MM_... + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 +// gvar.player[0].enti.spri.spritesheet = malloc(sizeof(struct vrs_container)); + + // create the map +// fprintf(stderr, "testing map load~ "); + CA_loadmap("data/test.map", &map, &gvar); + chkmap(&map, 0); +// initMap(&map); +// printf("chkmap ok "); +// fprintf(stderr, "yay map loaded~~\n"); + + // data + VRS_LoadVRS(bakapee1, &gvar.player[0].enti, &gvar); + + // input! + IN_Default(0, &gvar.player[0],ctrl_Keyboard1); + + // save the palette +#ifdef FADE + modexPalSave(&gvar.video.dpal); + modexFadeOff(4, &gvar.video.dpal); + modexPalBlack(); +#endif + + VGAmodeX(1/*bakapee*/, 1, &gvar); + + /* load color palette */ + /*ptmp.offset=(paloffset/3); + modexPalUpdate(&ptmp, &paloffset, 0, 0); + //modexClearRegion(bg->page, 0, 0, 320, 240, 255); + //printf(" %d\n", sizeof(ptmp.data)); + //printf("1: %d\n", paloffset); + map.tiles->data->offset=(paloffset/3); + modexPalUpdate(map.tiles->data, &paloffset, 0, 0);*/ + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + //VL_LoadPalFile("data/default.pal", &gvar.video.palette); + +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexPalBlack(); //so gvar.player will not see loadings~ +#endif + + // setup camera and screen~ + modexHiganbanaPageSetup(&gvar.video); + ZC_MVSetup(&gvar.mv, &map, &gvar); + + // set up paging + //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen + mapGoTo(&gvar.mv, 0, 0); + + ZC_PlayerXYpos(0, 0, &gvar.player, &gvar.mv, 0, 1); + EN_initPlayer(&gvar.player[0], &gvar.video); + //print_anim_ids(gvar.player[0].enti.spri); + if (gvar.video.sprifilei == -1) + { +#ifdef FADE + modexFadeOff(4, &gvar.video.palette); +#endif + Quit(&gvar, "Wrong ID for sprite"); +#ifdef FADE + modexFadeOn(4, &gvar.video.dpal); +#endif + } + +// while(!IN_KeyDown(sc_Escape) && !IN_KeyDown(sc_Space) && !IN_KeyDown(sc_Enter)){ FUNCTIONKEYSHOWMV } + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; + shinku(&gvar); +//modexpdump(gvar.mv[0].page); +#ifdef FADE + modexFadeOn(4, &gvar.video.palette); +#endif + while(!IN_KeyDown(sc_Escape) && gvar.player[0].enti.hp>0) + { + gvar.video.page[0].tlx=gvar.mv[0].tx*TILEWH; + gvar.video.page[0].tly=gvar.mv[0].ty*TILEWH; + shinku(&gvar); + //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square + //to stop scrolling and have the gvar.player position data move to the edge of the screen with respect to the direction + //when gvar.player[0].tx or gvar.player[0].ty == 0 or gvar.player[0].tx == 20 or gvar.player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map + + //gvar.player movement + IN_ReadControl(&gvar.player[0]); + if(!panswitch){ + //ZC_walk2(gvar.player[0].ent, mv); + ZC_walk(&gvar.mv, &gvar.player, 0); + }else{ + TAIL_PANKEYFUNZC; + //printf(" gvar.player[0].enti.q: %d", gvar.player[0].enti.q); printf(" gvar.player[0].d: %d\n", gvar.player[0].d); + } + + //the scripting stuff.... + //if(((gvar.player[0].enti.triggerx == TRIGGX && gvar.player[0].enti.triggery == TRIGGY) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + if(((gvar.mv[0].map->layerdata[0].data[(gvar.player[0].enti.triggerx-1)+(map.width*(gvar.player[0].enti.triggery-1))] == 0) && IN_KeyDown(0x1C))||(gvar.player[0].enti.tx == 5 && gvar.player[0].enti.ty == 5)) + { + short i; + for(i=800; i>=400; i--) + { + sound(i); + } + nosound(); + } + if(gvar.player[0].enti.q == (TILEWH/(gvar.player[0].enti.speed))+1 && gvar.player[0].info.dir != 2 && (gvar.player[0].enti.triggerx == 5 && gvar.player[0].enti.triggery == 5)){ gvar.player[0].enti.hp--; } + //debugging binds! + + if(IN_KeyDown(24)){ modexPalUpdate0(&gvar.video.palette); /*paloffset=0;*/ modexpdump(gvar.mv[0].page); IN_UserInput(1); } //o + if(IN_KeyDown(22)){ modexPalUpdate0(&gvar.video.palette); } //u + + TAIL_FUNCTIONKEYFUNCTIONS + TAIL_FUNCTIONKEYDRAWJUNK + if(IN_KeyDown(sc_L)){ modexClearRegion(&gvar.video.page[0], gvar.player[0].enti.x, gvar.player[0].enti.y, 16, 16, 1); } + if(IN_KeyDown(sc_J) || IN_KeyDown(sc_K)) + { + if(IN_KeyDown(sc_J)) + { + bakapee1=FILENAME_1; + bakapee1p=FILENAME_1P; + gvar.player[0].enti.overdraww=0; + } + if(IN_KeyDown(sc_K)) + { + bakapee1=FILENAME_2; + bakapee1p=FILENAME_2P; + gvar.player[0].enti.overdraww=2; + } + //read_vrs(&gvar, bakapee1, gvar.player[0].enti.spri->spritesheet); + VRS_ReadVRS(bakapee1, &gvar.player[0].enti, &gvar); + VL_LoadPalFile(bakapee1p, &gvar.video.palette); + }//JK +#ifdef FADE + if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate(gvar.video.dpal); IN_UserInput(1); } +#endif + if(IN_KeyDown(sc_R)){ modexPalOverscan(rand()%56); } //r + + if((gvar.player[0].enti.q==1) && !(gvar.player[0].enti.x%TILEWH==0 && gvar.player[0].enti.y%TILEWH==0)) Quit(&gvar, "PLAYER OFF THE RAILS!");//break; //incase things go out of sync! + } + + /* fade back to text mode */ + /* but 1st lets save the game palette~ */ +#ifdef FADE + modexPalSave(&gvar.video.palette); + modexSavePalFile("data/g.pal", &gvar.video.palette); + modexFadeOff(4, &gvar.video.palette); +#endif + Shutdown16(&gvar); + printf("\nProject 16 zcroll.exe. This is just a test file!\n"); + printf("version %s\n", VERSION); + SCROLLEXITMESG; + WCPU_cpufpumesg(); +#ifdef FADE + modexFadeOn(4, gvar.video.dpal); +#endif +}