X-Git-Url: http://4ch.mooo.com/gitweb/?a=blobdiff_plain;f=src%2Fzcroll.c;h=a28522d71f4ded0c85f7d199ef5412fd13af310c;hb=d1ad125567c999bff1adeff2e0f5b1ada15ebd2d;hp=991217ca4c438c40c32566d77ed43c984b79cdf8;hpb=989f287818c93cf9b1ff96c13e66720571210513;p=16.git diff --git a/src/zcroll.c b/src/zcroll.c index 991217ca..a28522d7 100755 --- a/src/zcroll.c +++ b/src/zcroll.c @@ -20,15 +20,19 @@ * */ -#include "src/lib/zcroll16.h" +#include "src/lib/16_scr.h" #include "src/lib/16_timer.h" #include "src/lib/wcpu/wcpu.h" #include "src/lib/16render.h" +#include "src/lib/16_dbg.h" +#define MODEXZ + +//TODO: known issues the array dependent mv stuff and player arrays global_game_variables_t gvar; static map_t map; -player_t *player; -map_view_t *mv; +player_t player[MaxPlayers]; +map_view_t mv[4]; float t; sword bakapee; pan_t pan; @@ -41,10 +45,10 @@ const char *cpus; //map_view_db_t pgid[4]; word pg; -//#ifdef FADE +#ifdef FADE static word paloffset=0; byte *dpal; -//#endif +#endif byte *gpal; byte *ptr; memptr pal; @@ -58,114 +62,115 @@ void main(int argc, char *argv[]) pan.pn=0; // OK, this one takes hellova time and needs to be done in farmalloc or MM_... - player = malloc(sizeof(player_t)); - player->ent = malloc(sizeof(entity_t)); - player->ent->spri = malloc(sizeof(struct sprite)); - player->ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); + //IN CA i think you use CAL_SetupGrFile but i do think we should work together on this part --sparky4 + player[0].ent = malloc(sizeof(entity_t)); + player[0].ent->spri = malloc(sizeof(struct sprite)); + player[0].ent->spri->spritesheet = malloc(sizeof(struct vrs_container)); - // create the map + // create the map fprintf(stderr, "testing map load~ "); loadmap("data/test.map", &map); chkmap(&map, 0); printf("chkmap ok "); fprintf(stderr, "yay map loaded~~\n"); - // data - read_vrs(&gvar, "data/spri/chikyuu.vrs", player->ent->spri->spritesheet); + // data + read_vrs(&gvar, "data/spri/chikyuu.vrs", player[0].ent->spri->spritesheet); - // input! - IN_Default(0, player,ctrl_Joystick); + // input! + IN_Default(0, &player,ctrl_Keyboard1); - // save the palette + // save the palette +#ifdef FADE dpal = modexNewPal(); modexPalSave(dpal); modexFadeOff(4, dpal); - +#endif textInit(); VGAmodeX(bakapee, 1, &gvar); + //strcpy(global_temp_status_text, "press enter for video setup\nescape to quit"); + //modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); + //while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww +#ifdef MODEXZ +#ifdef FADE modexPalBlack(); //reset the palette~ - CA_LoadFile("data/spri/chikyuu.pal", &pal, &gvar); modexPalUpdate1(pal); - gpal = modexNewPal(); modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexPalBlack(); //so player will not see loadings~ +#endif + // setup camera and screen~ + strcpy(global_temp_status_text, "press enter for page setup\nescape to quit"); + modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww modexHiganbanaPageSetup(&gvar.video); - mv->page = &gvar.video.page[0]; - mv->map = ↦ - mv->video = &gvar.video; - mv->pan = &pan; - player->ent->spri->x = player->ent->spri->y = 20; + for(i=0;ispri->x = player[0].ent->spri->y = 20; + strcpy(global_temp_status_text, "press enter for mapGoTo setup\nescape to quit"); + modexprint(mv[0].page/*&gvar.video.page[0]*/, 64, 64, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww // set up paging //TODO: LOAD map data and position the map in the middle of the screen if smaller then screen mapGoTo(mv, 0, 0); - //_fmemcpy(mv[1].page->data, mv->page->data, mv->page->pagesize); + strcpy(global_temp_status_text, "press enter for final initiation setup\nescape to quit"); + modexprint(&gvar.video.page[0], 64, 64, 1, 7, 0, global_temp_status_text); + while(!IN_KeyDown(sc_Enter)){ if(IN_KeyDown(sc_Escape)) goto