X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=a28522d71f4ded0c85f7d199ef5412fd13af310c;hb=d1ad125567c999bff1adeff2e0f5b1ada15ebd2d;hp=066759cfc8fb01e7e717b8dd188fd2059401084a;hpb=8e974b9ed72a1521714ea3cf96a9b87c68db8025;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 066759cf..a28522d7 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -20,14 +20,13 @@ * */ -#include "src/lib/zcroll16.h" +#include "src/lib/16_scr.h" #include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" #include "src/lib/16render.h" #include "src/lib/16_dbg.h" #define MODEXZ -boolean dbg_noplayerinpu=0; //TODO: known issues the array dependent mv stuff and player arrays global_game_variables_t gvar; @@ -63,7 +62,7 @@ void main(int argc, char *argv[]) pan.pn=0; // OK, this one takes hellova time and needs to be done in farmalloc or MM_... - //TODO: USE MM AND CA AND PM WWWWWWWW + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 player[0].ent = malloc(sizeof(entity_t)); player[0].ent->spri = malloc(sizeof(struct sprite)); player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); @@ -79,7 +78,6 @@ void main(int argc, char *argv[]) read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); // input! -if(!dbg_noplayerinpu) IN_Default(0, &player,ctrl_Keyboard1); // save the palette @@ -90,6 +88,9 @@ if(!dbg_noplayerinpu) #endif textInit(); VGAmodeX(bakapee, 1, &gvar); + //strcpy(global_temp_status_text, "press enter for video setup\nescape to quit"); + //modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); + //while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww #ifdef MODEXZ #ifdef FADE modexPalBlack(); //reset the palette~ @@ -102,19 +103,28 @@ if(!dbg_noplayerinpu) #endif // setup camera and screen~ - strcpy(global_temp_status_text, "press a key for video setup"); - modexprint(mv[0].page, 0, 64, 1, 7, 0, global_temp_status_text); - + strcpy(global_temp_status_text, "press enter for page setup\nescape to quit"); + modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww modexHiganbanaPageSetup(&gvar.video); - mv[0].page = &gvar.video.page[0]; - mv[0].map = ↦ - mv[0].video = &gvar.video; - mv[0].pan = &pan; + for(i=0;ispri->x = player[0].ent->spri->y = 20; + strcpy(global_temp_status_text, "press enter for mapGoTo setup\nescape to quit"); + modexprint(mv[0].page/*&gvar.video.page[0]*/, 64, 64, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(mv, 0, 0); + strcpy(global_temp_status_text, "press enter for final initiation setup\nescape to quit"); + modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww #endif //TODO: put player in starting position of spot @@ -145,7 +155,6 @@ if(!dbg_noplayerinpu) #ifdef FADE modexFadeOn(4, gpal); #endif - if(!dbg_noplayerinpu) while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) { shinku(&gvar); @@ -156,7 +165,7 @@ if(!dbg_noplayerinpu) //player movement IN_ReadControl(0, &player); if(!panswitch){ - walk(player[0].ent, mv); + ZC_walk(player[0].ent, mv); //walk(mv, &player, 0); } @@ -222,14 +231,9 @@ if(!dbg_noplayerinpu) player[0].hp = 0; } - else - while(!kbhit()) - { - shinku(&gvar); - } - /* fade back to text mode */ /* but 1st lets save the game palette~ */ + quit: #ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); @@ -239,31 +243,7 @@ if(!dbg_noplayerinpu) Shutdown16(&gvar); printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d ", mv[0].tx); - printf("ty: %d\n", mv[0].ty); - printf("\n"); - printf("player vars:\n"); - printf(" x: %d", player[0].x); printf(" y: %d\n", player[0].y); - //if(player[0].hp==0) printf("%d wwww\n", player[0].y+8); - //else printf("\nplayer[0].y: %d\n", player[0].y); - printf(" tx: %d", player[0].tx); printf(" ty: %d\n", player[0].ty); - printf(" triggx: %d", player[0].triggerx); printf(" triggy: %d\n", player[0].triggery); - printf(" hp: %d", (player[0].hp)); printf(" q: %d", player[0].q); printf(" player.info.dir: %d", player[0].info.dir); printf(" player.d: %d ", player[0].d); - printf(" pdir=%d\n", player[0].pdir); - printf(" tile data value at player trigger position: %d\n\n", mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))]); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); - printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); - printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); - printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); - modexprintmeminfo(&gvar.video); - //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); - printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); - printf("pageflipflop=%u\n", pageflipflop); - printf("\n"); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv[0].map->width, mv[0].map->height, mv[0].map->data[0]); - - printf("\n"); + SCROLLEXITMESG; switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break;