quit; } IN_UserInput(1,1); //wwww +#endif //TODO: put player in starting position of spot //default player position on the viewable map - player->tx = mv->tx + mv->page->tilemidposscreenx; - player->ty = mv->ty + mv->page->tilemidposscreeny; - IN_initplayer(player); - //IN_initplayer(&player, 1); + player[0].tx = mv[0].tx + mv[0].page->tilemidposscreenx; + player[0].ty = mv[0].ty + mv[0].page->tilemidposscreeny; + IN_initplayer(&player, 0); -#ifndef SPRITE - modexClearRegion(mv->page, player->x, player->y-TILEWH, 16, 32, 15); - //modexClearRegion(mv[1].page, player->x, player->y-TILEWH, 16, 32, 15); -#else - //PBUFSFUN(mv[1].page, player->x, player->y-TILEWH, 16, 64, 24, 32, PLAYERBMPDATA); -// PBUFSFUN(mv->page, player->x, player->y-TILEWH, 16, 64, 16, 32, player->data); - i = set_anim_by_id(player->ent->spri, 11); - print_anim_ids(player->ent->spri); + i = set_anim_by_id(player[0].ent->spri, 11); + print_anim_ids(player[0].ent->spri); if (i == -1) { +#ifdef FADE modexFadeOff(4, gpal); +#endif VGAmodeX(0, 1, &gvar); Shutdown16(&gvar); printf("Wrong"); +#ifdef FADE modexFadeOn(4, dpal); -return; - } -return; - //animate_spri(&(player->ent->spri)); #endif + exit(-4); + } + //animate_spri(&(player[0].ent->spri)); - modexShowPage(mv->page);//!(gvar.video.p) + modexShowPage(mv[0].page);//!(gvar.video.p) shinku_fps_indicator_page = 0; // we're on page 1 now, shinku(). follow along please or it will not be visible. - - // buffer pages -// modexClearRegion(mv[2].page, 0, 0, mv[2].page->width, mv[2].page->height, 47); -// modexClearRegion(mv[3].page, 0, 0, mv[3].page->width, mv[3].page->height, 45); -// { -// unsigned int k,j,o; -// // fill screen with a distinctive pattern -// for (k=0;k < vga_state.vga_width;k++) { -// o = k >> 2; -// vga_write_sequencer(0x02/*map mask*/,1 << (k&3)); -// for (j=0;j < vga_state.vga_height;j++,o += vga_state.vga_stride) -// vga_state.vga_graphics_ram[o] = (k^j)&15; // VRL samples put all colors in first 15! -// } -// } - -// modexFadeOn(4, gpal);*/ - while(!IN_KeyDown(sc_Escape) && player->hp>0) +#ifdef FADE + modexFadeOn(4, gpal); +#endif + while(!IN_KeyDown(sc_Escape))// && player[0].hp>0) { shinku(&gvar); //top left corner & bottem right corner of map veiw be set as map edge trigger since maps are actually square //to stop scrolling and have the player position data move to the edge of the screen with respect to the direction - //when player->tx or player->ty == 0 or player->tx == 20 or player->ty == 15 then stop because that is edge of map and you do not want to walk of the map + //when player[0].tx or player[0].ty == 0 or player[0].tx == 20 or player[0].ty == 15 then stop because that is edge of map and you do not want to walk of the map //player movement - IN_ReadControl(player); + IN_ReadControl(0, &player); if(!panswitch){ - walk(player->ent, mv); + ZC_walk(player[0].ent, mv); + //walk(mv, &player, 0); } //the scripting stuff.... -/* if(((mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))] == 0) && IN_KeyDown(0x1C))||(player->tx == 5 && player->ty == 5)) +/* if(((mv[0].map->data[(player[0].triggerx-1)+(map.width*(player[0].triggery-1))] == 0) && IN_KeyDown(0x1C))||(player[0].tx == 5 && player[0].ty == 5)) { short i; for(i=800; i>=400; i--) @@ -174,17 +179,19 @@ return; } nosound(); } - if(player->q == (TILEWH/(player->speed))+1 && player->info.dir != 2 && (player->triggerx == 5 && player->triggery == 5)){ player->hp--; } + if(player[0].q == (TILEWH/(player[0].speed))+1 && player[0].info.dir != 2 && (player[0].triggerx == 5 && player[0].triggery == 5)){ player[0].hp--; } */ //debugging binds! - if(IN_KeyDown(2)){ modexShowPage(mv->page); pan.pn=0; } - if(IN_KeyDown(25)){ modexpdump(mv->page); + if(IN_KeyDown(2)){ modexShowPage(mv[0].page); pan.pn=0; } + if(IN_KeyDown(25)){ modexpdump(mv[0].page); IN_UserInput(1,1); } //p - if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv->page); IN_UserInput(1,1); } +#ifdef FADE + if(IN_KeyDown(24)){ modexPalUpdate0(gpal); paloffset=0; modexpdump(mv[0].page); IN_UserInput(1,1); } if(IN_KeyDown(22)){ printf("2paloffset = %d\n", paloffset/3); IN_UserInput(1,1); } +#endif //pan switch if(IN_KeyDown(88)){panswitch=!panswitch; IN_UserInput(1,1);} //f12 @@ -200,12 +207,12 @@ return; } if(IN_KeyDown(67)) //f9 { - modexClearRegion(mv->page, 0, 0, mv->page->width, mv->page->height, 2); + modexClearRegion(mv[0].page, 0, 0, mv[0].page->width, mv[0].page->height, 2); } if(IN_KeyDown(66)) //f8 { - // modexDrawSprite(mv->page, 16, 16, p); - modexDrawSprite(mv->page, 32+48, 16, (player->data)); + // modexDrawSprite(mv[0].page, 16, 16, p); + modexDrawSprite(mv[0].page, 32+48, 16, (player[0].data)); } //TODO fmemtest into page /*if(IN_KeyDown(4+1)) //4 @@ -216,48 +223,27 @@ return; }*/ //9 +#ifdef FADE if(IN_KeyDown(10)){ modexPalOverscan(rand()%56); modexPalUpdate1(dpal); IN_UserInput(1,1); } //if(IN_KeyDown(11)){ modexPalOverscan(15); } - if((player->q==1) && !(player->x%TILEWH==0 && player->y%TILEWH==0)) break; //incase things go out of sync! - player->hp = 0; +#endif + if((player[0].q==1) && !(player[0].x%TILEWH==0 && player[0].y%TILEWH==0)) break; //incase things go out of sync! + player[0].hp = 0; } /* fade back to text mode */ /* but 1st lets save the game palette~ */ + quit: +#ifdef FADE modexPalSave(gpal); modexSavePalFile("data/g.pal", gpal); modexFadeOff(4, gpal); +#endif VGAmodeX(0, 1, &gvar); Shutdown16(&gvar); - printf("\nProject 16 scroll.exe. This is just a test file!\n"); + printf("\nProject 16 zcroll.exe. This is just a test file!\n"); printf("version %s\n", VERSION); - printf("tx: %d ", mv->tx); - printf("ty: %d\n", mv->ty); - printf("\n"); - printf("player vars:\n"); - printf(" x: %d", player->x); printf(" y: %d\n", player->y); - //if(player->hp==0) printf("%d wwww\n", player->y+8); - //else printf("\nplayer->y: %d\n", player->y); - printf(" tx: %d", player->tx); printf(" ty: %d\n", player->ty); - printf(" triggx: %d", player->triggerx); printf(" triggy: %d\n", player->triggery); - printf(" hp: %d", (player->hp)); printf(" q: %d", player->q); printf(" player.info.dir: %d", player->info.dir); printf(" player.d: %d ", player->d); - printf(" pdir=%d\n", player->pdir); - printf(" tile data value at player trigger position: %d\n\n", mv->map->data[(player->triggerx-1)+(map.width*(player->triggery-1))]); - printf("Virtual Screen: %dx", gvar.video.page[0].width); printf("%d ", gvar.video.page[0].height); - printf("Screen: %dx", gvar.video.page[0].sw); printf("%d\n", gvar.video.page[0].sh); - printf("virtual tile resolution: %dx", gvar.video.page[0].tilesw); printf("%d ", gvar.video.page[0].tilesh); - printf("tile resolution: %dx", gvar.video.page[0].tw); printf("%d\n", gvar.video.page[0].th); - printf("middle tile position: %dx", gvar.video.page[0].tilemidposscreenx); printf("%d\n", gvar.video.page[0].tilemidposscreeny); - modexprintmeminfo(&gvar.video); - //printf("mv[%u].tx: %d", pan.pn, mv[pan.pn].tx); printf(" mv[%u].ty: %d ", pan.pn, mv[pan.pn].ty); - printf("gvar.video.p=%u ", gvar.video.p); printf("gvar.video.r=%u ", gvar.video.r); - printf("pageflipflop=%u\n", pageflipflop); - //0000printf("\ngvar.video.tickclk=%f\n", gvar.video.tickclk); - //0000printf("gvar.video.clk=%f", gvar.video.clk); - printf("\n"); - //printf("map.width=%d map.height=%d map.data[0]=%d\n", mv->map->width, mv->map->height, mv->map->data[0]); - - printf("\n"); + SCROLLEXITMESG; switch(detectcpu()) { case 0: cpus = "8086/8088 or 186/88"; break; @@ -266,5 +252,7 @@ return; default: cpus = "internal error"; break; } printf("detected CPU type: %s\n", cpus); +#ifdef FADE modexFadeOn(4, dpal); +#endif }